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Fix: is_in_map detect for stronghold visual fog (#1527)

Fix: os_globe_goto_map handle visual fog globe button (#1527)

TODO: [CN, TW, JP] equivalent *_FOG asset; enter stronghold and step on swamp / poison-looking tile to trigger fog state
This commit is contained in:
nEEtdo0d
2022-10-03 00:48:46 -04:00
parent 15d023b343
commit c153b23663
8 changed files with 11 additions and 2 deletions

View File

@@ -2,12 +2,13 @@ from module.base.timer import Timer
from module.handler.enemy_searching import \
EnemySearchingHandler as EnemySearchingHandler_
from module.logger import logger
from module.os_handler.assets import IN_MAP, ORDER_ENTER
from module.os_handler.assets import IN_MAP, IN_MAP_FOG, ORDER_ENTER
class EnemySearchingHandler(EnemySearchingHandler_):
def is_in_map(self):
return self.appear(IN_MAP, offset=(200, 5))
return self.appear(IN_MAP, offset=(200, 5)) or \
self.appear(IN_MAP_FOG, offset=(200, 5))
def wait_os_map_buttons(self, skip_first_screenshot=True):
"""