mirror of
https://github.com/sui-feng-cb/AzurLaneAutoScript1.git
synced 2026-08-15 19:43:28 +08:00
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
This commit is contained in:
@@ -28,6 +28,10 @@
|
||||
"name": "OpSi",
|
||||
"help": ""
|
||||
},
|
||||
"Island": {
|
||||
"name": "Island Planner",
|
||||
"help": ""
|
||||
},
|
||||
"Tool": {
|
||||
"name": "Tools",
|
||||
"help": ""
|
||||
@@ -70,10 +74,6 @@
|
||||
"name": "Event General",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "Authentic Horror Story",
|
||||
"help": ""
|
||||
},
|
||||
"Event": {
|
||||
"name": "Event",
|
||||
"help": ""
|
||||
@@ -94,14 +94,14 @@
|
||||
"name": "Coalition Scuttle",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "Authentic Horror Story",
|
||||
"help": ""
|
||||
},
|
||||
"WarArchives": {
|
||||
"name": "War Archives",
|
||||
"help": "Due to the lack of maintenance of war archives, continuous clear may not work normally, if Alas runs abnormally, Please manually finish clearing and use auto search"
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "Authentic Horror Story SP",
|
||||
"help": ""
|
||||
},
|
||||
"EventA": {
|
||||
"name": "Event Daily A",
|
||||
"help": ""
|
||||
@@ -126,6 +126,10 @@
|
||||
"name": "Raid Daily",
|
||||
"help": ""
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "Authentic Horror Story SP",
|
||||
"help": ""
|
||||
},
|
||||
"Commission": {
|
||||
"name": "Commission",
|
||||
"help": ""
|
||||
@@ -258,6 +262,30 @@
|
||||
"name": "Cross Month Daily",
|
||||
"help": " ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
|
||||
},
|
||||
"IslandProduction": {
|
||||
"name": "Island Production",
|
||||
"help": ""
|
||||
},
|
||||
"IslandOrder": {
|
||||
"name": "Island Request",
|
||||
"help": ""
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"name": "Daily Supplies",
|
||||
"help": ""
|
||||
},
|
||||
"IslandCollect": {
|
||||
"name": "Daily Gathering",
|
||||
"help": "Use management panel to gather season specialities and coal/wood.\nWill use multiple characters with least levels until stamina requirement is fulfilled."
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"name": "Island Season Task",
|
||||
"help": ""
|
||||
},
|
||||
"IslandBusiness": {
|
||||
"name": "Restaurant Management",
|
||||
"help": ""
|
||||
},
|
||||
"Daemon": {
|
||||
"name": "Normal Semi-auto",
|
||||
"help": ""
|
||||
@@ -274,6 +302,10 @@
|
||||
"name": "Box Disassemble",
|
||||
"help": ""
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"name": "Island Production Planner",
|
||||
"help": "Planner for optimizing island production plan to earn pt subject to given daily profit.\nWill export bootstrap inventory stock quantities and accumulating item quantities to config after running, which can be used for production planning in the future without scanning technology again.\nNote: The production plan is optimized based on the technology status at the time of scanning, if there are changes in technology status, it is recommended to run the planner again to get an updated production plan."
|
||||
},
|
||||
"Benchmark": {
|
||||
"name": "Performance Test",
|
||||
"help": ""
|
||||
@@ -847,6 +879,7 @@
|
||||
"event_20260417_cn": "Vacation Lane – Beachside Brilliance",
|
||||
"event_20260520_cn": "Alliance Before the Hagiobull",
|
||||
"event_20260625_cn": "Miracle by Midnight",
|
||||
"event_20260813_cn": "Depths of the Astrarium",
|
||||
"raid_20200624": "Air Raid Drills with Essex Rerun",
|
||||
"raid_20210708": "Cross Wave rerun",
|
||||
"raid_20220127": "Mystery Investigation",
|
||||
@@ -2831,6 +2864,210 @@
|
||||
"help": "Supports either Zone ID or Name in CN/EN/JP/TW, i.e. \"51\", \"NA Ocean SE Sector E\"\nIf specified, Alas will loop on this same zone after each clear\nUse value 0 to remove the specification\nUse default value -1 or clear the field to use the target zone ID in Task Opsi Meowfficer Farm as the specification\nZone information can be acquired from <./module/os/map_data.py>"
|
||||
}
|
||||
},
|
||||
"IslandProduction": {
|
||||
"_info": {
|
||||
"name": "Island Production",
|
||||
"help": "Users need to config Island Business' restaurant level and waitress, then config and run Tools - Island Production Planner to generate the production plan.\nAfter that the Island Production will run normally."
|
||||
},
|
||||
"HardFloorItems": {
|
||||
"name": "Hard Floor Items",
|
||||
"help": "User-defined dead stock reserved for manual use\nProtected from recipes, restaurants, and normal orders\nNot used as an LP production constraint\nExample format:\n(item name on the current server): (quantity)"
|
||||
},
|
||||
"ReserveItems": {
|
||||
"name": "Soft Floor Items",
|
||||
"help": "User-defined minimum stock target for normal production and orders\nUrgent/season orders and restaurants may consume below this floor\nPlanner-generated restaurant menu capacity is merged into this floor\nExample format:\n(item name on the current server): (quantity)"
|
||||
},
|
||||
"DailyBufferItems": {
|
||||
"name": "Daily Buffer Items",
|
||||
"help": "Planner-generated width of the expected stock range (maximum minus soft minimum)\nRecipe production targets hard floor plus soft floor plus this daily buffer\nThis can be automatically generated by Island Production Planner in Tools."
|
||||
},
|
||||
"IdleAccumulatingItems": {
|
||||
"name": "Idle Accumulating Items",
|
||||
"help": "Items that may accumulate when production is idle and ingredients are sufficient\nThe value is the expected daily accumulation rate used for idle recipe priority\nThis can be automatically generated by Island Production Planner in Tools."
|
||||
}
|
||||
},
|
||||
"IslandOrder": {
|
||||
"_info": {
|
||||
"name": "Island Request",
|
||||
"help": "Normal requests preserve soft floors and manual hard floors.\nUrgent and season requests may consume soft floors and hard floors.\nSeason requests are treated as priority requests and may consume all stock."
|
||||
},
|
||||
"StuckSeasonOrderId": {
|
||||
"name": "Unfulfilled Season Request ID",
|
||||
"help": "0 means no stuck request\nUsually do not need to modify it"
|
||||
}
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"_info": {
|
||||
"name": "Daily Supplies",
|
||||
"help": ""
|
||||
},
|
||||
"Share": {
|
||||
"name": "Share Supplies with Friends",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandRestaurant": {
|
||||
"_info": {
|
||||
"name": "Restaurant Management",
|
||||
"help": ""
|
||||
},
|
||||
"KoiGrade": {
|
||||
"name": "Golden Koi Restaurant Grade",
|
||||
"help": "",
|
||||
"bronze": "Bronze",
|
||||
"silver": "Silver",
|
||||
"gold": "Gold",
|
||||
"diamond": "Diamond"
|
||||
},
|
||||
"KoiWaitress1": {
|
||||
"name": "Golden Koi Restaurant Waitress 1",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Chao_Ho": "Chao Ho",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"KoiWaitress2": {
|
||||
"name": "Golden Koi Restaurant Waitress 2",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Chao_Ho": "Chao Ho",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"KoiMenu": {
|
||||
"name": "Golden Koi Restaurant Menu",
|
||||
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
|
||||
},
|
||||
"BearGrade": {
|
||||
"name": "Polar Bear Teahouse Grade",
|
||||
"help": "",
|
||||
"bronze": "Bronze",
|
||||
"silver": "Silver",
|
||||
"gold": "Gold",
|
||||
"diamond": "Diamond"
|
||||
},
|
||||
"BearWaitress1": {
|
||||
"name": "Polar Bear Teahouse Waitress 1",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Cheshire": "HMS Cheshire",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"BearWaitress2": {
|
||||
"name": "Polar Bear Teahouse Waitress 2",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Cheshire": "HMS Cheshire",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"BearMenu": {
|
||||
"name": "Polar Bear Teahouse Menu",
|
||||
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
|
||||
},
|
||||
"EateryGrade": {
|
||||
"name": "Manjuu Eatery Grade",
|
||||
"help": "",
|
||||
"bronze": "Bronze",
|
||||
"silver": "Silver",
|
||||
"gold": "Gold",
|
||||
"diamond": "Diamond"
|
||||
},
|
||||
"EateryWaitress1": {
|
||||
"name": "Manjuu Eatery Waitress 1",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Helena": "USS Helena",
|
||||
"Prinz_Eugen": "KMS Prinz Eugen",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"EateryWaitress2": {
|
||||
"name": "Manjuu Eatery Waitress 2",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Helena": "USS Helena",
|
||||
"Prinz_Eugen": "KMS Prinz Eugen",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"EateryMenu": {
|
||||
"name": "Manjuu Eatery Menu",
|
||||
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
|
||||
},
|
||||
"GrillGrade": {
|
||||
"name": "Fin-'n'-Feather Grill Grade",
|
||||
"help": "",
|
||||
"bronze": "Bronze",
|
||||
"silver": "Silver",
|
||||
"gold": "Gold",
|
||||
"diamond": "Diamond"
|
||||
},
|
||||
"GrillWaitress1": {
|
||||
"name": "Fin-'n'-Feather Grill Waitress 1",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"August_von_Parseval": "KMS August von Parseval",
|
||||
"Prinz_Eugen": "KMS Prinz Eugen",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"GrillWaitress2": {
|
||||
"name": "Fin-'n'-Feather Grill Waitress 2",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"August_von_Parseval": "KMS August von Parseval",
|
||||
"Prinz_Eugen": "KMS Prinz Eugen",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"GrillMenu": {
|
||||
"name": "Fin-'n'-Feather Grill Menu",
|
||||
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
|
||||
},
|
||||
"CafeGrade": {
|
||||
"name": "Café Manjuu Grade",
|
||||
"help": "",
|
||||
"bronze": "Bronze",
|
||||
"silver": "Silver",
|
||||
"gold": "Gold",
|
||||
"diamond": "Diamond"
|
||||
},
|
||||
"CafeWaitress1": {
|
||||
"name": "Café Manjuu Waitress 1",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Cheshire": "HMS Cheshire",
|
||||
"Belfast": "HMS Belfast",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"CafeWaitress2": {
|
||||
"name": "Café Manjuu Waitress 2",
|
||||
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
|
||||
"none": "None",
|
||||
"any": "Any",
|
||||
"Cheshire": "HMS Cheshire",
|
||||
"Belfast": "HMS Belfast",
|
||||
"Chang_Feng": "Chang Feng"
|
||||
},
|
||||
"CafeMenu": {
|
||||
"name": "Café Manjuu Menu",
|
||||
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
|
||||
}
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"_info": {
|
||||
"name": "Island Season Task",
|
||||
"help": ""
|
||||
},
|
||||
"TaskTarget": {
|
||||
"name": "Task Preserved Items",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"Daemon": {
|
||||
"_info": {
|
||||
"name": "Semi-auto Clicking",
|
||||
@@ -2897,6 +3134,45 @@
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"_info": {
|
||||
"name": "Island Production Planner",
|
||||
"help": "Will use linear programming to optimize the production plan for the island based on the parameters you set and generate the config for Island Production module.\nPlease set Island Restaurant config and Island Production Preserved Items first.\nClear Task status to rerun Island Technology Scanner."
|
||||
},
|
||||
"RescanIslandTechnology": {
|
||||
"name": "Rescan Island Technology this time",
|
||||
"help": "Alas will rescan the island technology and update the config for Island Production module with the new technology levels\nThis is useful when you have just upgraded your island technology and want to update the production plan accordingly."
|
||||
},
|
||||
"DailyProfitLowerLimit": {
|
||||
"name": "Daily Profit Lower Limit",
|
||||
"help": "Negative value means accepting a daily loss, 0 means breaking even, and positive value means profit."
|
||||
},
|
||||
"DailyBufferSafetyMargin": {
|
||||
"name": "Daily Buffer Safety Margin",
|
||||
"help": "Multiplier margin applied to planner-generated daily buffer. 0.2 means exporting 120% of the calculated daily demand."
|
||||
},
|
||||
"FieldsEfficiency": {
|
||||
"name": "Faircrop Fields Efficiency",
|
||||
"help": "See character collecting reward for your value",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"OrchardEfficiency": {
|
||||
"name": "Sweetscent Orchard Efficiency",
|
||||
"help": "See character collecting reward for your value",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"NurseryEfficiency": {
|
||||
"name": "Newsprout Nursery Efficiency",
|
||||
"help": "See character collecting reward for your value",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"_info": {
|
||||
"name": "Performance Test",
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
"name": "セイレーン作戦",
|
||||
"help": ""
|
||||
},
|
||||
"Island": {
|
||||
"name": "離島開発",
|
||||
"help": ""
|
||||
},
|
||||
"Tool": {
|
||||
"name": "ツール",
|
||||
"help": ""
|
||||
@@ -70,10 +74,6 @@
|
||||
"name": "イベント共通設定",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "怪談実録",
|
||||
"help": ""
|
||||
},
|
||||
"Event": {
|
||||
"name": "イベント海域",
|
||||
"help": ""
|
||||
@@ -94,12 +94,12 @@
|
||||
"name": "Task.CoalitionScuttle.name",
|
||||
"help": "Task.CoalitionScuttle.help"
|
||||
},
|
||||
"WarArchives": {
|
||||
"name": "作戦履歴",
|
||||
"Coalition": {
|
||||
"name": "怪談実録",
|
||||
"help": ""
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "怪談実録SP",
|
||||
"WarArchives": {
|
||||
"name": "作戦履歴",
|
||||
"help": ""
|
||||
},
|
||||
"EventA": {
|
||||
@@ -126,6 +126,10 @@
|
||||
"name": "Raid Daily",
|
||||
"help": ""
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "怪談実録SP",
|
||||
"help": ""
|
||||
},
|
||||
"Commission": {
|
||||
"name": "委託",
|
||||
"help": ""
|
||||
@@ -258,6 +262,30 @@
|
||||
"name": "Cross Month Daily",
|
||||
"help": " ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
|
||||
},
|
||||
"IslandProduction": {
|
||||
"name": "離島生産",
|
||||
"help": ""
|
||||
},
|
||||
"IslandOrder": {
|
||||
"name": "離島依頼",
|
||||
"help": ""
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"name": "デイリー補給",
|
||||
"help": ""
|
||||
},
|
||||
"IslandCollect": {
|
||||
"name": "デイリー採集",
|
||||
"help": "管理パネルを使用して、季節の特産品や石炭/木材を収集します。\nスタミナ要件が満たされるまで、レベルの最も低い複数のキャラクターを使用します。"
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"name": "開発計画",
|
||||
"help": ""
|
||||
},
|
||||
"IslandBusiness": {
|
||||
"name": "店舗経営",
|
||||
"help": ""
|
||||
},
|
||||
"Daemon": {
|
||||
"name": "半自動クリック",
|
||||
"help": ""
|
||||
@@ -274,6 +302,10 @@
|
||||
"name": "Task.BoxDisassemble.name",
|
||||
"help": "Task.BoxDisassemble.help"
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"name": "離島生産ソルバー",
|
||||
"help": "線形計画法を使用して、指定した日次利益を満たしつつ ポイントを獲得します。\n実行後、ブートストラップの在庫数量と累積アイテム数量をコンフィグに出力します。これは、再度技術をスキャンしなくても将来の生産計画に使用できます。\n注意: 生産計画はスキャン時点の技術状況に基づいて最適化されるため、技術状況に変更がある場合は、更新された生産計画を得るために再度プランナーを実行することを推奨します。"
|
||||
},
|
||||
"Benchmark": {
|
||||
"name": "機能テスト",
|
||||
"help": ""
|
||||
@@ -847,6 +879,7 @@
|
||||
"event_20260417_cn": "バケーションレーン・きらめく砂浜",
|
||||
"event_20260520_cn": "聖印前の同盟",
|
||||
"event_20260625_cn": "幻夢のカヴァルカード",
|
||||
"event_20260813_cn": "星の導く街",
|
||||
"raid_20200624": "特別演習超空強襲波(復刻)",
|
||||
"raid_20210708": "交錯する新たな波 (復刻)",
|
||||
"raid_20220127": "秘密事件調査",
|
||||
@@ -2831,6 +2864,210 @@
|
||||
"help": "OpsiCrossMonth.TargetZone.help"
|
||||
}
|
||||
},
|
||||
"IslandProduction": {
|
||||
"_info": {
|
||||
"name": "離島生産",
|
||||
"help": ""
|
||||
},
|
||||
"HardFloorItems": {
|
||||
"name": "ハード下限品目",
|
||||
"help": "手動使用のためにユーザーが指定するデッドストックです。\n生産レシピ、レストラン、通常依頼から保護されます。\nLPの生産制約には使用されません。\n形式例:\n(現在のサーバーでの品目名): (数量)"
|
||||
},
|
||||
"ReserveItems": {
|
||||
"name": "ソフト下限品目",
|
||||
"help": "通常の生産と依頼向けにユーザーが指定する最低在庫目標です。\n緊急依頼、シーズン依頼、レストランはこの下限を下回って消費できます。\nプランナーが生成したレストランのメニュー容量もこの下限に加算されます。\n形式例:\n(現在のサーバーでの品目名): (数量)"
|
||||
},
|
||||
"DailyBufferItems": {
|
||||
"name": "日次バッファ品目",
|
||||
"help": "プランナーが生成する想定在庫範囲の幅(最大値-ソフト下限)です。\nレシピ生産はハード下限、ソフト下限、日次バッファの合計を目標にします。\nこれはツール内の島生産プランナーで自動生成できます。"
|
||||
},
|
||||
"IdleAccumulatingItems": {
|
||||
"name": "アイドル累積品目",
|
||||
"help": "生産が空いていて素材が十分なときに累積してよい品目です。\n値はアイドル時のレシピ優先度に使う想定日次累積速度です。\nこれはツール内の島生産プランナーで自動生成できます。"
|
||||
}
|
||||
},
|
||||
"IslandOrder": {
|
||||
"_info": {
|
||||
"name": "離島依頼",
|
||||
"help": "通常依頼はソフト下限と手動ハード下限を維持します。\n緊急依頼とシーズン依頼はソフト下限とハード下限を消費できます。\nシーズン依頼は優先依頼として扱われ、すべての在庫を消費できます。"
|
||||
},
|
||||
"StuckSeasonOrderId": {
|
||||
"name": "未完了シーズン依頼ID",
|
||||
"help": "0は未完了の依頼がないことを意味します\n通常は変更する必要はありません"
|
||||
}
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"_info": {
|
||||
"name": "デイリー補給",
|
||||
"help": ""
|
||||
},
|
||||
"Share": {
|
||||
"name": "補給を友達とシェアする",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandRestaurant": {
|
||||
"_info": {
|
||||
"name": "グルメ運営",
|
||||
"help": ""
|
||||
},
|
||||
"KoiGrade": {
|
||||
"name": "有魚飯店のランク",
|
||||
"help": "",
|
||||
"bronze": "ブロンズ",
|
||||
"silver": "シルバー",
|
||||
"gold": "ゴールド",
|
||||
"diamond": "ダイヤモンド"
|
||||
},
|
||||
"KoiWaitress1": {
|
||||
"name": "有魚飯店の給仕1",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Chao_Ho": "肇和",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"KoiWaitress2": {
|
||||
"name": "有魚飯店の給仕2",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Chao_Ho": "肇和",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"KoiMenu": {
|
||||
"name": "有魚飯店のメニュー",
|
||||
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
|
||||
},
|
||||
"BearGrade": {
|
||||
"name": "白クマ茶房のランク",
|
||||
"help": "",
|
||||
"bronze": "ブロンズ",
|
||||
"silver": "シルバー",
|
||||
"gold": "ゴールド",
|
||||
"diamond": "ダイヤモンド"
|
||||
},
|
||||
"BearWaitress1": {
|
||||
"name": "白クマ茶房の給仕1",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "チェシャー",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"BearWaitress2": {
|
||||
"name": "白クマ茶房の給仕2",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "チェシャー",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"BearMenu": {
|
||||
"name": "白クマ茶房のメニュー",
|
||||
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
|
||||
},
|
||||
"EateryGrade": {
|
||||
"name": "饅頭軽食のランク",
|
||||
"help": "",
|
||||
"bronze": "ブロンズ",
|
||||
"silver": "シルバー",
|
||||
"gold": "ゴールド",
|
||||
"diamond": "ダイヤモンド"
|
||||
},
|
||||
"EateryWaitress1": {
|
||||
"name": "饅頭軽食の給仕1",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Helena": "ヘレナ",
|
||||
"Prinz_Eugen": "プリンツ・オイゲン",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"EateryWaitress2": {
|
||||
"name": "饅頭軽食の給仕2",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Helena": "ヘレナ",
|
||||
"Prinz_Eugen": "プリンツ・オイゲン",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"EateryMenu": {
|
||||
"name": "饅頭軽食のメニュー",
|
||||
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
|
||||
},
|
||||
"GrillGrade": {
|
||||
"name": "烏魚焼肉のランク",
|
||||
"help": "",
|
||||
"bronze": "ブロンズ",
|
||||
"silver": "シルバー",
|
||||
"gold": "ゴールド",
|
||||
"diamond": "ダイヤモンド"
|
||||
},
|
||||
"GrillWaitress1": {
|
||||
"name": "烏魚焼肉の給仕1",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"August_von_Parseval": "アウグスト・フォン・パーセヴァル",
|
||||
"Prinz_Eugen": "プリンツ・オイゲン",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"GrillWaitress2": {
|
||||
"name": "烏魚焼肉の給仕2",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"August_von_Parseval": "アウグスト・フォン・パーセヴァル",
|
||||
"Prinz_Eugen": "プリンツ・オイゲン",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"GrillMenu": {
|
||||
"name": "烏魚焼肉のメニュー",
|
||||
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
|
||||
},
|
||||
"CafeGrade": {
|
||||
"name": "饅頭カフェのランク",
|
||||
"help": "",
|
||||
"bronze": "ブロンズ",
|
||||
"silver": "シルバー",
|
||||
"gold": "ゴールド",
|
||||
"diamond": "ダイヤモンド"
|
||||
},
|
||||
"CafeWaitress1": {
|
||||
"name": "饅頭カフェの給仕1",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "チェシャー",
|
||||
"Belfast": "ベルファスト",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"CafeWaitress2": {
|
||||
"name": "饅頭カフェの給仕2",
|
||||
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "チェシャー",
|
||||
"Belfast": "ベルファスト",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"CafeMenu": {
|
||||
"name": "饅頭カフェのメニュー",
|
||||
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
|
||||
}
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"_info": {
|
||||
"name": "開発計画",
|
||||
"help": ""
|
||||
},
|
||||
"TaskTarget": {
|
||||
"name": "要望品目",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"Daemon": {
|
||||
"_info": {
|
||||
"name": "Daemon._info.name",
|
||||
@@ -2897,6 +3134,45 @@
|
||||
"help": "BoxDisassemble.WhiteBoxLimit.help"
|
||||
}
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"_info": {
|
||||
"name": "離島生産ソルバー",
|
||||
"help": "設定したパラメータに基づいて線形計画法で離島の生産計画を最適化し、離島生産モジュール用の設定を生成します。\nグルメ運営と離島生産の要望品目のコンフィグ設定を先に行ってください。\n任務状態を初期化すれば、離島技術を再度スキャンできます。"
|
||||
},
|
||||
"RescanIslandTechnology": {
|
||||
"name": "離島技術を再スキャン",
|
||||
"help": "離島技術のスキャンをやり直し、離島生産プランナーの設定を更新します。"
|
||||
},
|
||||
"DailyProfitLowerLimit": {
|
||||
"name": "日次利益下限",
|
||||
"help": "負の値は日次損失を許容、0は収支トントン、正の値は利益を意味します。"
|
||||
},
|
||||
"DailyBufferSafetyMargin": {
|
||||
"name": "日次バッファ安全マージン",
|
||||
"help": "生産プランナーが生成する日次バッファに適用する倍率マージンです。0.2 は計算された日次需要の 120% を出力します。"
|
||||
},
|
||||
"FieldsEfficiency": {
|
||||
"name": "豊穣の畑の効率",
|
||||
"help": "キャラの収集報酬を参照してください",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"OrchardEfficiency": {
|
||||
"name": "薫る果樹園の効率",
|
||||
"help": "キャラの収集報酬を参照してください",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"NurseryEfficiency": {
|
||||
"name": "青々苗場の効率",
|
||||
"help": "キャラの収集報酬を参照してください",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"_info": {
|
||||
"name": "Benchmark._info.name",
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
"name": "大世界",
|
||||
"help": ""
|
||||
},
|
||||
"Island": {
|
||||
"name": "岛屿计划",
|
||||
"help": ""
|
||||
},
|
||||
"Tool": {
|
||||
"name": "工具",
|
||||
"help": ""
|
||||
@@ -70,10 +74,6 @@
|
||||
"name": "活动通用设置",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "怪谈纪实",
|
||||
"help": ""
|
||||
},
|
||||
"Event": {
|
||||
"name": "活动图",
|
||||
"help": ""
|
||||
@@ -94,14 +94,14 @@
|
||||
"name": "协斗沉船",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "怪谈纪实",
|
||||
"help": ""
|
||||
},
|
||||
"WarArchives": {
|
||||
"name": "作战档案",
|
||||
"help": "由于作战档案缺少维护,开荒功能不一定能正常使用,如果发现Alas运行异常,请手动完成开荒后使用自律寻敌功能"
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "怪谈纪实每日SP",
|
||||
"help": ""
|
||||
},
|
||||
"EventA": {
|
||||
"name": "活动每日A图",
|
||||
"help": ""
|
||||
@@ -126,6 +126,10 @@
|
||||
"name": "共斗活动每日",
|
||||
"help": ""
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "怪谈纪实每日SP",
|
||||
"help": ""
|
||||
},
|
||||
"Commission": {
|
||||
"name": "委托",
|
||||
"help": ""
|
||||
@@ -258,6 +262,30 @@
|
||||
"name": "跨月每日",
|
||||
"help": " Alas将在大世界跨月重置之前10分钟进入大世界,等待大世界重置但不退出大世界,然后完成新一天的大世界每日、隐秘海域、深渊海域和短猫相接,以获得额外的金菜。运行大世界每日时,按\"大世界每日\"任务设置运行,其余同理。\n 重要:Alas等待跨月期间,请不要操作游戏。"
|
||||
},
|
||||
"IslandProduction": {
|
||||
"name": "岛屿生产",
|
||||
"help": "需要先配置店铺经营的店面属性、店员,然后配置工具-岛屿生产规划器,最后运行岛屿生产规划器,规划器运行得到结果后方可运行岛屿生产。"
|
||||
},
|
||||
"IslandOrder": {
|
||||
"name": "岛屿订单",
|
||||
"help": ""
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"name": "每日补给",
|
||||
"help": ""
|
||||
},
|
||||
"IslandCollect": {
|
||||
"name": "每日采集",
|
||||
"help": "使用管理面板采集季节特产和煤炭/自然之木。\n将使用多个等级最低的角色直到满足体力要求。"
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"name": "开发计划",
|
||||
"help": ""
|
||||
},
|
||||
"IslandBusiness": {
|
||||
"name": "店铺经营",
|
||||
"help": ""
|
||||
},
|
||||
"Daemon": {
|
||||
"name": "半自动点击",
|
||||
"help": ""
|
||||
@@ -274,6 +302,10 @@
|
||||
"name": "拆装备箱",
|
||||
"help": ""
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"name": "岛屿生产规划器",
|
||||
"help": "将根据用户设置的参数使用线性规划优化岛屿的生产计划,并生成岛屿生产模块的配置"
|
||||
},
|
||||
"Benchmark": {
|
||||
"name": "性能测试",
|
||||
"help": ""
|
||||
@@ -847,6 +879,7 @@
|
||||
"event_20260417_cn": "假日航线闪耀海滨",
|
||||
"event_20260520_cn": "圣印前的同盟",
|
||||
"event_20260625_cn": "美梦巡演奇妙夜",
|
||||
"event_20260813_cn": "沉溺于星光之城",
|
||||
"raid_20200624": "复刻特别演习埃塞克斯级",
|
||||
"raid_20210708": "复刻穿越彼方的水线",
|
||||
"raid_20220127": "演习神秘事件调查",
|
||||
@@ -2831,6 +2864,210 @@
|
||||
"help": "仅出击指定的海域,可以用来获取大世界成就星星\n支持海域ID、国服/国际服/日服/台服海域名称,例如 \"51\", \"NA海域东南E\", \"NA Ocean SE Sector E\"\n填入0表示不指定海域\n填入默认值-1,或者删除数值表示在跨月每日时使用短猫相接任务配置中的指定海域进行短猫"
|
||||
}
|
||||
},
|
||||
"IslandProduction": {
|
||||
"_info": {
|
||||
"name": "岛屿生产",
|
||||
"help": ""
|
||||
},
|
||||
"HardFloorItems": {
|
||||
"name": "硬性保底物品",
|
||||
"help": "用户为手动使用设置的不可动用库存\n不会被生产配方、餐厅和普通订单消耗\n不作为 LP 的生产约束\n格式示例:\n(物品在当前服务器的名称): (数量)"
|
||||
},
|
||||
"ReserveItems": {
|
||||
"name": "软性保底物品",
|
||||
"help": "用户为普通生产和订单设置的最低库存目标\n紧急订单、季节订单和餐厅可以消耗到低于此下限\n规划器生成的餐厅菜单容量会合并到此下限\n格式示例:\n(物品在当前服务器的名称): (数量)"
|
||||
},
|
||||
"DailyBufferItems": {
|
||||
"name": "每日缓冲物品",
|
||||
"help": "生产规划器生成的预期库存区间宽度(最大值减软性下限)\n配方生产目标为硬性保底、软性保底和每日缓冲之和\n可以通过工具中的岛屿生产规划器自动生成"
|
||||
},
|
||||
"IdleAccumulatingItems": {
|
||||
"name": "闲置累积物品",
|
||||
"help": "生产闲置且原料充足时可以继续累积的物品\n数值为预期每日累积速度,用于闲置配方优先级\n可以通过工具中的岛屿生产规划器自动生成"
|
||||
}
|
||||
},
|
||||
"IslandOrder": {
|
||||
"_info": {
|
||||
"name": "岛屿订单",
|
||||
"help": "普通订单会保留软性保底和用户设置的硬性保底。\n紧急订单和季节订单可以消耗软性保底及硬性保底。\n季节订单作为优先订单,可以消耗全部库存。"
|
||||
},
|
||||
"StuckSeasonOrderId": {
|
||||
"name": "卡住的赛季订单ID",
|
||||
"help": "0表示没有卡住的订单\n一般不用手动修改"
|
||||
}
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"_info": {
|
||||
"name": "每日补给",
|
||||
"help": ""
|
||||
},
|
||||
"Share": {
|
||||
"name": "将补给分享给好友",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandRestaurant": {
|
||||
"_info": {
|
||||
"name": "餐厅管理",
|
||||
"help": ""
|
||||
},
|
||||
"KoiGrade": {
|
||||
"name": "有鱼餐馆等级",
|
||||
"help": "",
|
||||
"bronze": "青铜",
|
||||
"silver": "白银",
|
||||
"gold": "黄金",
|
||||
"diamond": "钻石"
|
||||
},
|
||||
"KoiWaitress1": {
|
||||
"name": "有鱼餐馆服务员1",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Chao_Ho": "肇和",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"KoiWaitress2": {
|
||||
"name": "有鱼餐馆服务员2",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Chao_Ho": "肇和",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"KoiMenu": {
|
||||
"name": "有鱼餐馆菜单",
|
||||
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
|
||||
},
|
||||
"BearGrade": {
|
||||
"name": "白熊饮品等级",
|
||||
"help": "",
|
||||
"bronze": "青铜",
|
||||
"silver": "白银",
|
||||
"gold": "黄金",
|
||||
"diamond": "钻石"
|
||||
},
|
||||
"BearWaitress1": {
|
||||
"name": "白熊饮品服务员1",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"BearWaitress2": {
|
||||
"name": "白熊饮品服务员2",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"BearMenu": {
|
||||
"name": "白熊饮品菜单",
|
||||
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
|
||||
},
|
||||
"EateryGrade": {
|
||||
"name": "啾啾简餐等级",
|
||||
"help": "",
|
||||
"bronze": "青铜",
|
||||
"silver": "白银",
|
||||
"gold": "黄金",
|
||||
"diamond": "钻石"
|
||||
},
|
||||
"EateryWaitress1": {
|
||||
"name": "啾啾简餐服务员1",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Helena": "海伦娜",
|
||||
"Prinz_Eugen": "欧根亲王",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"EateryWaitress2": {
|
||||
"name": "啾啾简餐服务员2",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Helena": "海伦娜",
|
||||
"Prinz_Eugen": "欧根亲王",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"EateryMenu": {
|
||||
"name": "啾啾简餐菜单",
|
||||
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
|
||||
},
|
||||
"GrillGrade": {
|
||||
"name": "乌鱼烤肉等级",
|
||||
"help": "",
|
||||
"bronze": "青铜",
|
||||
"silver": "白银",
|
||||
"gold": "黄金",
|
||||
"diamond": "钻石"
|
||||
},
|
||||
"GrillWaitress1": {
|
||||
"name": "乌鱼烤肉服务员1",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"August_von_Parseval": "奥古斯特·冯·帕塞瓦尔",
|
||||
"Prinz_Eugen": "欧根亲王",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"GrillWaitress2": {
|
||||
"name": "乌鱼烤肉服务员2",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"August_von_Parseval": "奥古斯特·冯·帕塞瓦尔",
|
||||
"Prinz_Eugen": "欧根亲王",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"GrillMenu": {
|
||||
"name": "乌鱼烤肉菜单",
|
||||
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
|
||||
},
|
||||
"CafeGrade": {
|
||||
"name": "啾咖啡等级",
|
||||
"help": "",
|
||||
"bronze": "青铜",
|
||||
"silver": "白银",
|
||||
"gold": "黄金",
|
||||
"diamond": "钻石"
|
||||
},
|
||||
"CafeWaitress1": {
|
||||
"name": "啾咖啡服务员1",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Belfast": "贝尔法斯特",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"CafeWaitress2": {
|
||||
"name": "啾咖啡服务员2",
|
||||
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
|
||||
"none": "无",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Belfast": "贝尔法斯特",
|
||||
"Chang_Feng": "长风"
|
||||
},
|
||||
"CafeMenu": {
|
||||
"name": "啾咖啡菜单",
|
||||
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
|
||||
}
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"_info": {
|
||||
"name": "开发计划",
|
||||
"help": ""
|
||||
},
|
||||
"TaskTarget": {
|
||||
"name": "需求物品",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"Daemon": {
|
||||
"_info": {
|
||||
"name": "半自动点击",
|
||||
@@ -2897,6 +3134,45 @@
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"_info": {
|
||||
"name": "岛屿生产规划器",
|
||||
"help": "将使用线性规划根据用户设置的参数优化岛屿生产计划,并为岛屿生产模块生成配置。\n需要先配置好岛屿餐厅管理的参数和岛屿生产的追加需求物品。\n清除任务状态以重新扫描岛屿科技树。"
|
||||
},
|
||||
"RescanIslandTechnology": {
|
||||
"name": "本次重新扫描岛屿科技",
|
||||
"help": "如果你的岛屿科技树有变动,请勾选此项以重新扫描岛屿科技树并生成新的生产计划\n如果不勾选,Alas将使用上次扫描的结果,可能会导致生产计划不合理"
|
||||
},
|
||||
"DailyProfitLowerLimit": {
|
||||
"name": "每日利润下限",
|
||||
"help": "负值表示接受每日亏损,0表示收支平衡,正值表示利润"
|
||||
},
|
||||
"DailyBufferSafetyMargin": {
|
||||
"name": "每日缓冲安全余量",
|
||||
"help": "应用于生产规划器生成的每日缓冲的倍率余量。0.2 表示导出计算每日需求的 120%。"
|
||||
},
|
||||
"FieldsEfficiency": {
|
||||
"name": "丰壤农田效率",
|
||||
"help": "参见角色收集奖励中的数值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"OrchardEfficiency": {
|
||||
"name": "坠香果园效率",
|
||||
"help": "参见角色收集奖励中的数值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"NurseryEfficiency": {
|
||||
"name": "青芽苗圃效率",
|
||||
"help": "参见角色收集奖励中的数值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"_info": {
|
||||
"name": "性能测试",
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
"name": "大世界",
|
||||
"help": ""
|
||||
},
|
||||
"Island": {
|
||||
"name": "離島計劃",
|
||||
"help": "Menu.Island.help"
|
||||
},
|
||||
"Tool": {
|
||||
"name": "工具",
|
||||
"help": ""
|
||||
@@ -70,10 +74,6 @@
|
||||
"name": "活動通用",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "極地風暴",
|
||||
"help": ""
|
||||
},
|
||||
"Event": {
|
||||
"name": "活動圖",
|
||||
"help": ""
|
||||
@@ -94,14 +94,14 @@
|
||||
"name": "協鬥鑿船",
|
||||
"help": ""
|
||||
},
|
||||
"Coalition": {
|
||||
"name": "怪談紀實",
|
||||
"help": ""
|
||||
},
|
||||
"WarArchives": {
|
||||
"name": "作戰檔案",
|
||||
"help": "由於作戰檔案缺少維護,開荒功能不一定能正常使用,如果發現Alas運行異常,請手動完成開荒後使用自律尋敵功能"
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "極地風暴SP",
|
||||
"help": ""
|
||||
},
|
||||
"EventA": {
|
||||
"name": "活動每日A圖",
|
||||
"help": ""
|
||||
@@ -126,6 +126,10 @@
|
||||
"name": "共鬥活動每日",
|
||||
"help": ""
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"name": "怪談紀實SP",
|
||||
"help": ""
|
||||
},
|
||||
"Commission": {
|
||||
"name": "委託",
|
||||
"help": ""
|
||||
@@ -258,6 +262,30 @@
|
||||
"name": "跨月每日",
|
||||
"help": " Alas將在大世界跨月重置之前10分鐘進入大世界,等待大世界重置但不退出大世界,然後完成新一天的大世界每日、隱秘海域、深淵海域和短貓相接,以獲得額外的金菜。運行大世界每日時,按\"大世界每日\"任務設定運行,其餘同理。\n 重要:Alas等待跨月期間,請不要操作遊戲。"
|
||||
},
|
||||
"IslandProduction": {
|
||||
"name": "離島生產",
|
||||
"help": ""
|
||||
},
|
||||
"IslandOrder": {
|
||||
"name": "離島訂單",
|
||||
"help": ""
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"name": "每日補給",
|
||||
"help": ""
|
||||
},
|
||||
"IslandCollect": {
|
||||
"name": "每日採集",
|
||||
"help": "使用管理面板採集季節特產和煤炭/自然之木。\n將使用多個等級最低的角色直到滿足體力要求。"
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"name": "開發計劃",
|
||||
"help": ""
|
||||
},
|
||||
"IslandBusiness": {
|
||||
"name": "店鋪經營",
|
||||
"help": ""
|
||||
},
|
||||
"Daemon": {
|
||||
"name": "半自動點擊",
|
||||
"help": ""
|
||||
@@ -274,6 +302,10 @@
|
||||
"name": "拆裝備箱",
|
||||
"help": ""
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"name": "離島生產規劃器",
|
||||
"help": "將根據用戶設定的參數使用線性規劃優化離島的生產計劃,並生成離島生產模組的配置"
|
||||
},
|
||||
"Benchmark": {
|
||||
"name": "性能測試",
|
||||
"help": ""
|
||||
@@ -847,6 +879,7 @@
|
||||
"event_20260417_cn": "假日航線閃耀海濱",
|
||||
"event_20260520_cn": "聖印前的同盟",
|
||||
"event_20260625_cn": "美夢巡演奇秒夜",
|
||||
"event_20260813_cn": "Depths of the Astrarium",
|
||||
"raid_20200624": "特別演習埃塞克斯級(復刻)",
|
||||
"raid_20210708": "復刻穿越彼方的水線",
|
||||
"raid_20220127": "演習神秘事件調查",
|
||||
@@ -2831,6 +2864,210 @@
|
||||
"help": "僅出擊指定的海域,可以用來獲取大世界成就星星\n支援海域ID、國服/國際服/日服/台服海域名稱,例如 \"51\", \"NA海域東南E\", \"NA Ocean SE Sector E\"\n填入0表示不指定海域\n填入預設值-1,或者刪除數值表示在跨月每日時使用短貓相接任務配置中的指定海域進行短貓"
|
||||
}
|
||||
},
|
||||
"IslandProduction": {
|
||||
"_info": {
|
||||
"name": "離島生產",
|
||||
"help": "需要先配置店鋪經營的店面屬性、店員,然後配置工具-離島生產規劃器,最後執行離島生產規劃器,規劃器執行得到結果後方可執行離島生產。"
|
||||
},
|
||||
"HardFloorItems": {
|
||||
"name": "硬性保底物品",
|
||||
"help": "使用者為手動使用設定的不可動用庫存\n不會被生產配方、餐廳和普通訂單消耗\n不作為 LP 的生產約束\n格式示例:\n(物品在當前伺服器的名稱): (數量)"
|
||||
},
|
||||
"ReserveItems": {
|
||||
"name": "軟性保底物品",
|
||||
"help": "使用者為普通生產和訂單設定的最低庫存目標\n緊急訂單、季節訂單和餐廳可以消耗到低於此下限\n規劃器生成的餐廳菜單容量會合併到此下限\n格式示例:\n(物品在當前伺服器的名稱): (數量)"
|
||||
},
|
||||
"DailyBufferItems": {
|
||||
"name": "每日緩衝物品",
|
||||
"help": "生產規劃器生成的預期庫存區間寬度(最大值減軟性下限)\n配方生產目標為硬性保底、軟性保底和每日緩衝之和\n可以透過工具中的離島生產規劃器自動生成"
|
||||
},
|
||||
"IdleAccumulatingItems": {
|
||||
"name": "閒置累積物品",
|
||||
"help": "生產閒置且原料充足時可以繼續累積的物品\n數值為預期每日累積速度,用於閒置配方優先級\n可以透過工具中的離島生產規劃器自動生成"
|
||||
}
|
||||
},
|
||||
"IslandOrder": {
|
||||
"_info": {
|
||||
"name": "離島訂單",
|
||||
"help": "普通訂單會保留軟性保底和使用者設定的硬性保底。\n緊急訂單和季節訂單可以消耗軟性保底及硬性保底。\n季節訂單作為優先訂單,可以消耗全部庫存。"
|
||||
},
|
||||
"StuckSeasonOrderId": {
|
||||
"name": "卡住的季節訂單ID",
|
||||
"help": "0表示沒有卡住的訂單\n一般不需手動修改"
|
||||
}
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"_info": {
|
||||
"name": "每日補給",
|
||||
"help": ""
|
||||
},
|
||||
"Share": {
|
||||
"name": "將補給分享給好友",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandRestaurant": {
|
||||
"_info": {
|
||||
"name": "餐廳管理",
|
||||
"help": ""
|
||||
},
|
||||
"KoiGrade": {
|
||||
"name": "有魚餐館等級",
|
||||
"help": "",
|
||||
"bronze": "青銅",
|
||||
"silver": "白銀",
|
||||
"gold": "黃金",
|
||||
"diamond": "鑽石"
|
||||
},
|
||||
"KoiWaitress1": {
|
||||
"name": "有魚餐館服務員1",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Chao_Ho": "肇和",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"KoiWaitress2": {
|
||||
"name": "有魚餐館服務員2",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Chao_Ho": "肇和",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"KoiMenu": {
|
||||
"name": "有魚餐館菜單",
|
||||
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
|
||||
},
|
||||
"BearGrade": {
|
||||
"name": "白熊飲品等級",
|
||||
"help": "",
|
||||
"bronze": "青銅",
|
||||
"silver": "白銀",
|
||||
"gold": "黃金",
|
||||
"diamond": "鑽石"
|
||||
},
|
||||
"BearWaitress1": {
|
||||
"name": "白熊飲品服務員1",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"BearWaitress2": {
|
||||
"name": "白熊飲品服務員2",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"BearMenu": {
|
||||
"name": "白熊飲品菜單",
|
||||
"help": "只銷售菜單裡指定的饮品。\n通過工具中的離島生產規劃器自動生成"
|
||||
},
|
||||
"EateryGrade": {
|
||||
"name": "啾啾簡餐等級",
|
||||
"help": "",
|
||||
"bronze": "青銅",
|
||||
"silver": "白銀",
|
||||
"gold": "黃金",
|
||||
"diamond": "鑽石"
|
||||
},
|
||||
"EateryWaitress1": {
|
||||
"name": "啾啾簡餐服務員1",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Helena": "海倫娜",
|
||||
"Prinz_Eugen": "歐根親王",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"EateryWaitress2": {
|
||||
"name": "啾啾簡餐服務員2",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Helena": "海倫娜",
|
||||
"Prinz_Eugen": "歐根親王",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"EateryMenu": {
|
||||
"name": "啾啾簡餐菜單",
|
||||
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
|
||||
},
|
||||
"GrillGrade": {
|
||||
"name": "烏魚烤肉等級",
|
||||
"help": "",
|
||||
"bronze": "青銅",
|
||||
"silver": "白銀",
|
||||
"gold": "黃金",
|
||||
"diamond": "鑽石"
|
||||
},
|
||||
"GrillWaitress1": {
|
||||
"name": "烏魚烤肉服務員1",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"August_von_Parseval": "奧古斯特·馮·帕塞瓦爾",
|
||||
"Prinz_Eugen": "歐根親王",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"GrillWaitress2": {
|
||||
"name": "烏魚烤肉服務員2",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"August_von_Parseval": "奧古斯特·馮·帕塞瓦爾",
|
||||
"Prinz_Eugen": "歐根親王",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"GrillMenu": {
|
||||
"name": "烏魚烤肉菜單",
|
||||
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
|
||||
},
|
||||
"CafeGrade": {
|
||||
"name": "啾咖啡等級",
|
||||
"help": "",
|
||||
"bronze": "青銅",
|
||||
"silver": "白銀",
|
||||
"gold": "黃金",
|
||||
"diamond": "鑽石"
|
||||
},
|
||||
"CafeWaitress1": {
|
||||
"name": "啾咖啡服務員1",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Belfast": "貝爾法斯特",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"CafeWaitress2": {
|
||||
"name": "啾咖啡服務員2",
|
||||
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
|
||||
"none": "無",
|
||||
"any": "任意",
|
||||
"Cheshire": "柴郡",
|
||||
"Belfast": "貝爾法斯特",
|
||||
"Chang_Feng": "長風"
|
||||
},
|
||||
"CafeMenu": {
|
||||
"name": "啾咖啡菜單",
|
||||
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
|
||||
}
|
||||
},
|
||||
"IslandSeasonTask": {
|
||||
"_info": {
|
||||
"name": "開發計劃",
|
||||
"help": ""
|
||||
},
|
||||
"TaskTarget": {
|
||||
"name": "需求物品",
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"Daemon": {
|
||||
"_info": {
|
||||
"name": "半自動點擊",
|
||||
@@ -2897,6 +3134,45 @@
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"_info": {
|
||||
"name": "離島生產規劃器",
|
||||
"help": "將使用線性規劃根據用戶設定的參數優化離島生產計畫,並為離島生產模組生成配置。\n需要先配置離島餐廳管理的參數及離島生產的追加需求物品。\n清除任務狀態以重新掃描離島科技樹。"
|
||||
},
|
||||
"RescanIslandTechnology": {
|
||||
"name": "重新掃描離島科技樹",
|
||||
"help": "如果你的離島科技樹有變動,請勾選此項以重新掃描離島科技樹並生成新的生產計畫\n如果不勾選,Alas將使用上次掃描的結果,可能會導致生產計畫不合理"
|
||||
},
|
||||
"DailyProfitLowerLimit": {
|
||||
"name": "每日利潤下限",
|
||||
"help": "負值表示接受每日虧損,0表示收支平衡,正值表示利潤"
|
||||
},
|
||||
"DailyBufferSafetyMargin": {
|
||||
"name": "每日緩衝安全餘量",
|
||||
"help": "套用於生產規劃器生成的每日緩衝的倍率餘量。0.2 表示匯出計算每日需求的 120%。"
|
||||
},
|
||||
"FieldsEfficiency": {
|
||||
"name": "豐壤農田效率",
|
||||
"help": "參見角色收集獎勵中的數值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"OrchardEfficiency": {
|
||||
"name": "墜香果園效率",
|
||||
"help": "參見角色收集獎勵中的數值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"NurseryEfficiency": {
|
||||
"name": "青芽苗圃效率",
|
||||
"help": "參見角色收集獎勵中的數值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"_info": {
|
||||
"name": "性能測試",
|
||||
|
||||
Reference in New Issue
Block a user