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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-08-18 20:45:58 +08:00

Fix: island production and restaurant should keep task target items

This commit is contained in:
guoh064
2026-08-16 19:25:21 +08:00
parent 1789952e94
commit 8a3710094a
3 changed files with 64 additions and 30 deletions

View File

@@ -300,6 +300,14 @@ def get_stuck_season_order_requirements(stuck_order_id):
return dict(requirements)
def merge_task_target_stuck_order_items(task_target_items, stuck_order_items):
"""Normalize and merge configured tasks with remaining stuck-order needs."""
return merge_item_needs(
normalize_item_needs(task_target_items, default_period=10),
normalize_item_needs(stuck_order_items, default_period=10),
)
def normalize_stuck_season_order_id(stuck_order_id):
try:
stuck_order_id = int(stuck_order_id)

View File

@@ -21,9 +21,8 @@ from module.island.utils import (
load_hard_floor_items,
load_item_mapping,
load_reserve_items,
merge_item_needs,
merge_task_target_stuck_order_items,
normalize_item_keys,
normalize_item_needs,
parse_item_need_deadlines,
)
from module.island_handler.assets import *
@@ -122,6 +121,16 @@ def get_recipe_product_id(recipe_id):
return next(iter(DIC_ISLAND_RECIPE[recipe_id]['commission_product']))
def get_ingredient_available_stock(stock, hard_floor, reserve, task_target_reserve):
return max(
stock
- max(hard_floor, 0)
- max(reserve, 0)
- max(task_target_reserve, 0),
0,
)
def get_target_stock_weight(stock, target_stock, hard_floor, reserve):
if stock >= target_stock or target_stock <= 0:
return 0
@@ -349,6 +358,20 @@ class IslandRecipe(IslandExchange, IslandShop):
yaml_text = self.config.cross_get("IslandProduction.IslandProduction.ReserveItems", "")
return normalize_item_keys(load_reserve_items(yaml_text))
def get_task_target_items(self, task_target_items=None):
if task_target_items is None:
task_target_items = load_item_mapping(
self.config.cross_get("IslandSeasonTask.IslandSeasonTask.TaskTarget", "{}"),
config_name='TaskTarget',
)
stuck_season_order_id = self.config.cross_get(
"IslandOrder.IslandOrder.StuckSeasonOrderId", 0
)
return merge_task_target_stuck_order_items(
task_target_items,
get_stuck_season_order_requirements(stuck_season_order_id),
)
def get_recipe_id_sequence_to_run(
self,
daily_buffer_items_dict=None,
@@ -372,21 +395,8 @@ class IslandRecipe(IslandExchange, IslandShop):
reserve_items_dict = self.reserve_items
else:
reserve_items_dict = normalize_item_keys(reserve_items_dict)
if task_target_items_dict is None:
yaml_text = self.config.cross_get("IslandSeasonTask.IslandSeasonTask.TaskTarget", "{}")
task_target_items_dict = load_item_mapping(yaml_text, config_name='TaskTarget')
task_target_items_dict = normalize_item_needs(task_target_items_dict, default_period=10)
stuck_season_order_id = self.config.cross_get(
"IslandOrder.IslandOrder.StuckSeasonOrderId", 0
)
stuck_season_order_items = normalize_item_needs(
get_stuck_season_order_requirements(stuck_season_order_id),
default_period=10,
)
task_target_items_dict = merge_item_needs(
task_target_items_dict,
stuck_season_order_items,
)
task_target_items_dict = self.get_task_target_items(task_target_items_dict)
self.task_target_items = task_target_items_dict
if idle_accumulating_items_dict is None:
yaml_text = self.config.cross_get("IslandProduction.IslandProduction.IdleAccumulatingItems", "")
if yaml_text is None:
@@ -556,6 +566,9 @@ class IslandRecipe(IslandExchange, IslandShop):
# since ranch recipes may have boosted ingredient requirement for higher batch production.
counters = self.get_recipe_ingredient_counters()
recipe_cost = DIC_ISLAND_RECIPE[recipe_id]['commission_cost']
task_target_items = getattr(self, 'task_target_items', None)
if task_target_items is None:
task_target_items = self.get_task_target_items()
if counters is None:
logger.warning(f'Unable to read ingredient counters for recipe {recipe_id}')
return False, 0
@@ -564,11 +577,12 @@ class IslandRecipe(IslandExchange, IslandShop):
for ingredient_key, counter in zip(recipe_cost, counters):
if ingredient_key in DIC_ISLAND_SHOP_ITEM_TO_RECIPE or ingredient_key in (2521, 2522):
continue
available_stock = max(
counter[0]
- self.hard_floor_items.get(ingredient_key, 0)
- self.reserve_items.get(ingredient_key, 0),
0,
task_target_reserve = task_target_items.get(ingredient_key, {}).get('total_need_count', 0)
available_stock = get_ingredient_available_stock(
counter[0],
self.hard_floor_items.get(ingredient_key, 0),
self.reserve_items.get(ingredient_key, 0),
task_target_reserve,
)
count = available_stock // counter[1] if counter[1] > 0 else float('inf')
if count < max_count:
@@ -586,7 +600,10 @@ class IslandRecipe(IslandExchange, IslandShop):
for ingredient_key, counter, button in zip(recipe_cost, counters, ingredient_buttons):
hard_floor = self.hard_floor_items.get(ingredient_key, 0)
reserve = self.reserve_items.get(ingredient_key, 0)
available_stock = max(counter[0] - hard_floor - reserve, 0)
task_target_reserve = task_target_items.get(ingredient_key, {}).get('total_need_count', 0)
available_stock = get_ingredient_available_stock(
counter[0], hard_floor, reserve, task_target_reserve
)
if available_stock < real_count * counter[1]:
if ingredient_key in (2521, 2522):
if ingredient_key in failed_buy_items:
@@ -639,7 +656,8 @@ class IslandRecipe(IslandExchange, IslandShop):
else:
logger.warning(
f'Ingredient {ingredient_key} cannot be bought from shop, '
f'insufficient ingredient for recipe production after hard floor {hard_floor} and reserve {reserve}'
f'insufficient ingredient for recipe production after hard floor {hard_floor}, '
f'reserve {reserve}, and task target {task_target_reserve}'
)
real_count = min(real_count, available_stock // counter[1]) if counter[1] > 0 else 0
success = False

View File

@@ -15,6 +15,8 @@ from module.island.data import DIC_ISLAND_ITEM, DIC_ISLAND_RESTAURANT_MENU_TO_RE
from module.island.utils import (
get_stuck_season_order_requirements,
load_hard_floor_items,
load_item_mapping,
merge_task_target_stuck_order_items,
normalize_item_keys,
)
from module.island_handler.assets import *
@@ -277,8 +279,9 @@ class IslandRestaurant(IslandDock):
item for item in items
if item.id in menu
# Sell one full waitress-capacity tranche while preserving manual
# hard floors and remaining season-order requirements. Reserves and
# daily buffers are soft and may be consumed by restaurants.
# hard floors, task targets, and remaining season-order
# requirements. Reserves and daily buffers are soft and may be
# consumed by restaurants.
and has_sellable_capacity(item)
]
surplus_items = [
@@ -303,13 +306,18 @@ class IslandRestaurant(IslandDock):
stuck_season_order_id = self.config.cross_get(
"IslandOrder.IslandOrder.StuckSeasonOrderId", 0
)
season_order_items = normalize_item_keys(
get_stuck_season_order_requirements(stuck_season_order_id)
task_target_items = load_item_mapping(
self.config.cross_get("IslandSeasonTask.IslandSeasonTask.TaskTarget", "{}"),
config_name='TaskTarget',
)
item_ids = set(hard_floor_items) | set(season_order_items)
protected_target_items = merge_task_target_stuck_order_items(
task_target_items,
get_stuck_season_order_requirements(stuck_season_order_id),
)
item_ids = set(hard_floor_items) | set(protected_target_items)
return {
item_id: max(hard_floor_items.get(item_id, 0), 0)
+ max(season_order_items.get(item_id, 0), 0)
+ max(protected_target_items.get(item_id, {}).get('total_need_count', 0), 0)
for item_id in item_ids
}