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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-11 23:18:22 +08:00
Add: Support for guild raid boss
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@@ -165,8 +165,8 @@ class Combat(Level, HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall
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if self.appear_then_click(EMERGENCY_REPAIR_CONFIRM, offset=True):
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return True
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if self.appear(BATTLE_PREPARATION) and self.appear(EMERGENCY_REPAIR_AVAILABLE):
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# When entering battle_preparation page (or after emergency repairing), the emergency icon is active by default,
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# even if nothing to use. After a short animation, everything shows as usual. Using fleet power number as a
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# When entering battle_preparation page (or after emergency repairing), the emergency icon is active by default,
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# even if nothing to use. After a short animation, everything shows as usual. Using fleet power number as a
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# stable checker. First wait for it to be non-zero, then wait for it to be stable.
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self.wait_until_disappear(MAIN_FLEET_POWER_ZERO, offset=(20, 20))
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stable_checker = Button(area=MAIN_FLEET_POWER_ZERO.area, color=(), button=MAIN_FLEET_POWER_ZERO.button, name='STABLE_CHECKER')
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@@ -250,6 +250,10 @@ class Combat(Level, HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall
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if not save_get_items:
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self.device.sleep((0.25, 0.5))
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return True
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if self.appear_then_click(BATTLE_STATUS_CF, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
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if not save_get_items:
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self.device.sleep((0.25, 0.5))
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return True
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return False
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@@ -266,12 +270,14 @@ class Combat(Level, HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall
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self.interval_reset(BATTLE_STATUS_S)
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self.interval_reset(BATTLE_STATUS_A)
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self.interval_reset(BATTLE_STATUS_B)
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self.interval_reset(BATTLE_STATUS_CF)
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return True
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if self.appear_then_click(GET_ITEMS_2, screenshot=save_get_items, genre='get_items', offset=5,
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interval=self.battle_status_click_interval):
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self.interval_reset(BATTLE_STATUS_S)
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self.interval_reset(BATTLE_STATUS_A)
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self.interval_reset(BATTLE_STATUS_B)
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self.interval_reset(BATTLE_STATUS_CF)
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return True
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return False
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@@ -292,6 +298,9 @@ class Combat(Level, HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall
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if self.appear_then_click(EXP_INFO_B):
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self.device.sleep((0.25, 0.5))
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return True
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if self.appear_then_click(EXP_INFO_CF):
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self.device.sleep((0.25, 0.5))
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return True
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return False
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