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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Opt: added battle logic for A maps in ISSS event
Fix: [EN] minor fix in commission dictionary
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@@ -28,8 +28,8 @@ MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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@@ -81,8 +81,15 @@ class Campaign(CampaignBase):
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_3(self):
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self.fleet_boss.clear_enemy()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.battle_default()
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return self.fleet_boss.clear_boss()
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