mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-18 12:41:30 +08:00
Opt: update warArchives - Visitors Dyed in Red's map info
This commit is contained in:
@@ -42,11 +42,13 @@ class Config:
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.fleet_2_push_forward():
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if self.fleet_2_push_forward():
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@@ -47,11 +47,13 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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self.fleet_2_push_forward()
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self.fleet_2_push_forward()
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@@ -50,11 +50,13 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.fleet_2_push_forward():
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if self.fleet_2_push_forward():
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@@ -43,13 +43,24 @@ class Config:
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_6(self):
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def battle_6(self):
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@@ -51,11 +51,13 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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self.fleet_2_push_forward()
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self.fleet_2_push_forward()
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@@ -60,13 +60,24 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_7(self):
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def battle_7(self):
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@@ -42,11 +42,13 @@ class Config:
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.fleet_2_push_forward():
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if self.fleet_2_push_forward():
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@@ -48,11 +48,13 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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self.fleet_2_push_forward()
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self.fleet_2_push_forward()
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@@ -50,11 +50,13 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.fleet_2_push_forward():
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if self.fleet_2_push_forward():
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@@ -43,13 +43,24 @@ class Config:
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_6(self):
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def battle_6(self):
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@@ -52,11 +52,13 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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self.fleet_2_push_forward()
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self.fleet_2_push_forward()
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@@ -60,13 +60,24 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_7(self):
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def battle_7(self):
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