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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-06-12 06:37:13 +08:00

Add: island secondary character

This commit is contained in:
xiaomcingn
2026-05-22 03:41:58 +08:00
parent 5d7ef613d1
commit b88cd85b17
9 changed files with 9029 additions and 1882 deletions

View File

@@ -1572,136 +1572,179 @@
"Island1": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu",
"Option3": 0,
"Character3": "manjuu",
"Option4": 0,
"Character4": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
},
"Island2": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu",
"Option3": 0,
"Character3": "manjuu",
"Option4": 0,
"Character4": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
},
"Island3": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu",
"Option3": 0,
"Character3": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu"
},
"Island4": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu",
"Option3": 0,
"Character3": "manjuu",
"Option4": 0,
"Character4": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
},
"Island5": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu",
"Option3": 0,
"Character3": "manjuu",
"Option4": 0,
"Character4": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
},
"Island6": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu",
"Option3": 0,
"Character3": "manjuu",
"Option4": 0,
"Character4": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu",
"Character3": "manjuu",
"SecondaryCharacter3": "manjuu",
"Character4": "manjuu",
"SecondaryCharacter4": "manjuu"
},
"Island7": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island8": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island9": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island10": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island11": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island12": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island13": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island14": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island15": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Island16": {
"Receive": false,
"Option1": 0,
"Character1": "manjuu",
"Option2": 0,
"Character2": "manjuu"
"Character1": "manjuu",
"SecondaryCharacter1": "manjuu",
"Character2": "manjuu",
"SecondaryCharacter2": "manjuu"
},
"Storage": {
"Storage": {}

File diff suppressed because it is too large Load Diff

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@@ -547,132 +547,177 @@ _Island:
- yat_sen
- fei_yuen
- august_von_parseval
IslandSecondaryCharacter: &IslandSecondaryCharacter
<<: *IslandCharacter
Island1:
Receive: false
Option1: *IslandOption8
Character1: *IslandCharacter
Option2: *IslandOption8
Character2: *IslandCharacter
Option3: *IslandOption8
Character3: *IslandCharacter
Option4: *IslandOption8
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island2:
Receive: false
Option1:
value: 0
option: [ 0, 1 ]
Character1: *IslandCharacter
Option2:
value: 0
option: [ 0, 2 ]
Character2: *IslandCharacter
Option3:
value: 0
option: [ 0, 3 ]
Character3: *IslandCharacter
Option4:
value: 0
option: [ 0, 4 ]
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island3:
Receive: false
Option1: *IslandOption16
Character1: *IslandCharacter
Option2: *IslandOption16
Character2: *IslandCharacter
Option3: *IslandOption16
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Island4:
Receive: false
Option1: *IslandOption6
Character1: *IslandCharacter
Option2: *IslandOption6
Character2: *IslandCharacter
Option3: *IslandOption6
Character3: *IslandCharacter
Option4: *IslandOption6
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island5:
Receive: false
Option1: *IslandOption4
Character1: *IslandCharacter
Option2: *IslandOption4
Character2: *IslandCharacter
Option3: *IslandOption4
Character3: *IslandCharacter
Option4: *IslandOption4
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island6:
Receive: false
Option1: *IslandOption7
Character1: *IslandCharacter
Option2: *IslandOption7
Character2: *IslandCharacter
Option3: *IslandOption7
Character3: *IslandCharacter
Option4: *IslandOption7
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Character3: *IslandCharacter
SecondaryCharacter3: *IslandSecondaryCharacter
Character4: *IslandCharacter
SecondaryCharacter4: *IslandSecondaryCharacter
Island7:
Receive: false
Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island8:
Receive: false
Option1: *IslandOption12
Character1: *IslandCharacter
Option2: *IslandOption12
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island9:
Receive: false
Option1: *IslandOption11
Character1: *IslandCharacter
Option2: *IslandOption11
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island10:
Receive: false
Option1: *IslandOption10
Character1: *IslandCharacter
Option2: *IslandOption10
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island11:
Receive: false
Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island12:
Receive: false
Option1: *IslandOption6
Character1: *IslandCharacter
Option2: *IslandOption6
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island13:
Receive: false
Option1: *IslandOption6
Character1: *IslandCharacter
Option2: *IslandOption6
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island14:
Receive: false
Option1: *IslandOption4
Character1: *IslandCharacter
Option2: *IslandOption4
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island15:
Receive: false
Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
Island16:
Receive: false
Option1: *IslandOption9
Character1: *IslandCharacter
Option2: *IslandOption9
Character1: *IslandCharacter
SecondaryCharacter1: *IslandSecondaryCharacter
Character2: *IslandCharacter
SecondaryCharacter2: *IslandSecondaryCharacter
GeneralShop:
UseGems: false
Refresh: false

View File

@@ -274,136 +274,179 @@ class GeneratedConfig:
# Group `Island1`
Island1_Receive = False
Island1_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
Island1_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island1_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island2`
Island2_Receive = False
Island2_Option1 = 0 # 0, 1
Island2_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Option2 = 0 # 0, 2
Island2_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Option3 = 0 # 0, 3
Island2_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Option4 = 0 # 0, 4
Island2_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island2_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island3`
Island3_Receive = False
Island3_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Island3_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Island3_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Island3_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island3_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island4`
Island4_Receive = False
Island4_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6
Island4_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island4_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island5`
Island5_Receive = False
Island5_Option1 = 0 # 0, 1, 2, 3, 4
Island5_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Option2 = 0 # 0, 1, 2, 3, 4
Island5_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Option3 = 0 # 0, 1, 2, 3, 4
Island5_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Option4 = 0 # 0, 1, 2, 3, 4
Island5_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island5_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island6`
Island6_Receive = False
Island6_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
Island6_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island6_SecondaryCharacter4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island7`
Island7_Receive = False
Island7_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island7_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island7_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island7_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island8`
Island8_Receive = False
Island8_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Island8_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Island8_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island8_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island9`
Island9_Receive = False
Island9_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Island9_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Island9_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island9_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island10`
Island10_Receive = False
Island10_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Island10_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Island10_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island10_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island11`
Island11_Receive = False
Island11_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island11_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island11_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island11_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island12`
Island12_Receive = False
Island12_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
Island12_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
Island12_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island12_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island13`
Island13_Receive = False
Island13_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
Island13_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
Island13_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island13_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island14`
Island14_Receive = False
Island14_Option1 = 0 # 0, 1, 2, 3, 4
Island14_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_Option2 = 0 # 0, 1, 2, 3, 4
Island14_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island14_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island15`
Island15_Receive = False
Island15_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island15_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island15_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island15_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `Island16`
Island16_Receive = False
Island16_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island16_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Island16_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_SecondaryCharacter1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
Island16_SecondaryCharacter2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, hood, prinz_eugen, tb, oceana, explorer, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe, javelin, laffey, takao, yat_sen, fei_yuen, august_von_parseval
# Group `GeneralShop`
GeneralShop_UseGems = False

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@@ -511,34 +511,54 @@ class IslandProjectRun(IslandUI):
Returns:
bool: if selected
"""
logger.info('Island select role')
logger.info(f'Island select role: {character}')
ROLE_SORTING.set('Descending', main=self)
timeout = Timer(5, count=3).start()
count = 0
sort_switched = False
for _ in self.loop():
if timeout.reached():
self.ui_ensure_management_page()
return False
image = self.image_crop((0, 0, 910, 1280), copy=False)
sim, click_button = self.get_character_template(character).match_result(image)
if sim > 0.9:
check_button = self.get_character_check_button(character)
return self._project_character_select(click_button, check_button)
else:
name = ' '.join(map(lambda x: x.capitalize(), character.split('_')))
# retry 2 times for character select
if 1 <= count < 3:
logger.info(f'No character {name} was found, try reversed order')
if not sort_switched:
logger.info(f'Character {character} not found or not available, switching sort to retry')
ROLE_SORTING.set('Ascending', main=self)
# select manjuu after 4 trials
elif count >= 3:
logger.info(f'No character {name} was found, use manjuu')
ROLE_SORTING.set('Ascending', main=self)
character = 'manjuu'
count += 1
sort_switched = True
continue
def retry_character_select(self, button, secondary_character=None):
"""
Retry selecting a character when primary is not available.
Directly try secondary or manjuu in the current role select page.
Args:
button (Button): project button to click to re-enter (reserved for re-entering from main page)
secondary_character (str): secondary character name to select
Returns:
tuple(bool, str): (if selected, character selected)
"""
# Try secondary character if provided
if secondary_character and secondary_character != 'manjuu':
logger.info(f'Trying secondary character: {secondary_character}')
if self.project_character_select(secondary_character):
return True, secondary_character
# Fallback to manjuu
logger.info('Falling back to manjuu')
if self.project_character_select('manjuu'):
return True, 'manjuu'
return False, None
@staticmethod
def get_character_template(character):
return globals().get(f'TEMPLATE_{character.upper()}', TEMPLATE_MANJUU)
@@ -676,7 +696,7 @@ class IslandProjectRun(IslandUI):
if self.island_in_management():
return True
def project_receive_and_start(self, proj, button, character, option, project_id, ensure=True):
def project_receive_and_start(self, proj, button, character, secondary_character, option, project_id, ensure=True):
"""
Receive and start a project is in the current page.
@@ -684,35 +704,64 @@ class IslandProjectRun(IslandUI):
proj (IslandProject): the project to ensure
button (Button): project button to click
character (str): character to select
secondary_character (str): secondary character to select
option (str): option to select
ensure (bool): whether to call ensure_project() after project start
"""
if not self.project_receive(button):
return True
selected_character = character
if not self.project_character_select(character):
logger.warning('Island select role failed due to game bug, retrying')
return False
# Primary character failed, directly try secondary or manjuu in current page
success, selected_character = self.retry_character_select(button, secondary_character)
if not success:
logger.warning('Island select role failed completely, retrying project')
return False
self.character = selected_character
if not self.product_select(option, project_id):
return True
if not self.product_select_confirm():
self.character = 'manjuu'
self.ensure_project(proj)
return False
# Confirm failed (gray button), game has returned to main page
# Retry with secondary or manjuu by re-entering role select page
logger.warning('Product confirm failed, retrying character selection')
if not self.project_receive(button):
return True
success, selected_character = self.retry_character_select(button, secondary_character)
if not success:
self.character = 'manjuu'
self.ensure_project(proj)
return False
self.character = selected_character
# Re-select product and confirm
if not self.product_select(option, project_id):
return True
if not self.product_select_confirm():
self.character = 'manjuu'
self.ensure_project(proj)
return False
self.ui_ensure_management_page()
if ensure:
self.ensure_project(proj)
return True
def island_project_character(self, project: IslandProject):
def island_project_character(self, project: IslandProject, secondary=False):
"""
Args:
project (IslandProject):
secondary (bool): If True, get secondary character config
Returns:
list[str]: a list of options of characters
"""
proj_id = project.id
return [self.config.__getattribute__(f'Island{proj_id}_Character{proj_slot}')
prefix = 'Secondary' if secondary else ''
return [self.config.__getattribute__(f'Island{proj_id}_{prefix}Character{proj_slot}')
for proj_slot in range(1, project.slot + 1)]
def island_project_option(self, project: IslandProject):
@@ -767,17 +816,18 @@ class IslandProjectRun(IslandUI):
end = True
character_config = self.island_project_character(proj)
secondary_character_config = self.island_project_character(proj, secondary=True)
option_config = self.island_project_option(proj)
option_num = len(option_config)
for button, character, option, index in zip(
proj.slot_buttons.buttons, character_config, option_config, range(option_num)):
for button, character, secondary_character, option, index in zip(
proj.slot_buttons.buttons, character_config, secondary_character_config, option_config, range(option_num)):
if option is None:
continue
self.character = character
# retry 3 times because of a game bug
for _ in range(3):
ensure = not end or index != option_num - 1
if self.project_receive_and_start(proj, button, self.character, option, proj.id, ensure):
if self.project_receive_and_start(proj, button, self.character, secondary_character, option, proj.id, ensure):
break
timeout.reset()