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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-06 05:29:05 +08:00

Upd: War Archives Iris of Dark and Light update, stable for general use

This commit is contained in:
nEEtdo0d
2021-03-17 21:33:51 -04:00
parent 989d80b611
commit c5502bc343
12 changed files with 602 additions and 409 deletions

View File

@@ -2,43 +2,71 @@ from ..campaign_war_archives.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('a2')
MAP = CampaignMap('A2')
MAP.shape = 'J6'
MAP.map_data = '''
SP -- ME -- ME -- -- -- ME MB
-- -- -- -- -- -- ++ -- - --
++ ++ ++ ME MS -- ++ __ ME ++
SP -- -- -- ME -- ME -- -- ME
-- -- ME -- -- -- -- ME -- --
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
SP -- ME -- ME -- -- -- Me MB
-- -- -- -- -- -- ++ -- -- --
++ ++ ++ ME MS -- ++ __ Me ++
SP -- -- -- ME -- Me -- -- Me
-- -- ME -- -- -- -- Me -- --
++ ME ME -- ++ ME MM -- -- MB
'''
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1, 'mystery': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1, 'mystery': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config:
POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = True
MAP_SIREN_COUNT = 1
TRUST_EDGE_LINES = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()