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Fix: set HOMO_STORAGE in SP because too many enemies cover sea grids
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@@ -86,6 +86,7 @@ class Config:
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'distance': 50,
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'wlen': 1000
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}
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HOMO_STORAGE = ((9, 6), [(205.118, 96.796), (1192.803, 96.796), (71.385, 634.321), (1407.083, 634.321)])
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_HAS_MOVABLE_NORMAL_ENEMY = True
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