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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-05 08:30:59 +08:00
Add: 适配第一章, 修复大量bug
- 修复处理夜间委托时, 出现递归调用的问题 - 增加红脸出击确认的功能 - 增加了透视识别错误图片保存的开关 - 修复了地图太小时, 透视识别报错的问题 - 修复了相机位于地图外时, 透视识别出错的问题 - 修复了离开退役时, 会连击的问题 - 修复了同时出现低心情和船坞已满弹窗时, 卡住的问题 - 更新了一键退役实装后的安全点击的位置 - 修复了换装滑动失败时, 卡住的问题 - 修复了关闭自动收获后, 出现委托完成的提示是, 进图卡住的问题 - 修复了, 无正在跑的委托时, 报错的问题
This commit is contained in:
37
campaign/campaign_main/campaign_1_1.py
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37
campaign/campaign_main/campaign_1_1.py
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@@ -0,0 +1,37 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.shape = 'G1'
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MAP.map_data = '''
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SP -- -- -- -- ME MB
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 1},
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{'battle': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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= MAP.flatten()
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class Config:
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FLEET_2 = 0
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 40),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
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EDGE_LINES_HOUGHLINES_THRESHOLD = 40
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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return self.battle_default()
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def battle_1(self):
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return self.clear_boss()
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36
campaign/campaign_main/campaign_1_2.py
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36
campaign/campaign_main/campaign_1_2.py
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@@ -0,0 +1,36 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_1_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'E3'
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MAP.map_data = '''
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SP -- ME ME MB
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-- ++ -- -- ++
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-- -- ME MM ++
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 1, 'mystery': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'boss': 1},
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]
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A1, B1, C1, D1, E1, \
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A2, B2, C2, D2, E2, \
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A3, B3, C3, D3, E3, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_2(self):
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self.clear_all_mystery()
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return self.clear_boss()
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36
campaign/campaign_main/campaign_1_3.py
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36
campaign/campaign_main/campaign_1_3.py
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@@ -0,0 +1,36 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_1_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'F3'
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MAP.map_data = '''
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++ ++ ++ -- MB --
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-- ME -- ME -- --
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SP -- ++ -- -- MM
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 1, 'mystery': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_2(self):
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self.clear_all_mystery()
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return self.clear_boss()
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35
campaign/campaign_main/campaign_1_4.py
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35
campaign/campaign_main/campaign_1_4.py
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@@ -0,0 +1,35 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_1_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'G3'
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MAP.map_data = '''
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SP -- ME -- ++ ++ ++
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++ ++ ME -- MA ++ ++
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++ ++ ++ ME -- ME MB
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2},
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{'battle': 3, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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