mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-18 12:41:30 +08:00
Add: Combat mode hide_in_bottom_left
This commit is contained in:
@@ -115,19 +115,19 @@ def main(ini_name=''):
|
||||
f1 = fleet.add_argument_group('道中队')
|
||||
f1.add_argument('--舰队编号1', default=default('--舰队编号1'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
f1.add_argument('--舰队阵型1', default=default('--舰队阵型1'), choices=['单纵阵', '复纵阵', '轮形阵'])
|
||||
f1.add_argument('--自律模式1', default=default('--自律模式1'), choices=['自律', '手操', '中路站桩'])
|
||||
f1.add_argument('--自律模式1', default=default('--自律模式1'), choices=['自律', '手操', '中路站桩', '躲左下角'])
|
||||
f1.add_argument('--舰队步长1', default=default('--舰队步长1'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
|
||||
f2 = fleet.add_argument_group('BOSS队')
|
||||
f2.add_argument('--舰队编号2', default=default('--舰队编号2'), choices=['不使用', '1', '2', '3', '4', '5', '6'])
|
||||
f2.add_argument('--舰队阵型2', default=default('--舰队阵型2'), choices=['单纵阵', '复纵阵', '轮形阵'])
|
||||
f2.add_argument('--自律模式2', default=default('--自律模式2'), choices=['自律', '手操', '中路站桩'])
|
||||
f2.add_argument('--自律模式2', default=default('--自律模式2'), choices=['自律', '手操', '中路站桩', '躲左下角'])
|
||||
f2.add_argument('--舰队步长2', default=default('--舰队步长2'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
|
||||
f3 = fleet.add_argument_group('备用道中队')
|
||||
f3.add_argument('--舰队编号3', default=default('--舰队编号3'), choices=['不使用', '1', '2', '3', '4', '5', '6'])
|
||||
f3.add_argument('--舰队阵型3', default=default('--舰队阵型3'), choices=['单纵阵', '复纵阵', '轮形阵'])
|
||||
f3.add_argument('--自律模式3', default=default('--自律模式3'), choices=['自律', '手操', '中路站桩'])
|
||||
f3.add_argument('--自律模式3', default=default('--自律模式3'), choices=['自律', '手操', '中路站桩', '躲左下角'])
|
||||
f3.add_argument('--舰队步长3', default=default('--舰队步长3'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
|
||||
# 潜艇设置
|
||||
|
||||
@@ -115,19 +115,19 @@ def main(ini_name=''):
|
||||
f1 = fleet.add_argument_group('Mob Fleet', 'Players can choose a formation before battle. Though it has no effect appearance-wise, the formations applies buffs to certain stats.\nLine Ahead: Increases Firepower and Torpedo by 15%, but reduces Evasion by 10% (Applies only to Vanguard fleet)\nDouble Line: Increases Evasion by 30%, but decreases Firepower and Torpedo by 5% (Applies only to Vanguard fleet)\nDiamond: Increases Anti-Air by 20% (no penalties, applies to entire fleet)')
|
||||
f1.add_argument('--fleet_index_1', default=default('--fleet_index_1'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
f1.add_argument('--fleet_formation_1', default=default('--fleet_formation_1'), choices=['Line Ahead', 'Double Line', 'Diamond'])
|
||||
f1.add_argument('--fleet_auto_mode_1', default=default('--fleet_auto_mode_1'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle'])
|
||||
f1.add_argument('--fleet_auto_mode_1', default=default('--fleet_auto_mode_1'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle', 'hide_in_bottom_left'])
|
||||
f1.add_argument('--fleet_step_1', default=default('--fleet_step_1'), choices=['1', '2', '3', '4', '5', '6'], help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
|
||||
|
||||
f2 = fleet.add_argument_group('Boss Fleet')
|
||||
f2.add_argument('--fleet_index_2', default=default('--fleet_index_2'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
f2.add_argument('--fleet_formation_2', default=default('--fleet_formation_2'), choices=['Line Ahead', 'Double Line', 'Diamond'])
|
||||
f2.add_argument('--fleet_auto_mode_2', default=default('--fleet_auto_mode_2'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle'])
|
||||
f2.add_argument('--fleet_auto_mode_2', default=default('--fleet_auto_mode_2'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle', 'hide_in_bottom_left'])
|
||||
f2.add_argument('--fleet_step_2', default=default('--fleet_step_2'), choices=['1', '2', '3', '4', '5', '6'], help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
|
||||
|
||||
f3 = fleet.add_argument_group('Alternate Mob Fleet')
|
||||
f3.add_argument('--fleet_index_3', default=default('--fleet_index_3'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
f3.add_argument('--fleet_formation_3', default=default('--fleet_formation_3'), choices=['Line Ahead', 'Double Line', 'Diamond'])
|
||||
f3.add_argument('--fleet_auto_mode_3', default=default('--fleet_auto_mode_3'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle'])
|
||||
f3.add_argument('--fleet_auto_mode_3', default=default('--fleet_auto_mode_3'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle', 'hide_in_bottom_left'])
|
||||
f3.add_argument('--fleet_step_3', default=default('--fleet_step_3'), choices=['1', '2', '3', '4', '5', '6'], help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
|
||||
|
||||
# 潜艇设置
|
||||
|
||||
@@ -115,19 +115,19 @@ def main(ini_name=''):
|
||||
f1 = fleet.add_argument_group('Mob Fleet', 'Players can choose a formation before battle. Though it has no effect appearance-wise, the formations applies buffs to certain stats.\nLine Ahead: Increases Firepower and Torpedo by 15%, but reduces Evasion by 10% (Applies only to Vanguard fleet)\nDouble Line: Increases Evasion by 30%, but decreases Firepower and Torpedo by 5% (Applies only to Vanguard fleet)\nDiamond: Increases Anti-Air by 20% (no penalties, applies to entire fleet)')
|
||||
f1.add_argument('--fleet_index_1', default=default('--fleet_index_1'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
f1.add_argument('--fleet_formation_1', default=default('--fleet_formation_1'), choices=['Line Ahead', 'Double Line', 'Diamond'])
|
||||
f1.add_argument('--fleet_auto_mode_1', default=default('--fleet_auto_mode_1'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle'])
|
||||
f1.add_argument('--fleet_auto_mode_1', default=default('--fleet_auto_mode_1'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle', 'hide_in_bottom_left'])
|
||||
f1.add_argument('--fleet_step_1', default=default('--fleet_step_1'), choices=['1', '2', '3', '4', '5', '6'], help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
|
||||
|
||||
f2 = fleet.add_argument_group('Boss Fleet')
|
||||
f2.add_argument('--fleet_index_2', default=default('--fleet_index_2'), choices=['do_not_use', '1', '2', '3', '4', '5', '6'])
|
||||
f2.add_argument('--fleet_formation_2', default=default('--fleet_formation_2'), choices=['Line Ahead', 'Double Line', 'Diamond'])
|
||||
f2.add_argument('--fleet_auto_mode_2', default=default('--fleet_auto_mode_2'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle'])
|
||||
f2.add_argument('--fleet_auto_mode_2', default=default('--fleet_auto_mode_2'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle', 'hide_in_bottom_left'])
|
||||
f2.add_argument('--fleet_step_2', default=default('--fleet_step_2'), choices=['1', '2', '3', '4', '5', '6'], help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
|
||||
|
||||
f3 = fleet.add_argument_group('Alternate Mob Fleet')
|
||||
f3.add_argument('--fleet_index_3', default=default('--fleet_index_3'), choices=['do_not_use', '1', '2', '3', '4', '5', '6'])
|
||||
f3.add_argument('--fleet_formation_3', default=default('--fleet_formation_3'), choices=['Line Ahead', 'Double Line', 'Diamond'])
|
||||
f3.add_argument('--fleet_auto_mode_3', default=default('--fleet_auto_mode_3'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle'])
|
||||
f3.add_argument('--fleet_auto_mode_3', default=default('--fleet_auto_mode_3'), choices=['combat_auto', 'combat_manual', 'stand_still_in_the_middle', 'hide_in_bottom_left'])
|
||||
f3.add_argument('--fleet_step_3', default=default('--fleet_step_3'), choices=['1', '2', '3', '4', '5', '6'], help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
|
||||
|
||||
# 潜艇设置
|
||||
|
||||
@@ -46,7 +46,7 @@ class AzurLaneConfig:
|
||||
FLEET_3_STEP = 3
|
||||
# Fleet 1-2, if empty use 0.
|
||||
SUBMARINE = 0
|
||||
# Combat auto mode: combat_auto, combat_manual, stand_still_in_the_middle
|
||||
# Combat auto mode: combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left
|
||||
FLEET_1_AUTO_MODE = 'combat_auto'
|
||||
FLEET_2_AUTO_MODE = 'combat_auto'
|
||||
FLEET_3_AUTO_MODE = 'combat_auto'
|
||||
|
||||
@@ -225,6 +225,7 @@ dic_true_eng_to_eng = {
|
||||
'combat_auto': 'combat_auto',
|
||||
'combat_manual': 'combat_manual',
|
||||
'stand_still_in_the_middle': 'stand_still_in_the_middle',
|
||||
'hide_in_bottom_left': 'hide_in_bottom_left',
|
||||
'do_not_use': 'do_not_use',
|
||||
'hunt_only': 'hunt_only',
|
||||
'every_combat': 'every_combat',
|
||||
@@ -475,6 +476,7 @@ dic_chi_to_eng = {
|
||||
'自律': 'combat_auto',
|
||||
'手操': 'combat_manual',
|
||||
'中路站桩': 'stand_still_in_the_middle',
|
||||
'躲左下角': 'hide_in_bottom_left',
|
||||
'不使用': 'do_not_use',
|
||||
'仅狩猎': 'hunt_only',
|
||||
'每战出击': 'every_combat',
|
||||
|
||||
Reference in New Issue
Block a user