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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-28 13:48:08 +08:00

Upd: campaign_16_main clear mode

This commit is contained in:
guoh064
2026-03-19 15:11:02 +08:00
committed by sui-feng-cb
parent 74e6fd021a
commit 9ebf8d7d06
3 changed files with 72 additions and 26 deletions

View File

@@ -32,6 +32,14 @@ MAP.spawn_data = [
{'battle': 2, 'enemy': 3},
{'battle': 3, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 6},
{'battle': 2, 'enemy': 3},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
@@ -57,7 +65,7 @@ class Campaign(CampaignBase):
return True
def battle_1(self):
if self.use_support_fleet:
if self.use_support_fleet and not self.map_is_clear_mode:
self.air_strike(E3)
self.clear_chosen_enemy(D3)
return True
@@ -76,7 +84,7 @@ class Campaign(CampaignBase):
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_main])
if self.use_support_fleet:
if self.use_support_fleet and not self.map_is_clear_mode:
# at this stage the most right zone should be accessible
self.goto(K5)
self.air_strike(J6)

View File

@@ -15,24 +15,24 @@ MAP.map_data = """
ME ++ ++ ++ -- -- ME ++ -- -- --
-- -- ME -- -- ++ ++ ME -- -- --
-- -- -- ME ++ -- ME -- ++ ++ --
-- -- ME -- -- ME ++ -- ME ++ --
-- -- -- ME -- ME ++ -- ME ++ --
-- __ -- ++ ++ -- ++ ME ME -- --
SP -- -- ME -- -- ME ++ -- ++ ++
SP -- -- ME -- -- -- ++ -- ++ ++
SP -- -- -- ++ -- ++ ++ -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 40 50 50 50
50 50 50 40 50 40 40 40 50 50 50
50 50 50 40 40 40 50 50 50 50 50
50 50 50 50 50 40 40 40 50 50 50
50 50 50 50 50 40 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 5},
{'battle': 1, 'enemy': 4},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 5},
{'battle': 3},
{'battle': 4, 'boss': 1},
@@ -47,7 +47,7 @@ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
road_main = RoadGrids([D4, F5, G4, H3])
road_main = RoadGrids([D5, F5, G4, H3])
class Config(ConfigBase):
MAP_HAS_MAP_STORY = False
@@ -59,17 +59,27 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_chosen_enemy(D4)
return True
def battle_1(self):
if self.use_support_fleet:
self.goto(D1)
self.air_strike(B1)
self.clear_chosen_enemy(F5)
return True
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_2(self):
if self.use_support_fleet and not self.map_is_clear_mode:
self.goto(B3)
self.air_strike(B1)
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
@@ -83,7 +93,7 @@ class Campaign(CampaignBase):
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_main])
if self.use_support_fleet:
if self.use_support_fleet and not self.map_is_clear_mode:
# at this stage the most right zone should be accessible
self.goto(J6)
self.air_strike(I8)

View File

@@ -343,9 +343,18 @@ class MapData:
self.map_id = data['id']
try:
self.spawn_data = self.parse_spawn_data(data)
self.event_enemy_data = None
self.event_enemy_data_loop = None
if self.map_id in MAP_EVENT_LIST:
self.event_enemy_data = self.extract_event_enemy_data(MAP_EVENT_LIST[self.map_id]['event_list'])
if data_loop is not None:
self.event_enemy_data_loop = self.extract_event_enemy_data(MAP_EVENT_LIST[self.map_id]['event_list_loop'])
else:
self.event_enemy_data_loop = None
self.spawn_data = self.parse_spawn_data(data, self.event_enemy_data)
if data_loop is not None:
self.spawn_data_loop = self.parse_spawn_data(data_loop)
self.spawn_data_loop = self.parse_spawn_data(data_loop, self.event_enemy_data_loop)
if len(self.spawn_data) == len(self.spawn_data_loop) \
and all([s1 == s2 for s1, s2 in zip(self.spawn_data, self.spawn_data_loop)]):
self.spawn_data_loop = None
@@ -354,10 +363,10 @@ class MapData:
# map_data
# {0: {0: 6, 1: 8, 2: False, 3: 0}, ...}
self.map_data = self.parse_map_data(data['grids'])
self.map_data = self.parse_map_data(data['grids'], self.event_enemy_data)
self.shape = tuple(np.max(list(self.map_data.keys()), axis=0))
if self.data_loop is not None:
self.map_data_loop = self.parse_map_data(data_loop['grids'])
self.map_data_loop = self.parse_map_data(data_loop['grids'], self.event_enemy_data_loop)
if all([d1 == d2 for d1, d2 in zip(self.map_data.values(), self.map_data_loop.values())]):
self.map_data_loop = None
else:
@@ -422,7 +431,7 @@ class MapData:
__repr__ = __str__
def parse_map_data(self, grids):
def parse_map_data(self, grids, event_enemy_data=None):
map_data = {}
offset_y = min([grid[0] for grid in grids.values()])
offset_x = min([grid[1] for grid in grids.values()])
@@ -435,11 +444,16 @@ class MapData:
if info == '??':
print(f'Unknown grid info. grid={location2node(loca)}, info={grid[3]}')
map_data[loca] = info
if isinstance(event_enemy_data, list):
for wave in event_enemy_data:
for enemy in wave.values():
loca = (enemy[1][1] - offset_x, enemy[1][0] - offset_y)
map_data[loca] = 'ME'
return map_data
@staticmethod
def parse_spawn_data(data):
def parse_spawn_data(data, event_enemy_data=None):
try:
battle_count = max(data['boss_refresh'], max(data['enemy_refresh'].keys()))
except ValueError:
@@ -450,6 +464,11 @@ class MapData:
if count:
spawn = spawn_data[index]
spawn['enemy'] = spawn.get('enemy', 0) + count
if isinstance(event_enemy_data, list):
for index, wave in enumerate(event_enemy_data):
if len(wave):
spawn = spawn_data[index]
spawn['enemy'] = spawn.get('enemy', 0) + len(wave)
if ''.join([str(item) for item in data['elite_refresh'].values()]) != '100': # Some data is incorrect
for index, count in data['elite_refresh'].items():
if count:
@@ -470,6 +489,15 @@ class MapData:
return spawn_data
def extract_event_enemy_data(self, data):
extracted_data = []
for event_id in data.values():
event = MAP_EVENT_TEMPLATE[event_id]
for effect in event['effect'].values():
if effect[0] == 'enemy':
extracted_data.append(effect[1])
return extracted_data
def map_file_name(self):
name = self.chapter_name.replace('-', '_').lower()
if name[0].isdigit():
@@ -756,8 +784,8 @@ ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
LOADER = LuaLoader(FILE, server='CN')
DATA = LOADER.load('./sharecfgdata/chapter_template.lua')
DATA_LOOP = LOADER.load('./sharecfgdata/chapter_template_loop.lua')
# MAP_EVENT_LIST = LOADER.load('./sharecfg/map_event_list.lua')
# MAP_EVENT_TEMPLATE = LOADER.load('./sharecfg/map_event_template.lua')
MAP_EVENT_LIST = LOADER.load('./sharecfg/map_event_list.lua')
MAP_EVENT_TEMPLATE = LOADER.load('./sharecfg/map_event_template.lua')
EXPECTATION_DATA = LOADER.load('./sharecfgdata/expedition_data_template.lua')
ct = ChapterTemplate()