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Refactor: Stop condition, reach level
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@@ -71,7 +71,7 @@ class GeneratedConfig:
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StopCondition_MapAchievement = 'non_stop' # non_stop, 100_percent_clear, map_3_stars, threat_safe, threat_safe_without_3_stars
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StopCondition_StageIncrease = False
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StopCondition_GetNewShip = False
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StopCondition_ReachLevel120 = False
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StopCondition_ReachLevel = 0
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# Group `Fleet`
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Fleet_Fleet1 = 1 # 1, 2, 3, 4, 5, 6
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