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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-31 22:50:35 +08:00

Add: Logic fleet_2_rescue, Logic for chapter 3

- Fix camera outside map caused by info bar
- Fix mis-detection of is_caught_by_siren
- Fix grid attribute is_caught_by_siren will be kept to next attack
- Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet
- Fix fleet_boss_index
- Fix can not predict when boss appear on fleet's face
This commit is contained in:
LmeSzinc
2020-06-05 03:51:54 +08:00
parent 6548677c80
commit 81f9b61ea5
12 changed files with 123 additions and 45 deletions

View File

@@ -18,8 +18,8 @@ MAP.map_data = '''
MAP.weight_data = '''
40 40 40 40 40 40 40 40
40 40 40 30 30 30 30 30
40 40 30 30 20 10 10 10
40 40 30 20 20 10 10 10
40 40 30 30 20 10 10 09
40 40 30 20 20 10 10 09
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
@@ -38,15 +38,16 @@ A4, B4, C4, D4, E4, F4, G4, H4, \
class Config(Config31):
MAP_MYSTERY_HAS_CARRIER = False
# Map 3-4 is relatively small for the density of enemies.
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.fleet_2_rescue(H3):
return True
return self.battle_default()
def battle_3(self):