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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-08-15 11:43:08 +08:00
This commit is contained in:
positnuec
2026-08-14 02:04:50 +08:00
441 changed files with 12687 additions and 729 deletions

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@@ -28,6 +28,10 @@
"name": "OpSi",
"help": ""
},
"Island": {
"name": "Island Planner",
"help": ""
},
"Tool": {
"name": "Tools",
"help": ""
@@ -70,10 +74,6 @@
"name": "Event General",
"help": ""
},
"Coalition": {
"name": "Authentic Horror Story",
"help": ""
},
"Event": {
"name": "Event",
"help": ""
@@ -94,14 +94,14 @@
"name": "Coalition Scuttle",
"help": ""
},
"Coalition": {
"name": "Authentic Horror Story",
"help": ""
},
"WarArchives": {
"name": "War Archives",
"help": "Due to the lack of maintenance of war archives, continuous clear may not work normally, if Alas runs abnormally, Please manually finish clearing and use auto search"
},
"CoalitionSp": {
"name": "Authentic Horror Story SP",
"help": ""
},
"EventA": {
"name": "Event Daily A",
"help": ""
@@ -126,6 +126,10 @@
"name": "Raid Daily",
"help": ""
},
"CoalitionSp": {
"name": "Authentic Horror Story SP",
"help": ""
},
"Commission": {
"name": "Commission",
"help": ""
@@ -258,6 +262,30 @@
"name": "Cross Month Daily",
"help": " ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
},
"IslandProduction": {
"name": "Island Production",
"help": ""
},
"IslandOrder": {
"name": "Island Request",
"help": ""
},
"IslandFreebie": {
"name": "Daily Supplies",
"help": ""
},
"IslandCollect": {
"name": "Daily Gathering",
"help": "Use management panel to gather season specialities and coal/wood.\nWill use multiple characters with least levels until stamina requirement is fulfilled."
},
"IslandSeasonTask": {
"name": "Island Season Task",
"help": ""
},
"IslandBusiness": {
"name": "Restaurant Management",
"help": ""
},
"Daemon": {
"name": "Normal Semi-auto",
"help": ""
@@ -274,6 +302,10 @@
"name": "Box Disassemble",
"help": ""
},
"IslandProductionPlanner": {
"name": "Island Production Planner",
"help": "Planner for optimizing island production plan to earn pt subject to given daily profit.\nWill export bootstrap inventory stock quantities and accumulating item quantities to config after running, which can be used for production planning in the future without scanning technology again.\nNote: The production plan is optimized based on the technology status at the time of scanning, if there are changes in technology status, it is recommended to run the planner again to get an updated production plan."
},
"Benchmark": {
"name": "Performance Test",
"help": ""
@@ -847,6 +879,7 @@
"event_20260417_cn": "Vacation Lane Beachside Brilliance",
"event_20260520_cn": "Alliance Before the Hagiobull",
"event_20260625_cn": "Miracle by Midnight",
"event_20260813_cn": "Depths of the Astrarium",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",
@@ -2831,6 +2864,210 @@
"help": "Supports either Zone ID or Name in CN/EN/JP/TW, i.e. \"51\", \"NA Ocean SE Sector E\"\nIf specified, Alas will loop on this same zone after each clear\nUse value 0 to remove the specification\nUse default value -1 or clear the field to use the target zone ID in Task Opsi Meowfficer Farm as the specification\nZone information can be acquired from <./module/os/map_data.py>"
}
},
"IslandProduction": {
"_info": {
"name": "Island Production",
"help": "Users need to config Island Business' restaurant level and waitress, then config and run Tools - Island Production Planner to generate the production plan.\nAfter that the Island Production will run normally."
},
"HardFloorItems": {
"name": "Hard Floor Items",
"help": "User-defined dead stock reserved for manual use\nProtected from recipes, restaurants, and normal orders\nNot used as an LP production constraint\nExample format:\n(item name on the current server): (quantity)"
},
"ReserveItems": {
"name": "Soft Floor Items",
"help": "User-defined minimum stock target for normal production and orders\nUrgent/season orders and restaurants may consume below this floor\nPlanner-generated restaurant menu capacity is merged into this floor\nExample format:\n(item name on the current server): (quantity)"
},
"DailyBufferItems": {
"name": "Daily Buffer Items",
"help": "Planner-generated width of the expected stock range (maximum minus soft minimum)\nRecipe production targets hard floor plus soft floor plus this daily buffer\nThis can be automatically generated by Island Production Planner in Tools."
},
"IdleAccumulatingItems": {
"name": "Idle Accumulating Items",
"help": "Items that may accumulate when production is idle and ingredients are sufficient\nThe value is the expected daily accumulation rate used for idle recipe priority\nThis can be automatically generated by Island Production Planner in Tools."
}
},
"IslandOrder": {
"_info": {
"name": "Island Request",
"help": "Normal requests preserve soft floors and manual hard floors.\nUrgent and season requests may consume soft floors and hard floors.\nSeason requests are treated as priority requests and may consume all stock."
},
"StuckSeasonOrderId": {
"name": "Unfulfilled Season Request ID",
"help": "0 means no stuck request\nUsually do not need to modify it"
}
},
"IslandFreebie": {
"_info": {
"name": "Daily Supplies",
"help": ""
},
"Share": {
"name": "Share Supplies with Friends",
"help": ""
}
},
"IslandRestaurant": {
"_info": {
"name": "Restaurant Management",
"help": ""
},
"KoiGrade": {
"name": "Golden Koi Restaurant Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"KoiWaitress1": {
"name": "Golden Koi Restaurant Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Chao_Ho": "Chao Ho",
"Chang_Feng": "Chang Feng"
},
"KoiWaitress2": {
"name": "Golden Koi Restaurant Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Chao_Ho": "Chao Ho",
"Chang_Feng": "Chang Feng"
},
"KoiMenu": {
"name": "Golden Koi Restaurant Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"BearGrade": {
"name": "Polar Bear Teahouse Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"BearWaitress1": {
"name": "Polar Bear Teahouse Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Chang_Feng": "Chang Feng"
},
"BearWaitress2": {
"name": "Polar Bear Teahouse Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Chang_Feng": "Chang Feng"
},
"BearMenu": {
"name": "Polar Bear Teahouse Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"EateryGrade": {
"name": "Manjuu Eatery Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"EateryWaitress1": {
"name": "Manjuu Eatery Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Helena": "USS Helena",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"EateryWaitress2": {
"name": "Manjuu Eatery Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Helena": "USS Helena",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"EateryMenu": {
"name": "Manjuu Eatery Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"GrillGrade": {
"name": "Fin-'n'-Feather Grill Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"GrillWaitress1": {
"name": "Fin-'n'-Feather Grill Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"August_von_Parseval": "KMS August von Parseval",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"GrillWaitress2": {
"name": "Fin-'n'-Feather Grill Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"August_von_Parseval": "KMS August von Parseval",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"GrillMenu": {
"name": "Fin-'n'-Feather Grill Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"CafeGrade": {
"name": "Café Manjuu Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"CafeWaitress1": {
"name": "Café Manjuu Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Belfast": "HMS Belfast",
"Chang_Feng": "Chang Feng"
},
"CafeWaitress2": {
"name": "Café Manjuu Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Belfast": "HMS Belfast",
"Chang_Feng": "Chang Feng"
},
"CafeMenu": {
"name": "Café Manjuu Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
}
},
"IslandSeasonTask": {
"_info": {
"name": "Island Season Task",
"help": ""
},
"TaskTarget": {
"name": "Task Preserved Items",
"help": ""
}
},
"Daemon": {
"_info": {
"name": "Semi-auto Clicking",
@@ -2897,6 +3134,45 @@
"help": ""
}
},
"IslandProductionPlanner": {
"_info": {
"name": "Island Production Planner",
"help": "Will use linear programming to optimize the production plan for the island based on the parameters you set and generate the config for Island Production module.\nPlease set Island Restaurant config and Island Production Preserved Items first.\nClear Task status to rerun Island Technology Scanner."
},
"RescanIslandTechnology": {
"name": "Rescan Island Technology this time",
"help": "Alas will rescan the island technology and update the config for Island Production module with the new technology levels\nThis is useful when you have just upgraded your island technology and want to update the production plan accordingly."
},
"DailyProfitLowerLimit": {
"name": "Daily Profit Lower Limit",
"help": "Negative value means accepting a daily loss, 0 means breaking even, and positive value means profit."
},
"DailyBufferSafetyMargin": {
"name": "Daily Buffer Safety Margin",
"help": "Multiplier margin applied to planner-generated daily buffer. 0.2 means exporting 120% of the calculated daily demand."
},
"FieldsEfficiency": {
"name": "Faircrop Fields Efficiency",
"help": "See character collecting reward for your value",
"0": "0",
"0.04": "0.04",
"0.12": "0.12"
},
"OrchardEfficiency": {
"name": "Sweetscent Orchard Efficiency",
"help": "See character collecting reward for your value",
"0": "0",
"0.04": "0.04",
"0.12": "0.12"
},
"NurseryEfficiency": {
"name": "Newsprout Nursery Efficiency",
"help": "See character collecting reward for your value",
"0": "0",
"0.04": "0.04",
"0.12": "0.12"
}
},
"Benchmark": {
"_info": {
"name": "Performance Test",