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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-26 00:05:02 +08:00

Format: PEP-8 for campaign maps

This commit is contained in:
LmeSzinc
2020-06-05 23:25:50 +08:00
parent 1e94b5d69c
commit a3feef6f1b
7 changed files with 182 additions and 183 deletions

View File

@@ -3,35 +3,34 @@ from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('10-1')
MAP.shape = 'G6'
MAP.map_data = '''
SP -- ++ -- ME ME --
-- -- ++ ME ME ME ME
-- ME ME ME ++ ++ MB
-- ME ME ME ME ++ MB
-- -- ++ -- ME ME ME
SP -- ++ ++ -- -- ++
SP -- ++ -- ME ME --
-- -- ++ ME ME ME ME
-- ME ME ME ++ ++ MB
-- ME ME ME ME ++ MB
-- -- ++ -- ME ME ME
SP -- ++ ++ -- -- ++
'''
MAP.weight_data = '''
50 50 50 50 50 40 50
50 50 50 30 30 50 40
50 40 30 30 30 50 05
50 25 20 20 30 50 05
50 50 50 15 10 10 05
50 50 50 50 50 50 50
50 50 50 50 50 40 50
50 50 50 30 30 50 40
50 40 30 30 30 50 05
50 25 20 20 30 50 05
50 50 50 15 10 10 05
50 50 50 50 50 50 50
'''
# MAP.camera_data = ['D3']
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
@@ -43,6 +42,7 @@ A6, B6, C6, D6, E6, F6, G6, \
road_main = RoadGrids([B4, C4, D4, E5, F5, G5])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
@@ -52,22 +52,22 @@ class Config:
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
@@ -81,5 +81,5 @@ class Campaign(CampaignBase):
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
return self.fleet_2.clear_boss()