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Upd: Battle UI Star
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@@ -106,6 +106,9 @@ class Combat(Level, HPBalancer, Retirement, SubmarineCall, CombatAuto, CombatMan
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# PAUSE_Pharaoh has random animation, assets should avoid the area in the middle and use match_luma
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if PAUSE_Pharaoh.match_luma(self.device.image, offset=(10, 10)):
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return PAUSE_Pharaoh
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# PAUSE_Star may get detected as PAUSE_Nurse, should before it
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if PAUSE_Star.match_luma(self.device.image, offset=(10, 10)):
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return PAUSE_Star
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if PAUSE_Nurse.match_luma(self.device.image, offset=(10, 10)):
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return PAUSE_Nurse
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# PAUSE_Devil is in red
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