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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
- If using 1 fleet in 6-4, will pick up the ammo
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@@ -42,7 +42,7 @@ road_mystery = RoadGrids([[C4, D5], D4, G2, [G1, H2]])
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 1
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MAP_MYSTERY_HAS_CARRIER = True
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@@ -70,7 +70,7 @@ class Campaign(CampaignBase):
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet=2):
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.clear_roadblocks([road_boss])
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return self.fleet_2.clear_boss()
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return self.fleet_boss.clear_boss()
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