From 9ca4b263ad4ef6c4735fb78079da56f68387651f Mon Sep 17 00:00:00 2001 From: LmeSzinc <37934724+LmeSzinc@users.noreply.github.com> Date: Tue, 31 Mar 2026 12:46:26 +0800 Subject: [PATCH] Fix: Reset no searching timeout if not in map --- module/handler/enemy_searching.py | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/module/handler/enemy_searching.py b/module/handler/enemy_searching.py index a821888ab..96adc3f31 100644 --- a/module/handler/enemy_searching.py +++ b/module/handler/enemy_searching.py @@ -121,6 +121,8 @@ class EnemySearchingHandler(InfoHandler): if self.handle_in_stage(): return True if self.handle_auto_search_exit(drop=drop): + timeout.limit = 10 + timeout.reset() continue # Popups @@ -148,6 +150,7 @@ class EnemySearchingHandler(InfoHandler): if appeared: self.handle_enemy_flashing() self.device.sleep(0.3) + self.device.screenshot() logger.info('Enemy searching appeared.') break self.enemy_searching_color_initial() @@ -155,7 +158,6 @@ class EnemySearchingHandler(InfoHandler): logger.info('Enemy searching timeout.') break - self.device.screenshot() return True def handle_in_map_no_enemy_searching(self, drop=None): @@ -173,15 +175,15 @@ class EnemySearchingHandler(InfoHandler): while 1: self.device.screenshot() - # End - if timeout.reached(): - break + if not self.is_in_map(): + timeout.reset() # Stage might ends, # although here expects an enemy searching animation. if self.handle_in_stage(): return True if self.handle_auto_search_exit(drop=drop): + timeout.reset() continue # Popups @@ -198,4 +200,9 @@ class EnemySearchingHandler(InfoHandler): timeout.reset() continue + # End + if timeout.reached(): + logger.info('No enemy searching in map.') + break + return True