diff --git a/campaign/Readme.md b/campaign/Readme.md index 55e3a91ff..45596360c 100644 --- a/campaign/Readme.md +++ b/campaign/Readme.md @@ -282,3 +282,4 @@ To add a new event, add a new row in here, and run `python -m module.config.conf | 20260129 | coalition 20260122 | Light & Shadow Fashion Shoot! | - | - | - | 光影風尚-拍攝進行時 | | 20260205 | raid 20240328 | From Zero to Hero | 复刻从零开始的魔王讨伐之旅 | From Zero to Hero Rerun | ゼロから頑張る魔王討伐(復刻) | - | | 20260212 | raid 20260212 | Spring Auction Adventure | 春宴怀玉香满庭 | Spring Auction Adventure | 新春玉逸品会 | 春宴懷玉香滿庭 | +| 20260226 | event 20260226 cn | Springtide Inn Online | 春满客栈Online | Springtide Inn Online | 春色旅籠Online | - | diff --git a/campaign/event_20260226_cn/a1.py b/campaign/event_20260226_cn/a1.py new file mode 100644 index 000000000..a017abcd1 --- /dev/null +++ b/campaign/event_20260226_cn/a1.py @@ -0,0 +1,97 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + +MAP = CampaignMap('A1') +MAP.shape = 'J8' +MAP.camera_data = ['D3', 'D6', 'G3', 'G6'] +MAP.camera_data_spawn_point = ['G2'] +MAP.map_data = """ + ++ -- -- -- -- -- ++ -- SP -- + ++ ME ++ ++ ++ Me -- -- -- SP + -- -- -- -- Me -- -- MS -- -- + ME -- ME -- -- -- __ -- ++ ++ + ++ -- ++ ++ -- MS -- -- ++ ++ + -- -- -- ++ ME -- ++ Me -- -- + -- MB -- -- -- -- -- -- -- -- + -- -- -- ++ ME -- ME ++ ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 1}, + {'battle': 1, 'enemy': 1}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1, 'boss': 1}, + {'battle': 4, 'enemy': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config: + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Star'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_CHAPTER_SWITCH_20241219 = True + STAGE_ENTRANCE = ['half', '20240725'] + MAP_HAS_MODE_SWITCH = True + STAGE_INCREASE_AB = True + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (80, 255 - 17), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 17, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000 + } + HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)]) + HOMO_EDGE_COLOR_RANGE = (0, 17) + MAP_WALK_USE_CURRENT_FLEET = True + MAP_SWIPE_MULTIPLY = (1.232, 1.255) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_3(self): + return self.clear_boss() diff --git a/campaign/event_20260226_cn/a2.py b/campaign/event_20260226_cn/a2.py new file mode 100644 index 000000000..40e981981 --- /dev/null +++ b/campaign/event_20260226_cn/a2.py @@ -0,0 +1,75 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .a1 import Config as ConfigBase + +MAP = CampaignMap('A2') +MAP.shape = 'J8' +MAP.camera_data = ['E3', 'E6', 'F3', 'F6'] +MAP.camera_data_spawn_point = ['E6'] +MAP.map_data = """ + -- -- -- -- -- ++ ME ++ -- -- + -- -- MB -- -- ME -- ME -- -- + ++ ++ -- ++ ++ -- -- -- ME -- + ++ -- __ -- ++ Me -- ++ ++ ++ + -- MS -- MS -- -- -- Me -- -- + -- -- MS -- -- Me -- -- ME -- + ++ -- -- -- -- ++ -- ME ++ ++ + ++ SP -- SP -- ME -- -- ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 1}, + {'battle': 1, 'enemy': 1}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Star'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_20260226_cn/a3.py b/campaign/event_20260226_cn/a3.py new file mode 100644 index 000000000..368b00817 --- /dev/null +++ b/campaign/event_20260226_cn/a3.py @@ -0,0 +1,81 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .a1 import Config as ConfigBase + +MAP = CampaignMap('A3') +MAP.shape = 'K10' +MAP.camera_data = ['F3', 'F6'] +MAP.camera_data_spawn_point = ['F6'] +MAP.map_data = """ + -- ++ ++ ++ -- -- -- ++ ++ ++ -- + -- ++ -- Me -- MB -- Me -- ++ -- + -- -- ME -- Me -- Me -- ME -- -- + -- -- ++ MS -- __ -- MS ++ -- -- + -- -- ++ -- -- MS -- -- ++ -- -- + ++ ++ ME -- -- -- -- -- ME ++ ++ + ++ ++ -- -- SP -- SP -- -- ++ ++ + -- -- ME -- ++ ++ ++ -- ME -- -- + -- ++ -- -- ++ ++ ++ -- -- ++ -- + -- -- -- -- ++ ++ ++ -- -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 1}, + {'battle': 1, 'enemy': 1}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ +A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \ +A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Star'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_20260226_cn/b1.py b/campaign/event_20260226_cn/b1.py new file mode 100644 index 000000000..b87ff6fa4 --- /dev/null +++ b/campaign/event_20260226_cn/b1.py @@ -0,0 +1,97 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + +MAP = CampaignMap('B1') +MAP.shape = 'J8' +MAP.camera_data = ['D3', 'D6', 'G3', 'G6'] +MAP.camera_data_spawn_point = ['G2'] +MAP.map_data = """ + ++ -- -- -- -- -- ++ -- SP -- + ++ ME ++ ++ ++ Me -- -- -- SP + -- -- -- -- Me -- -- MS -- -- + ME -- ME -- -- -- __ -- ++ ++ + ++ -- ++ ++ -- MS -- -- ++ ++ + -- -- -- ++ ME -- ++ Me -- -- + -- MB -- -- -- -- -- -- -- -- + -- -- -- ++ ME -- ME ++ ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 9, 'siren': 1}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config: + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_CHAPTER_SWITCH_20241219 = True + STAGE_ENTRANCE = ['half', '20240725'] + MAP_HAS_MODE_SWITCH = True + STAGE_INCREASE_AB = True + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (80, 255 - 17), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 17, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000 + } + HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)]) + HOMO_EDGE_COLOR_RANGE = (0, 17) + MAP_WALK_USE_CURRENT_FLEET = True + MAP_SWIPE_MULTIPLY = (1.217, 1.240) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_20260226_cn/b2.py b/campaign/event_20260226_cn/b2.py new file mode 100644 index 000000000..10a60a465 --- /dev/null +++ b/campaign/event_20260226_cn/b2.py @@ -0,0 +1,76 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .b1 import Config as ConfigBase + +MAP = CampaignMap('B2') +MAP.shape = 'J8' +MAP.camera_data = ['E3', 'E6', 'F3', 'F6'] +MAP.camera_data_spawn_point = ['E6'] +MAP.map_data = """ + -- -- -- -- -- ++ ME ++ -- -- + -- -- MB -- -- ME -- ME -- -- + ++ ++ -- ++ ++ -- -- -- ME -- + ++ -- __ -- ++ Me -- ++ ++ ++ + -- MS -- MS -- -- -- Me -- -- + -- -- MS -- -- Me -- -- ME -- + ++ -- -- -- -- ++ -- ME ++ ++ + ++ SP -- SP -- ME -- -- ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 9, 'siren': 1}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4}, + {'battle': 5, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_5(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_20260226_cn/b3.py b/campaign/event_20260226_cn/b3.py new file mode 100644 index 000000000..12af0244b --- /dev/null +++ b/campaign/event_20260226_cn/b3.py @@ -0,0 +1,82 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .b1 import Config as ConfigBase + +MAP = CampaignMap('B3') +MAP.shape = 'K10' +MAP.camera_data = ['F3', 'F6'] +MAP.camera_data_spawn_point = ['F6'] +MAP.map_data = """ + -- ++ ++ ++ -- -- -- ++ ++ ++ -- + -- ++ -- Me -- MB -- Me -- ++ -- + -- -- ME -- Me -- Me -- ME -- -- + -- -- ++ MS -- __ -- MS ++ -- -- + -- -- ++ -- -- MS -- -- ++ -- -- + ++ ++ ME -- -- -- -- -- ME ++ ++ + ++ ++ -- -- SP -- SP -- -- ++ ++ + -- -- ME -- ++ ++ ++ -- ME -- -- + -- ++ -- -- ++ ++ ++ -- -- ++ -- + -- -- -- -- ++ ++ ++ -- -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 9, 'siren': 2}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4}, + {'battle': 5, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ +A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \ +A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_5(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_20260226_cn/c1.py b/campaign/event_20260226_cn/c1.py new file mode 100644 index 000000000..ae69348f5 --- /dev/null +++ b/campaign/event_20260226_cn/c1.py @@ -0,0 +1,97 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + +MAP = CampaignMap('C1') +MAP.shape = 'J8' +MAP.camera_data = ['D3', 'D6', 'G3', 'G6'] +MAP.camera_data_spawn_point = ['G2'] +MAP.map_data = """ + ++ -- -- -- -- -- ++ -- SP -- + ++ ME ++ ++ ++ Me -- -- -- SP + -- -- -- -- Me -- -- MS -- -- + ME -- ME -- -- -- __ -- ++ ++ + ++ -- ++ ++ -- MS -- -- ++ ++ + -- -- -- ++ ME -- ++ Me -- -- + -- MB -- -- -- -- -- -- -- -- + -- -- -- ++ ME -- ME ++ ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 2}, + {'battle': 1, 'enemy': 1}, + {'battle': 2, 'enemy': 2}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config: + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Star'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_CHAPTER_SWITCH_20241219 = True + STAGE_ENTRANCE = ['half', '20240725'] + MAP_HAS_MODE_SWITCH = True + STAGE_INCREASE_AB = True + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (80, 255 - 17), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 17, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000 + } + HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)]) + HOMO_EDGE_COLOR_RANGE = (0, 17) + MAP_WALK_USE_CURRENT_FLEET = True + MAP_SWIPE_MULTIPLY = (1.232, 1.255) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_20260226_cn/c2.py b/campaign/event_20260226_cn/c2.py new file mode 100644 index 000000000..87e2ebf10 --- /dev/null +++ b/campaign/event_20260226_cn/c2.py @@ -0,0 +1,75 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .c1 import Config as ConfigBase + +MAP = CampaignMap('C2') +MAP.shape = 'J8' +MAP.camera_data = ['E3', 'E6', 'F3', 'F6'] +MAP.camera_data_spawn_point = ['E6'] +MAP.map_data = """ + -- -- -- -- -- ++ ME ++ -- -- + -- -- MB -- -- ME -- ME -- -- + ++ ++ -- ++ ++ -- -- -- ME -- + ++ -- __ -- ++ Me -- ++ ++ ++ + -- MS -- MS -- -- -- Me -- -- + -- -- MS -- -- Me -- -- ME -- + ++ -- -- -- -- ++ -- ME ++ ++ + ++ SP -- SP -- ME -- -- ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 2}, + {'battle': 1, 'enemy': 1}, + {'battle': 2, 'enemy': 2}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Star'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_20260226_cn/c3.py b/campaign/event_20260226_cn/c3.py new file mode 100644 index 000000000..99f63596e --- /dev/null +++ b/campaign/event_20260226_cn/c3.py @@ -0,0 +1,82 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .c1 import Config as ConfigBase + +MAP = CampaignMap('C3') +MAP.shape = 'K10' +MAP.camera_data = ['F3', 'F6'] +MAP.camera_data_spawn_point = ['F6'] +MAP.map_data = """ + -- ++ ++ ++ -- -- -- ++ ++ ++ -- + -- ++ -- Me -- MB -- Me -- ++ -- + -- -- ME -- Me -- Me -- ME -- -- + -- -- ++ MS -- __ -- MS ++ -- -- + -- -- ++ -- -- MS -- -- ++ -- -- + ++ ++ ME -- -- -- -- -- ME ++ ++ + ++ ++ -- -- SP -- SP -- -- ++ ++ + -- -- ME -- ++ ++ ++ -- ME -- -- + -- ++ -- -- ++ ++ ++ -- -- ++ -- + -- -- -- -- ++ ++ ++ -- -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 2}, + {'battle': 1, 'enemy': 1}, + {'battle': 2, 'enemy': 2}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1}, + {'battle': 5, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ +A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \ +A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Star'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_5(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_20260226_cn/d1.py b/campaign/event_20260226_cn/d1.py new file mode 100644 index 000000000..4fdd5db3d --- /dev/null +++ b/campaign/event_20260226_cn/d1.py @@ -0,0 +1,98 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + +MAP = CampaignMap('D1') +MAP.shape = 'J8' +MAP.camera_data = ['D3', 'D6', 'G3', 'G6'] +MAP.camera_data_spawn_point = ['G2'] +MAP.map_data = """ + ++ -- -- -- -- -- ++ -- SP -- + ++ ME ++ ++ ++ Me -- -- -- SP + -- -- -- -- Me -- -- MS -- -- + ME -- ME -- -- -- __ -- ++ ++ + ++ -- ++ ++ -- MS -- -- ++ ++ + -- -- -- ++ ME -- ++ Me -- -- + -- MB -- -- -- -- -- -- -- -- + -- -- -- ++ ME -- ME ++ ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 9, 'siren': 2}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4}, + {'battle': 5, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config: + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_CHAPTER_SWITCH_20241219 = True + STAGE_ENTRANCE = ['half', '20240725'] + MAP_HAS_MODE_SWITCH = True + STAGE_INCREASE_AB = True + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (80, 255 - 17), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 17, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000 + } + HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)]) + HOMO_EDGE_COLOR_RANGE = (0, 17) + MAP_WALK_USE_CURRENT_FLEET = True + MAP_SWIPE_MULTIPLY = (1.217, 1.240) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_5(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_20260226_cn/d2.py b/campaign/event_20260226_cn/d2.py new file mode 100644 index 000000000..ddf96d6e7 --- /dev/null +++ b/campaign/event_20260226_cn/d2.py @@ -0,0 +1,85 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .d1 import Config as ConfigBase + +MAP = CampaignMap('D2') +MAP.shape = 'J8' +MAP.camera_data = ['E3', 'E6', 'F3', 'F6'] +MAP.camera_data_spawn_point = ['E6'] +MAP.map_data = """ + -- -- -- -- -- ++ ME ++ -- -- + -- -- MB -- -- ME -- ME -- -- + ++ ++ -- ++ ++ -- -- -- ME -- + ++ -- __ -- ++ Me -- ++ ++ ++ + -- MS -- MS -- -- -- Me -- -- + -- -- MS -- -- Me -- -- ME -- + ++ -- -- -- -- ++ -- ME ++ ++ + ++ SP -- SP -- ME -- -- ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 9, 'siren': 3}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4}, + {'battle': 5}, + {'battle': 6, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1): + return True + + return self.battle_default() + + def battle_5(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_6(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_20260226_cn/d3.py b/campaign/event_20260226_cn/d3.py new file mode 100644 index 000000000..107d0066e --- /dev/null +++ b/campaign/event_20260226_cn/d3.py @@ -0,0 +1,91 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger +from .d1 import Config as ConfigBase + +MAP = CampaignMap('D3') +MAP.shape = 'K10' +MAP.camera_data = ['F3', 'F6'] +MAP.camera_data_spawn_point = ['F6'] +MAP.map_data = """ + -- ++ ++ ++ -- -- -- ++ ++ ++ -- + -- ++ -- Me -- MB -- Me -- ++ -- + -- -- ME -- Me -- Me -- ME -- -- + -- -- ++ MS -- __ -- MS ++ -- -- + -- -- ++ -- -- MS -- -- ++ -- -- + ++ ++ ME -- -- -- -- -- ME ++ ++ + ++ ++ -- -- SP -- SP -- -- ++ ++ + -- -- ME -- ++ ++ ++ -- ME -- -- + -- ++ -- -- ++ ++ ++ -- -- ++ -- + -- -- -- -- ++ ++ ++ -- -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 9, 'siren': 3}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4}, + {'battle': 5}, + {'battle': 6, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ +A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \ +A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1): + return True + + return self.battle_default() + + def battle_5(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_6(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_20260226_cn/sp.py b/campaign/event_20260226_cn/sp.py new file mode 100644 index 000000000..8cec53c7b --- /dev/null +++ b/campaign/event_20260226_cn/sp.py @@ -0,0 +1,112 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + +MAP = CampaignMap('SP') +MAP.shape = 'I8' +MAP.camera_data = ['D3', 'D6', 'F3', 'F6'] +MAP.camera_data_spawn_point = ['F2'] +MAP.map_data = """ + ++ ++ ++ -- -- -- -- SP -- + -- ME -- -- -- MS -- -- SP + -- -- ME ++ -- -- MS -- -- + ME -- -- -- ME __ -- MS -- + -- ME -- ME ++ -- ++ ++ ME + ++ -- -- -- -- -- ++ ++ -- + -- MB -- ++ ME -- ME -- -- + -- -- -- ++ -- ME ++ ++ ++ +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 10, 'siren': 3}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4}, + {'battle': 5}, + {'battle': 6}, + {'battle': 7, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, \ + = MAP.flatten() + + +class Config: + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers', 'Vboss_Chariot'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + STAR_REQUIRE_1 = 0 + STAR_REQUIRE_2 = 0 + STAR_REQUIRE_3 = 0 + # ===== End of generated config ===== + + MAP_CHAPTER_SWITCH_20241219 = True + STAGE_ENTRANCE = ['half', '20240725'] + STAGE_INCREASE_AB = True + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (80, 255 - 17), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 17, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000 + } + HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)]) + HOMO_EDGE_COLOR_RANGE = (0, 17) + MAP_WALK_USE_CURRENT_FLEET = True + MAP_SWIPE_MULTIPLY = (1.180, 1.202) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128) + MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom' + MAP_IS_ONE_TIME_STAGE = True + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2): + return True + + return self.battle_default() + + def battle_5(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_7(self): + return self.fleet_boss.clear_boss() diff --git a/module/config/argument/args.json b/module/config/argument/args.json index c8791715f..59228fe03 100644 --- a/module/config/argument/args.json +++ b/module/config/argument/args.json @@ -1939,24 +1939,24 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "display": "hide", "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -2354,23 +2354,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -2762,23 +2762,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -4557,23 +4557,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -4983,23 +4983,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -5409,23 +5409,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -5835,23 +5835,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { @@ -6251,23 +6251,23 @@ "value": "campaign_main", "option": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ], "option_cn": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_en": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_jp": [ - "event_20231221_cn" + "event_20260226_cn" ], "option_tw": [ "event_20220526_cn" ], "option_bold": [ "event_20220526_cn", - "event_20231221_cn" + "event_20260226_cn" ] }, "Mode": { diff --git a/module/config/i18n/en-US.json b/module/config/i18n/en-US.json index d7da10608..e1a61eea1 100644 --- a/module/config/i18n/en-US.json +++ b/module/config/i18n/en-US.json @@ -788,6 +788,7 @@ "event_20250912_cn": "A Dance for Amahara Above", "event_20251023_cn": "Tempesta and Islas de Libertád", "event_20251218_cn": "A Note Through the Firmament", + "event_20260226_cn": "Springtide Inn Online", "raid_20200624": "Air Raid Drills with Essex Rerun", "raid_20210708": "Cross Wave rerun", "raid_20220127": "Mystery Investigation", diff --git a/module/config/i18n/ja-JP.json b/module/config/i18n/ja-JP.json index fdcfa4485..6ccb08e28 100644 --- a/module/config/i18n/ja-JP.json +++ b/module/config/i18n/ja-JP.json @@ -788,6 +788,7 @@ "event_20250912_cn": "アマハラに舞い奉れ", "event_20251023_cn": "テンペスタと自由群島", "event_20251218_cn": "天穹に響く音謡", + "event_20260226_cn": "春色旅籠Online", "raid_20200624": "特別演習超空強襲波(復刻)", "raid_20210708": "交錯する新たな波 (復刻)", "raid_20220127": "秘密事件調査", diff --git a/module/config/i18n/zh-CN.json b/module/config/i18n/zh-CN.json index 1350a92c4..2d0dd7bef 100644 --- a/module/config/i18n/zh-CN.json +++ b/module/config/i18n/zh-CN.json @@ -788,6 +788,7 @@ "event_20250912_cn": "起舞于天原之上", "event_20251023_cn": "飓风与自由群岛", "event_20251218_cn": "响彻于天穹之音", + "event_20260226_cn": "春满客栈Online", "raid_20200624": "复刻特别演习埃塞克斯级", "raid_20210708": "复刻穿越彼方的水线", "raid_20220127": "演习神秘事件调查", diff --git a/module/config/i18n/zh-TW.json b/module/config/i18n/zh-TW.json index 90eb67d4b..cd00aa855 100644 --- a/module/config/i18n/zh-TW.json +++ b/module/config/i18n/zh-TW.json @@ -788,6 +788,7 @@ "event_20250912_cn": "起舞於天原之上", "event_20251023_cn": "颶風與自由群島", "event_20251218_cn": "響徹於天穹之音", + "event_20260226_cn": "Springtide Inn Online", "raid_20200624": "特別演習埃塞克斯級(復刻)", "raid_20210708": "復刻穿越彼方的水線", "raid_20220127": "演習神秘事件調查",