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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-26 19:47:53 +08:00

Fix: Now able to use 1 or 2 fleets in chapter 2 to 6

- If using 1 fleet in 6-4, will pick up the ammo
This commit is contained in:
LmeSzinc
2020-06-03 23:11:31 +08:00
parent caee1450e6
commit 87127c882a
24 changed files with 71 additions and 56 deletions

View File

@@ -32,8 +32,8 @@ A4, B4, C4, D4, E4, F4, \
class Config:
FLEET_2 = 0
SUBMARINE = 0
FLEET_BOSS = 1
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': (1.5, 10),
@@ -59,7 +59,7 @@ class Campaign(CampaignBase):
def battle_2(self):
self.clear_all_mystery()
if not self.check_accessibility(D4):
if not self.check_accessibility(D4, fleet='boss'):
return self.battle_default()
return self.clear_boss()
return self.fleet_boss.clear_boss()