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Fix: Handle map order during OpSi walk
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@@ -323,6 +323,10 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
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if self.handle_os_game_tips():
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if self.handle_os_game_tips():
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confirm_timer.reset()
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confirm_timer.reset()
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continue
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continue
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if self.is_in_map_order():
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self.order_quit()
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confirm_timer.reset()
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continue
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# Combat
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# Combat
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if self.combat_appear():
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if self.combat_appear():
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