mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-16 05:47:23 +08:00
Opt: update warArchives - Divergent Chessboard's map info
This commit is contained in:
@@ -39,14 +39,19 @@ class Config:
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_3(self):
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def battle_3(self):
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@@ -43,14 +43,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_3(self):
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def battle_3(self):
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@@ -44,14 +44,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -47,14 +47,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -43,14 +43,19 @@ class Config:
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -50,14 +50,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -51,14 +51,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_5(self):
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def battle_5(self):
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@@ -54,14 +54,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_5(self):
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def battle_5(self):
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@@ -39,14 +39,19 @@ class Config:
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_3(self):
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def battle_3(self):
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@@ -44,14 +44,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -44,14 +44,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
|
# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
|
MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
|
MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
|
MAP_HAS_AMBUSH = False
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|
MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
|
# ===== End of generated config =====
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|
|
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|
|
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class Campaign(CampaignBase):
|
class Campaign(CampaignBase):
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MAP = MAP
|
MAP = MAP
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|
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
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|
|
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def battle_0(self):
|
def battle_0(self):
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|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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|
return True
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|
|
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return self.battle_default()
|
return self.battle_default()
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|
|
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def battle_4(self):
|
def battle_4(self):
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@@ -48,14 +48,19 @@ class Config(ConfigBase):
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# ===== Start of generated config =====
|
# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
|
MAP_HAS_MAP_STORY = False
|
||||||
MAP_HAS_FLEET_STEP = False
|
MAP_HAS_FLEET_STEP = False
|
||||||
MAP_HAS_AMBUSH = True
|
MAP_HAS_AMBUSH = False
|
||||||
|
MAP_HAS_MYSTERY = True
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||||||
# ===== End of generated config =====
|
# ===== End of generated config =====
|
||||||
|
|
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|
|
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class Campaign(CampaignBase):
|
class Campaign(CampaignBase):
|
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MAP = MAP
|
MAP = MAP
|
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|
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
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|
|
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def battle_0(self):
|
def battle_0(self):
|
||||||
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
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|
return True
|
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|
|
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return self.battle_default()
|
return self.battle_default()
|
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|
|
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def battle_5(self):
|
def battle_5(self):
|
||||||
|
|||||||
@@ -44,14 +44,19 @@ class Config:
|
|||||||
# ===== Start of generated config =====
|
# ===== Start of generated config =====
|
||||||
MAP_HAS_MAP_STORY = False
|
MAP_HAS_MAP_STORY = False
|
||||||
MAP_HAS_FLEET_STEP = False
|
MAP_HAS_FLEET_STEP = False
|
||||||
MAP_HAS_AMBUSH = True
|
MAP_HAS_AMBUSH = False
|
||||||
|
MAP_HAS_MYSTERY = False
|
||||||
# ===== End of generated config =====
|
# ===== End of generated config =====
|
||||||
|
|
||||||
|
|
||||||
class Campaign(CampaignBase):
|
class Campaign(CampaignBase):
|
||||||
MAP = MAP
|
MAP = MAP
|
||||||
|
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||||
|
|
||||||
def battle_0(self):
|
def battle_0(self):
|
||||||
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||||
|
return True
|
||||||
|
|
||||||
return self.battle_default()
|
return self.battle_default()
|
||||||
|
|
||||||
def battle_5(self):
|
def battle_5(self):
|
||||||
|
|||||||
@@ -51,14 +51,19 @@ class Config(ConfigBase):
|
|||||||
# ===== Start of generated config =====
|
# ===== Start of generated config =====
|
||||||
MAP_HAS_MAP_STORY = False
|
MAP_HAS_MAP_STORY = False
|
||||||
MAP_HAS_FLEET_STEP = False
|
MAP_HAS_FLEET_STEP = False
|
||||||
MAP_HAS_AMBUSH = True
|
MAP_HAS_AMBUSH = False
|
||||||
|
MAP_HAS_MYSTERY = True
|
||||||
# ===== End of generated config =====
|
# ===== End of generated config =====
|
||||||
|
|
||||||
|
|
||||||
class Campaign(CampaignBase):
|
class Campaign(CampaignBase):
|
||||||
MAP = MAP
|
MAP = MAP
|
||||||
|
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||||
|
|
||||||
def battle_0(self):
|
def battle_0(self):
|
||||||
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||||
|
return True
|
||||||
|
|
||||||
return self.battle_default()
|
return self.battle_default()
|
||||||
|
|
||||||
def battle_5(self):
|
def battle_5(self):
|
||||||
|
|||||||
@@ -51,14 +51,19 @@ class Config(ConfigBase):
|
|||||||
# ===== Start of generated config =====
|
# ===== Start of generated config =====
|
||||||
MAP_HAS_MAP_STORY = False
|
MAP_HAS_MAP_STORY = False
|
||||||
MAP_HAS_FLEET_STEP = False
|
MAP_HAS_FLEET_STEP = False
|
||||||
MAP_HAS_AMBUSH = True
|
MAP_HAS_AMBUSH = False
|
||||||
|
MAP_HAS_MYSTERY = True
|
||||||
# ===== End of generated config =====
|
# ===== End of generated config =====
|
||||||
|
|
||||||
|
|
||||||
class Campaign(CampaignBase):
|
class Campaign(CampaignBase):
|
||||||
MAP = MAP
|
MAP = MAP
|
||||||
|
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||||
|
|
||||||
def battle_0(self):
|
def battle_0(self):
|
||||||
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||||
|
return True
|
||||||
|
|
||||||
return self.battle_default()
|
return self.battle_default()
|
||||||
|
|
||||||
def battle_5(self):
|
def battle_5(self):
|
||||||
|
|||||||
@@ -54,14 +54,19 @@ class Config(ConfigBase):
|
|||||||
# ===== Start of generated config =====
|
# ===== Start of generated config =====
|
||||||
MAP_HAS_MAP_STORY = False
|
MAP_HAS_MAP_STORY = False
|
||||||
MAP_HAS_FLEET_STEP = False
|
MAP_HAS_FLEET_STEP = False
|
||||||
MAP_HAS_AMBUSH = True
|
MAP_HAS_AMBUSH = False
|
||||||
|
MAP_HAS_MYSTERY = False
|
||||||
# ===== End of generated config =====
|
# ===== End of generated config =====
|
||||||
|
|
||||||
|
|
||||||
class Campaign(CampaignBase):
|
class Campaign(CampaignBase):
|
||||||
MAP = MAP
|
MAP = MAP
|
||||||
|
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||||
|
|
||||||
def battle_0(self):
|
def battle_0(self):
|
||||||
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||||
|
return True
|
||||||
|
|
||||||
return self.battle_default()
|
return self.battle_default()
|
||||||
|
|
||||||
def battle_5(self):
|
def battle_5(self):
|
||||||
|
|||||||
Reference in New Issue
Block a user