1
0
mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-30 05:03:54 +08:00

Fix: Now able to use 1 or 2 fleets in chapter 2 to 6

- If using 1 fleet in 6-4, will pick up the ammo
This commit is contained in:
LmeSzinc
2020-06-03 23:11:31 +08:00
parent caee1450e6
commit 87127c882a
24 changed files with 71 additions and 56 deletions

View File

@@ -42,7 +42,7 @@ road_mystery = RoadGrids([[C4, D5], D4, G2, [G1, H2]])
class Config:
SUBMARINE = 0
FLEET_BOSS = 1
MAP_MYSTERY_HAS_CARRIER = True
@@ -70,7 +70,7 @@ class Campaign(CampaignBase):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_boss])
return self.fleet_2.clear_boss()
return self.fleet_boss.clear_boss()