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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-06-23 21:47:36 +08:00
This commit is contained in:
2026-06-14 12:21:28 +08:00
11 changed files with 39 additions and 24 deletions

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@@ -60,6 +60,7 @@ class CampaignBase(CampaignBase_):
increase as more war archives campaigns are added
"""
confirm_timer = Timer(1.5, count=4)
loading_checked = False
for _ in range(20):
if skip_first_screenshot:
skip_first_screenshot = False
@@ -73,14 +74,25 @@ class CampaignBase(CampaignBase_):
# before starting next search attempt
while not self.appear(WAR_ARCHIVES_CHECK):
self.ui_ensure(destination=page_archives)
loading_checked = False
while not self._archives_loading_complete():
self.device.screenshot()
# check entrance first, because game can remember last scrolling position
# if you stays at page_campaign_menu
# and bypass _archives_loading_complete if reached entrance
entrance = self._get_archives_entrance(name)
if entrance is not None:
return entrance
if not loading_checked:
# _archives_loading_complete might take 1~2s if archive list is not at top
while not self._archives_loading_complete():
self.device.screenshot()
loading_checked = True
entrance = self._get_archives_entrance(name)
if entrance is not None:
return entrance
if WAR_ARCHIVES_SCROLL.appear(main=self):
confirm_timer.clear()
if WAR_ARCHIVES_SCROLL.at_bottom(main=self):