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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: Fleet switching when submarine is hunt_only
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@@ -189,8 +189,9 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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self.device.click(grid)
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arrived = False
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# Wait to confirm fleet arrived. It does't appear immediately if fleet in combat .
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arrive_timer = Timer(0.5 + self.round_wait, count=2)
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arrive_unexpected_timer = Timer(1.5 + self.round_wait, count=6)
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extra = 4.5 if self.config.SUBMARINE_MODE == 'hunt_only' else 0
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arrive_timer = Timer(0.5 + self.round_wait + extra, count=2)
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arrive_unexpected_timer = Timer(1.5 + self.round_wait + extra, count=6)
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# Wait after ambushed.
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ambushed_retry = Timer(0.5)
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# If nothing happens, click again.
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