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Fix: is_in_map detect for stronghold visual fog (#1527)
Fix: os_globe_goto_map handle visual fog globe button (#1527) TODO: [CN, TW, JP] equivalent *_FOG asset; enter stronghold and step on swamp / poison-looking tile to trigger fog state
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@@ -2,12 +2,13 @@ from module.base.timer import Timer
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from module.handler.enemy_searching import \
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EnemySearchingHandler as EnemySearchingHandler_
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from module.logger import logger
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from module.os_handler.assets import IN_MAP, ORDER_ENTER
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from module.os_handler.assets import IN_MAP, IN_MAP_FOG, ORDER_ENTER
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class EnemySearchingHandler(EnemySearchingHandler_):
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def is_in_map(self):
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return self.appear(IN_MAP, offset=(200, 5))
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return self.appear(IN_MAP, offset=(200, 5)) or \
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self.appear(IN_MAP_FOG, offset=(200, 5))
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def wait_os_map_buttons(self, skip_first_screenshot=True):
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"""
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