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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-14 10:51:10 +08:00

Add: Rondo at Rainbow's End chapter SP

- Fix: Clear mode switching in SP
This commit is contained in:
LmeSzinc
2022-04-29 21:50:24 +08:00
parent 6150b8feb9
commit 8231b6a294
19 changed files with 36 additions and 14 deletions

View File

@@ -8,16 +8,6 @@ MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
MAP.camera_data_spawn_point = ['F5', 'F3']
MAP.map_data = """
++ ++ -- ++ ++ ++ -- ++ ++
++ ++ Me -- ME -- Me ++ ++
-- Me ++ -- -- -- ++ ME --
MB -- -- __ ++ -- ME -- SP
MB -- ME -- ++ -- -- -- SP
-- Me ++ -- -- -- ++ ME --
++ ++ Me -- ME -- Me ++ ++
++ ++ -- ++ ++ ++ -- ++ ++
"""
MAP.map_data_loop = """
++ ++ -- ++ ++ ++ -- ++ ++
++ ++ Me -- ME -- Me ++ ++
-- Me ++ MS -- MS ++ ME --
@@ -38,7 +28,7 @@ MAP.weight_data = """
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 0, 'enemy': 1, 'siren': 4},
{'battle': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
@@ -60,7 +50,11 @@ A8, B8, C8, D8, E8, F8, G8, H8, I8, \
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_SIREN_TEMPLATE = ['Roon', 'Odin', 'Mainz', 'August']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
@@ -69,18 +63,38 @@ class Config:
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 300
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True