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Fix: set HOMO_STORAGE in SP because too many enemies cover sea grids

This commit is contained in:
LmeSzinc
2025-05-21 22:25:58 +08:00
parent cb33bd3c75
commit c1d2490e5e

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@@ -86,6 +86,7 @@ class Config:
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((9, 6), [(205.118, 96.796), (1192.803, 96.796), (71.385, 634.321), (1407.083, 634.321)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True