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Add: MAP_HAS_MYSTERY and its extraction
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@@ -267,6 +267,7 @@ class AzurLaneConfig:
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MAP_ENEMY_GENRE_DETECTION_SCALING = {} # Key: str, Template name, Value: float, scaling factor
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MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
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MAP_SIREN_COUNT = 0
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MAP_HAS_MYSTERY = True
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MAP_MYSTERY_HAS_CARRIER = False
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MAP_GRID_CENTER_TOLERANCE = 0.1
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