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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-16 14:55:44 +08:00

Fix: Siren templates in Azur Anthem SP

This commit is contained in:
LmeSzinc
2021-07-23 23:50:32 +08:00
parent 2e74d619a2
commit b0d1ef5697
2 changed files with 38 additions and 4 deletions

View File

@@ -9,8 +9,8 @@ MAP.camera_data = ['D2', 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ ++ ++ MB ++ ++ ++
ME -- -- -- -- -- ME
++ ++ -- -- -- ++ ++
ME -- MS -- MS -- ME
++ ++ -- MS -- ++ ++
++ ME -- ++ -- ME ++
++ ++ -- ++ -- ++ ++
++ ++ -- __ -- ++ ++
@@ -28,7 +28,7 @@ MAP.weight_data = """
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
{'battle': 0, 'siren': 3},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2},
@@ -58,13 +58,19 @@ class Config:
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['AzusaMiura', 'ChihayaKisaragi', 'IoriMinase']
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
HOMO_EDGE_COLOR_RANGE = (0, 12)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):