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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-08 10:26:21 +08:00

Opt: Fleet 2 push forward in Stars of the Shimmering Fjord

This commit is contained in:
LmeSzinc
2020-09-05 02:20:43 +08:00
parent 04ce78e5e1
commit b8635301b3
4 changed files with 12 additions and 3 deletions

View File

@@ -43,6 +43,7 @@ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
road_main = RoadGrids([K3])
class Config:
MAP_SIREN_TEMPLATE = ['Z18']
MOVABLE_ENEMY_TURN = (3,)

View File

@@ -59,10 +59,14 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if not self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
self.fleet_2_push_forward()
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True

View File

@@ -59,10 +59,14 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if not self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
self.fleet_2_push_forward()
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True