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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-05 15:30:59 +08:00

Upd: War Archives Iris of Dark and Light update, stable for general use

This commit is contained in:
nEEtdo0d
2021-03-17 21:33:51 -04:00
parent 989d80b611
commit c5502bc343
12 changed files with 602 additions and 409 deletions

View File

@@ -3,18 +3,33 @@ from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('b1')
MAP = CampaignMap('B1')
MAP.shape = 'H6'
MAP.map_data = '''
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ++ ++ -- -- -- -- MB
-- -- -- -- __ ME ME --
-- -- -- -- __ Me Me --
ME -- ME ++ ++ ME -- --
SP -- ME ++ ++ MS ME --
ME -- -- -- -- -- -- --
SP -- -- ME -- ME -- MB
'''
SP -- -- ME -- Me -- MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
@@ -23,17 +38,17 @@ A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
SUBMARINE = 0
FLEET_BOSS = 0
POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = True
MAP_SIREN_COUNT = 1
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
TRUST_EDGE_LINES = True
@@ -54,3 +69,11 @@ class Config:
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()