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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-08-15 11:43:08 +08:00
This commit is contained in:
positnuec
2026-08-14 02:04:50 +08:00
441 changed files with 12687 additions and 729 deletions

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@@ -28,6 +28,10 @@
"name": "大世界",
"help": ""
},
"Island": {
"name": "岛屿计划",
"help": ""
},
"Tool": {
"name": "工具",
"help": ""
@@ -70,10 +74,6 @@
"name": "活动通用设置",
"help": ""
},
"Coalition": {
"name": "怪谈纪实",
"help": ""
},
"Event": {
"name": "活动图",
"help": ""
@@ -94,14 +94,14 @@
"name": "协斗沉船",
"help": ""
},
"Coalition": {
"name": "怪谈纪实",
"help": ""
},
"WarArchives": {
"name": "作战档案",
"help": "由于作战档案缺少维护开荒功能不一定能正常使用如果发现Alas运行异常请手动完成开荒后使用自律寻敌功能"
},
"CoalitionSp": {
"name": "怪谈纪实每日SP",
"help": ""
},
"EventA": {
"name": "活动每日A图",
"help": ""
@@ -126,6 +126,10 @@
"name": "共斗活动每日",
"help": ""
},
"CoalitionSp": {
"name": "怪谈纪实每日SP",
"help": ""
},
"Commission": {
"name": "委托",
"help": ""
@@ -258,6 +262,30 @@
"name": "跨月每日",
"help": " Alas将在大世界跨月重置之前10分钟进入大世界等待大世界重置但不退出大世界然后完成新一天的大世界每日、隐秘海域、深渊海域和短猫相接以获得额外的金菜。运行大世界每日时按\"大世界每日\"任务设置运行,其余同理。\n 重要Alas等待跨月期间请不要操作游戏。"
},
"IslandProduction": {
"name": "岛屿生产",
"help": "需要先配置店铺经营的店面属性、店员,然后配置工具-岛屿生产规划器,最后运行岛屿生产规划器,规划器运行得到结果后方可运行岛屿生产。"
},
"IslandOrder": {
"name": "岛屿订单",
"help": ""
},
"IslandFreebie": {
"name": "每日补给",
"help": ""
},
"IslandCollect": {
"name": "每日采集",
"help": "使用管理面板采集季节特产和煤炭/自然之木。\n将使用多个等级最低的角色直到满足体力要求。"
},
"IslandSeasonTask": {
"name": "开发计划",
"help": ""
},
"IslandBusiness": {
"name": "店铺经营",
"help": ""
},
"Daemon": {
"name": "半自动点击",
"help": ""
@@ -274,6 +302,10 @@
"name": "拆装备箱",
"help": ""
},
"IslandProductionPlanner": {
"name": "岛屿生产规划器",
"help": "将根据用户设置的参数使用线性规划优化岛屿的生产计划,并生成岛屿生产模块的配置"
},
"Benchmark": {
"name": "性能测试",
"help": ""
@@ -847,6 +879,7 @@
"event_20260417_cn": "假日航线闪耀海滨",
"event_20260520_cn": "圣印前的同盟",
"event_20260625_cn": "美梦巡演奇妙夜",
"event_20260813_cn": "沉溺于星光之城",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",
@@ -2831,6 +2864,210 @@
"help": "仅出击指定的海域,可以用来获取大世界成就星星\n支持海域ID、国服/国际服/日服/台服海域名称,例如 \"51\", \"NA海域东南E\", \"NA Ocean SE Sector E\"\n填入0表示不指定海域\n填入默认值-1或者删除数值表示在跨月每日时使用短猫相接任务配置中的指定海域进行短猫"
}
},
"IslandProduction": {
"_info": {
"name": "岛屿生产",
"help": ""
},
"HardFloorItems": {
"name": "硬性保底物品",
"help": "用户为手动使用设置的不可动用库存\n不会被生产配方、餐厅和普通订单消耗\n不作为 LP 的生产约束\n格式示例\n(物品在当前服务器的名称): (数量)"
},
"ReserveItems": {
"name": "软性保底物品",
"help": "用户为普通生产和订单设置的最低库存目标\n紧急订单、季节订单和餐厅可以消耗到低于此下限\n规划器生成的餐厅菜单容量会合并到此下限\n格式示例\n(物品在当前服务器的名称): (数量)"
},
"DailyBufferItems": {
"name": "每日缓冲物品",
"help": "生产规划器生成的预期库存区间宽度(最大值减软性下限)\n配方生产目标为硬性保底、软性保底和每日缓冲之和\n可以通过工具中的岛屿生产规划器自动生成"
},
"IdleAccumulatingItems": {
"name": "闲置累积物品",
"help": "生产闲置且原料充足时可以继续累积的物品\n数值为预期每日累积速度用于闲置配方优先级\n可以通过工具中的岛屿生产规划器自动生成"
}
},
"IslandOrder": {
"_info": {
"name": "岛屿订单",
"help": "普通订单会保留软性保底和用户设置的硬性保底。\n紧急订单和季节订单可以消耗软性保底及硬性保底。\n季节订单作为优先订单可以消耗全部库存。"
},
"StuckSeasonOrderId": {
"name": "卡住的赛季订单ID",
"help": "0表示没有卡住的订单\n一般不用手动修改"
}
},
"IslandFreebie": {
"_info": {
"name": "每日补给",
"help": ""
},
"Share": {
"name": "将补给分享给好友",
"help": ""
}
},
"IslandRestaurant": {
"_info": {
"name": "餐厅管理",
"help": ""
},
"KoiGrade": {
"name": "有鱼餐馆等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"KoiWaitress1": {
"name": "有鱼餐馆服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "长风"
},
"KoiWaitress2": {
"name": "有鱼餐馆服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "长风"
},
"KoiMenu": {
"name": "有鱼餐馆菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"BearGrade": {
"name": "白熊饮品等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"BearWaitress1": {
"name": "白熊饮品服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Chang_Feng": "长风"
},
"BearWaitress2": {
"name": "白熊饮品服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Chang_Feng": "长风"
},
"BearMenu": {
"name": "白熊饮品菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"EateryGrade": {
"name": "啾啾简餐等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"EateryWaitress1": {
"name": "啾啾简餐服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Helena": "海伦娜",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"EateryWaitress2": {
"name": "啾啾简餐服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Helena": "海伦娜",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"EateryMenu": {
"name": "啾啾简餐菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"GrillGrade": {
"name": "乌鱼烤肉等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"GrillWaitress1": {
"name": "乌鱼烤肉服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"August_von_Parseval": "奥古斯特·冯·帕塞瓦尔",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"GrillWaitress2": {
"name": "乌鱼烤肉服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"August_von_Parseval": "奥古斯特·冯·帕塞瓦尔",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"GrillMenu": {
"name": "乌鱼烤肉菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"CafeGrade": {
"name": "啾咖啡等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"CafeWaitress1": {
"name": "啾咖啡服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Belfast": "贝尔法斯特",
"Chang_Feng": "长风"
},
"CafeWaitress2": {
"name": "啾咖啡服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Belfast": "贝尔法斯特",
"Chang_Feng": "长风"
},
"CafeMenu": {
"name": "啾咖啡菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
}
},
"IslandSeasonTask": {
"_info": {
"name": "开发计划",
"help": ""
},
"TaskTarget": {
"name": "需求物品",
"help": ""
}
},
"Daemon": {
"_info": {
"name": "半自动点击",
@@ -2897,6 +3134,45 @@
"help": ""
}
},
"IslandProductionPlanner": {
"_info": {
"name": "岛屿生产规划器",
"help": "将使用线性规划根据用户设置的参数优化岛屿生产计划,并为岛屿生产模块生成配置。\n需要先配置好岛屿餐厅管理的参数和岛屿生产的追加需求物品。\n清除任务状态以重新扫描岛屿科技树。"
},
"RescanIslandTechnology": {
"name": "本次重新扫描岛屿科技",
"help": "如果你的岛屿科技树有变动,请勾选此项以重新扫描岛屿科技树并生成新的生产计划\n如果不勾选Alas将使用上次扫描的结果可能会导致生产计划不合理"
},
"DailyProfitLowerLimit": {
"name": "每日利润下限",
"help": "负值表示接受每日亏损0表示收支平衡正值表示利润"
},
"DailyBufferSafetyMargin": {
"name": "每日缓冲安全余量",
"help": "应用于生产规划器生成的每日缓冲的倍率余量。0.2 表示导出计算每日需求的 120%。"
},
"FieldsEfficiency": {
"name": "丰壤农田效率",
"help": "参见角色收集奖励中的数值",
"0": "0",
"0.04": "0.04",
"0.12": "0.12"
},
"OrchardEfficiency": {
"name": "坠香果园效率",
"help": "参见角色收集奖励中的数值",
"0": "0",
"0.04": "0.04",
"0.12": "0.12"
},
"NurseryEfficiency": {
"name": "青芽苗圃效率",
"help": "参见角色收集奖励中的数值",
"0": "0",
"0.04": "0.04",
"0.12": "0.12"
}
},
"Benchmark": {
"_info": {
"name": "性能测试",