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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-08-11 10:49:17 +08:00

Add: island secondary character

This commit is contained in:
xiaomcingn
2026-05-22 03:41:58 +08:00
parent 5d7ef613d1
commit b88cd85b17
9 changed files with 9029 additions and 1882 deletions

View File

@@ -1572,136 +1572,179 @@
"Island1": { "Island1": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu",
"Option3": 0, "Option3": 0,
"Character3": "manjuu",
"Option4": 0, "Option4": 0,
"Character4": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
}, },
"Island2": { "Island2": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu",
"Option3": 0, "Option3": 0,
"Character3": "manjuu",
"Option4": 0, "Option4": 0,
"Character4": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
}, },
"Island3": { "Island3": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu",
"Option3": 0, "Option3": 0,
"Character3": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu"
}, },
"Island4": { "Island4": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu",
"Option3": 0, "Option3": 0,
"Character3": "manjuu",
"Option4": 0, "Option4": 0,
"Character4": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
}, },
"Island5": { "Island5": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu",
"Option3": 0, "Option3": 0,
"Character3": "manjuu",
"Option4": 0, "Option4": 0,
"Character4": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
}, },
"Island6": { "Island6": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu",
"Option3": 0, "Option3": 0,
"Character3": "manjuu",
"Option4": 0, "Option4": 0,
"Character4": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
}, },
"Island7": { "Island7": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island8": { "Island8": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island9": { "Island9": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island10": { "Island10": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island11": { "Island11": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island12": { "Island12": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island13": { "Island13": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island14": { "Island14": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island15": { "Island15": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Island16": { "Island16": {
"Receive": false, "Receive": false,
"Option1": 0, "Option1": 0,
"Character1": "manjuu",
"Option2": 0, "Option2": 0,
"Character2": "manjuu" "Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
}, },
"Storage": { "Storage": {
"Storage": {} "Storage": {}

File diff suppressed because it is too large Load Diff

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@@ -547,132 +547,177 @@ _Island:
- yat_sen - yat_sen
- fei_yuen - fei_yuen
- august_von_parseval - august_von_parseval
IslandSecondaryCharacter: &IslandSecondaryCharacter
<<: *IslandCharacter
Island1: Island1:
Receive: false Receive: false
Option1: *IslandOption8 Option1: *IslandOption8
Character1: *IslandCharacter
Option2: *IslandOption8 Option2: *IslandOption8
Character2: *IslandCharacter
Option3: *IslandOption8 Option3: *IslandOption8
Character3: *IslandCharacter
Option4: *IslandOption8 Option4: *IslandOption8
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island2: Island2:
Receive: false Receive: false
Option1: Option1:
value: 0 value: 0
option: [ 0, 1 ] option: [ 0, 1 ]
Character1: *IslandCharacter
Option2: Option2:
value: 0 value: 0
option: [ 0, 2 ] option: [ 0, 2 ]
Character2: *IslandCharacter
Option3: Option3:
value: 0 value: 0
option: [ 0, 3 ] option: [ 0, 3 ]
Character3: *IslandCharacter
Option4: Option4:
value: 0 value: 0
option: [ 0, 4 ] option: [ 0, 4 ]
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island3: Island3:
Receive: false Receive: false
Option1: *IslandOption16 Option1: *IslandOption16
Character1: *IslandCharacter
Option2: *IslandOption16 Option2: *IslandOption16
Character2: *IslandCharacter
Option3: *IslandOption16 Option3: *IslandOption16
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Island4: Island4:
Receive: false Receive: false
Option1: *IslandOption6 Option1: *IslandOption6
Character1: *IslandCharacter
Option2: *IslandOption6 Option2: *IslandOption6
Character2: *IslandCharacter
Option3: *IslandOption6 Option3: *IslandOption6
Character3: *IslandCharacter
Option4: *IslandOption6 Option4: *IslandOption6
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island5: Island5:
Receive: false Receive: false
Option1: *IslandOption4 Option1: *IslandOption4
Character1: *IslandCharacter
Option2: *IslandOption4 Option2: *IslandOption4
Character2: *IslandCharacter
Option3: *IslandOption4 Option3: *IslandOption4
Character3: *IslandCharacter
Option4: *IslandOption4 Option4: *IslandOption4
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island6: Island6:
Receive: false Receive: false
Option1: *IslandOption7 Option1: *IslandOption7
Character1: *IslandCharacter
Option2: *IslandOption7 Option2: *IslandOption7
Character2: *IslandCharacter
Option3: *IslandOption7 Option3: *IslandOption7
Character3: *IslandCharacter
Option4: *IslandOption7 Option4: *IslandOption7
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island7: Island7:
Receive: false Receive: false
Option1: *IslandOption9 Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9 Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island8: Island8:
Receive: false Receive: false
Option1: *IslandOption12 Option1: *IslandOption12
Character1: *IslandCharacter
Option2: *IslandOption12 Option2: *IslandOption12
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island9: Island9:
Receive: false Receive: false
Option1: *IslandOption11 Option1: *IslandOption11
Character1: *IslandCharacter
Option2: *IslandOption11 Option2: *IslandOption11
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island10: Island10:
Receive: false Receive: false
Option1: *IslandOption10 Option1: *IslandOption10
Character1: *IslandCharacter
Option2: *IslandOption10 Option2: *IslandOption10
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island11: Island11:
Receive: false Receive: false
Option1: *IslandOption9 Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9 Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island12: Island12:
Receive: false Receive: false
Option1: *IslandOption6 Option1: *IslandOption6
Character1: *IslandCharacter
Option2: *IslandOption6 Option2: *IslandOption6
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island13: Island13:
Receive: false Receive: false
Option1: *IslandOption6 Option1: *IslandOption6
Character1: *IslandCharacter
Option2: *IslandOption6 Option2: *IslandOption6
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island14: Island14:
Receive: false Receive: false
Option1: *IslandOption4 Option1: *IslandOption4
Character1: *IslandCharacter
Option2: *IslandOption4 Option2: *IslandOption4
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island15: Island15:
Receive: false Receive: false
Option1: *IslandOption9 Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9 Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island16: Island16:
Receive: false Receive: false
Option1: *IslandOption9 Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9 Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
GeneralShop: GeneralShop:
UseGems: false UseGems: false
Refresh: false Refresh: false

View File

@@ -274,136 +274,179 @@ class GeneratedConfig:
# Group `Island1` # Group `Island1`
Island1_Receive = False Island1_Receive = False
Island1_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8 Island1_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8 Island1_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8 Island1_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8 Island1_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island1_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island2` # Group `Island2`
Island2_Receive = False Island2_Receive = False
Island2_Option1 = 0 # 0, 1 Island2_Option1 = 0 # 0, 1
Island2_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Option2 = 0 # 0, 2 Island2_Option2 = 0 # 0, 2
Island2_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Option3 = 0 # 0, 3 Island2_Option3 = 0 # 0, 3
Island2_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Option4 = 0 # 0, 4 Island2_Option4 = 0 # 0, 4
Island2_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island2_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island3` # Group `Island3`
Island3_Receive = False Island3_Receive = False
Island3_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 Island3_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Island3_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 Island3_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Island3_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 Island3_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Island3_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island3_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island4` # Group `Island4`
Island4_Receive = False Island4_Receive = False
Island4_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6 Island4_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6 Island4_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6 Island4_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6 Island4_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island4_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island5` # Group `Island5`
Island5_Receive = False Island5_Receive = False
Island5_Option1 = 0 # 0, 1, 2, 3, 4 Island5_Option1 = 0 # 0, 1, 2, 3, 4
Island5_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Option2 = 0 # 0, 1, 2, 3, 4 Island5_Option2 = 0 # 0, 1, 2, 3, 4
Island5_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Option3 = 0 # 0, 1, 2, 3, 4 Island5_Option3 = 0 # 0, 1, 2, 3, 4
Island5_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Option4 = 0 # 0, 1, 2, 3, 4 Island5_Option4 = 0 # 0, 1, 2, 3, 4
Island5_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island5_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island6` # Group `Island6`
Island6_Receive = False Island6_Receive = False
Island6_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7 Island6_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7 Island6_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7 Island6_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7 Island6_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island6_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island7` # Group `Island7`
Island7_Receive = False Island7_Receive = False
Island7_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island7_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island7_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island7_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island7_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island7_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island8` # Group `Island8`
Island8_Receive = False Island8_Receive = False
Island8_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 Island8_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Island8_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 Island8_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Island8_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island8_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island9` # Group `Island9`
Island9_Receive = False Island9_Receive = False
Island9_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 Island9_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Island9_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 Island9_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Island9_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island9_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island10` # Group `Island10`
Island10_Receive = False Island10_Receive = False
Island10_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Island10_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Island10_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Island10_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Island10_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island10_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island11` # Group `Island11`
Island11_Receive = False Island11_Receive = False
Island11_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island11_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island11_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island11_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island11_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island11_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island12` # Group `Island12`
Island12_Receive = False Island12_Receive = False
Island12_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6 Island12_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
Island12_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6 Island12_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
Island12_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island12_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island13` # Group `Island13`
Island13_Receive = False Island13_Receive = False
Island13_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6 Island13_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
Island13_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6 Island13_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
Island13_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island13_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island14` # Group `Island14`
Island14_Receive = False Island14_Receive = False
Island14_Option1 = 0 # 0, 1, 2, 3, 4 Island14_Option1 = 0 # 0, 1, 2, 3, 4
Island14_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_Option2 = 0 # 0, 1, 2, 3, 4 Island14_Option2 = 0 # 0, 1, 2, 3, 4
Island14_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island14_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island15` # Group `Island15`
Island15_Receive = False Island15_Receive = False
Island15_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island15_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island15_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island15_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island15_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island15_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island16` # Group `Island16`
Island16_Receive = False Island16_Receive = False
Island16_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island16_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island16_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Island16_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island16_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval Island16_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `GeneralShop` # Group `GeneralShop`
GeneralShop_UseGems = False GeneralShop_UseGems = False

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@@ -511,34 +511,54 @@ class IslandProjectRun(IslandUI):
Returns: Returns:
bool: if selected bool: if selected
""" """
logger.info('Island select role') logger.info(f'Island select role: {character}')
ROLE_SORTING.set('Descending', main=self) ROLE_SORTING.set('Descending', main=self)
timeout = Timer(5, count=3).start() timeout = Timer(5, count=3).start()
count = 0
sort_switched = False
for _ in self.loop(): for _ in self.loop():
if timeout.reached(): if timeout.reached():
self.ui_ensure_management_page()
return False return False
image = self.image_crop((0, 0, 910, 1280), copy=False) image = self.image_crop((0, 0, 910, 1280), copy=False)
sim, click_button = self.get_character_template(character).match_result(image) sim, click_button = self.get_character_template(character).match_result(image)
if sim > 0.9: if sim > 0.9:
check_button = self.get_character_check_button(character) check_button = self.get_character_check_button(character)
return self._project_character_select(click_button, check_button) return self._project_character_select(click_button, check_button)
else: else:
name = ' '.join(map(lambda x: x.capitalize(), character.split('_'))) if not sort_switched:
# retry 2 times for character select logger.info(f'Character {character} not found or not available, switching sort to retry')
if 1 <= count < 3:
logger.info(f'No character {name} was found, try reversed order')
ROLE_SORTING.set('Ascending', main=self) ROLE_SORTING.set('Ascending', main=self)
# select manjuu after 4 trials sort_switched = True
elif count >= 3:
logger.info(f'No character {name} was found, use manjuu')
ROLE_SORTING.set('Ascending', main=self)
character = 'manjuu'
count += 1
continue continue
def retry_character_select(self, button, secondary_character=None):
"""
Retry selecting a character when primary is not available.
Directly try secondary or manjuu in the current role select page.
Args:
button (Button): project button to click to re-enter (reserved for re-entering from main page)
secondary_character (str): secondary character name to select
Returns:
tuple(bool, str): (if selected, character selected)
"""
# Try secondary character if provided
if secondary_character and secondary_character != 'manjuu':
logger.info(f'Trying secondary character: {secondary_character}')
if self.project_character_select(secondary_character):
return True, secondary_character
# Fallback to manjuu
logger.info('Falling back to manjuu')
if self.project_character_select('manjuu'):
return True, 'manjuu'
return False, None
@staticmethod @staticmethod
def get_character_template(character): def get_character_template(character):
return globals().get(f'TEMPLATE_{character.upper()}', TEMPLATE_MANJUU) return globals().get(f'TEMPLATE_{character.upper()}', TEMPLATE_MANJUU)
@@ -676,7 +696,7 @@ class IslandProjectRun(IslandUI):
if self.island_in_management(): if self.island_in_management():
return True return True
def project_receive_and_start(self, proj, button, character, option, project_id, ensure=True): def project_receive_and_start(self, proj, button, character, secondary_character, option, project_id, ensure=True):
""" """
Receive and start a project is in the current page. Receive and start a project is in the current page.
@@ -684,35 +704,64 @@ class IslandProjectRun(IslandUI):
proj (IslandProject): the project to ensure proj (IslandProject): the project to ensure
button (Button): project button to click button (Button): project button to click
character (str): character to select character (str): character to select
secondary_character (str): secondary character to select
option (str): option to select option (str): option to select
ensure (bool): whether to call ensure_project() after project start ensure (bool): whether to call ensure_project() after project start
""" """
if not self.project_receive(button): if not self.project_receive(button):
return True return True
selected_character = character
if not self.project_character_select(character): if not self.project_character_select(character):
logger.warning('Island select role failed due to game bug, retrying') # Primary character failed, directly try secondary or manjuu in current page
return False success, selected_character = self.retry_character_select(button, secondary_character)
if not success:
logger.warning('Island select role failed completely, retrying project')
return False
self.character = selected_character
if not self.product_select(option, project_id): if not self.product_select(option, project_id):
return True return True
if not self.product_select_confirm(): if not self.product_select_confirm():
self.character = 'manjuu' # Confirm failed (gray button), game has returned to main page
self.ensure_project(proj) # Retry with secondary or manjuu by re-entering role select page
return False logger.warning('Product confirm failed, retrying character selection')
if not self.project_receive(button):
return True
success, selected_character = self.retry_character_select(button, secondary_character)
if not success:
self.character = 'manjuu'
self.ensure_project(proj)
return False
self.character = selected_character
# Re-select product and confirm
if not self.product_select(option, project_id):
return True
if not self.product_select_confirm():
self.character = 'manjuu'
self.ensure_project(proj)
return False
self.ui_ensure_management_page() self.ui_ensure_management_page()
if ensure: if ensure:
self.ensure_project(proj) self.ensure_project(proj)
return True return True
def island_project_character(self, project: IslandProject): def island_project_character(self, project: IslandProject, secondary=False):
""" """
Args: Args:
project (IslandProject): project (IslandProject):
secondary (bool): If True, get secondary character config
Returns: Returns:
list[str]: a list of options of characters list[str]: a list of options of characters
""" """
proj_id = project.id proj_id = project.id
return [self.config.__getattribute__(f'Island{proj_id}_Character{proj_slot}') prefix = 'Secondary' if secondary else ''
return [self.config.__getattribute__(f'Island{proj_id}_{prefix}Character{proj_slot}')
for proj_slot in range(1, project.slot + 1)] for proj_slot in range(1, project.slot + 1)]
def island_project_option(self, project: IslandProject): def island_project_option(self, project: IslandProject):
@@ -767,17 +816,18 @@ class IslandProjectRun(IslandUI):
end = True end = True
character_config = self.island_project_character(proj) character_config = self.island_project_character(proj)
secondary_character_config = self.island_project_character(proj, secondary=True)
option_config = self.island_project_option(proj) option_config = self.island_project_option(proj)
option_num = len(option_config) option_num = len(option_config)
for button, character, option, index in zip( for button, character, secondary_character, option, index in zip(
proj.slot_buttons.buttons, character_config, option_config, range(option_num)): proj.slot_buttons.buttons, character_config, secondary_character_config, option_config, range(option_num)):
if option is None: if option is None:
continue continue
self.character = character self.character = character
# retry 3 times because of a game bug # retry 3 times because of a game bug
for _ in range(3): for _ in range(3):
ensure = not end or index != option_num - 1 ensure = not end or index != option_num - 1
if self.project_receive_and_start(proj, button, self.character, option, proj.id, ensure): if self.project_receive_and_start(proj, button, self.character, secondary_character, option, proj.id, ensure):
break break
timeout.reset() timeout.reset()