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Opt: added battle logic for A maps in ISSS event
Fix: [EN] minor fix in commission dictionary
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@@ -54,8 +54,14 @@ class Campaign(CampaignBase):
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_4(self):
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def battle_3(self):
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self.fleet_boss.clear_enemy()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.battle_default()
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return self.fleet_boss.clear_boss()
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