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Fix: Change Fleet_2's ships instead of fixed Fleet_1 when using 'fleet1_standby_fleet2_all' in GemsFarming (#3387)
Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
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@ -92,10 +92,15 @@ class GemsFarming(CampaignRun, Dock, EquipmentChange):
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def _fleet_detail_enter(self):
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"""
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Enter GEMS_FLEET_1 page
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Enter GEMS_FLEET page
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"""
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self.ui_ensure(page_fleet)
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self.ui_ensure_index(self.config.Fleet_Fleet1, letter=OCR_FLEET_INDEX,
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_fleet_to_change = self.config.Fleet_Fleet1
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if self.config.Fleet_FleetOrder == 'fleet1_all_fleet2_standby':
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_fleet_to_change = self.config.Fleet_Fleet1
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elif self.config.Fleet_FleetOrder == 'fleet1_standby_fleet2_all':
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_fleet_to_change = self.config.Fleet_Fleet2
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self.ui_ensure_index(_fleet_to_change, letter=OCR_FLEET_INDEX,
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next_button=FLEET_NEXT, prev_button=FLEET_PREV, skip_first_screenshot=True)
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def _ship_detail_enter(self, button):
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