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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Refactor: 12-2 leveling, 12-4 leveling, 1-1 affinity farming
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@@ -69,18 +69,18 @@ class Campaign(CampaignBase):
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current = self.map.select(is_enemy=True, enemy_scale=3).count
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logger.attr('S3_enemy', current)
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if self.battle_count == self.config.C124_NON_S3_ENTER_TOLERANCE \
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and self.config.C124_NON_S3_WITHDRAW_TOLERANCE < 10:
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if self.battle_count == self.config.C124LargeLeveling_NonLargeEnterTolerance \
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and self.config.C124LargeLeveling_NonLargeRetreatTolerance < 10:
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if self.s3_enemy_count + current == 0:
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self.withdraw()
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elif self.battle_count > self.config.C124_NON_S3_ENTER_TOLERANCE:
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if self.non_s3_enemy_count >= self.config.C124_NON_S3_WITHDRAW_TOLERANCE and current == 0:
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elif self.battle_count > self.config.C124LargeLeveling_NonLargeEnterTolerance:
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if self.non_s3_enemy_count >= self.config.C124LargeLeveling_NonLargeRetreatTolerance and current == 0:
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self.withdraw()
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def battle_0(self):
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self.check_s3_enemy()
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if self.battle_count >= self.config.C124_AMMO_PICK_UP:
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if self.battle_count >= self.config.C124LargeLeveling_PickupAmmo:
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self.pick_up_ammo()
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if self.clear_enemy(scale=(3,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
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