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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Add: Logic fleet_2_rescue, Logic for chapter 3
- Fix camera outside map caused by info bar - Fix mis-detection of is_caught_by_siren - Fix grid attribute is_caught_by_siren will be kept to next attack - Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet - Fix fleet_boss_index - Fix can not predict when boss appear on fleet's face
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@@ -18,8 +18,8 @@ MAP.weight_data = '''
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50 50 30 30 50 50
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50 50 30 30 50 50
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50 50 20 30 50 50
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10 10 10 20 50 50
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10 10 10 50 50 50
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09 10 11 20 50 50
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10 10 11 50 50 50
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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@@ -40,6 +40,11 @@ class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.fleet_2_push_forward()
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if self.fleet_2_rescue(A4):
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return True
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self.clear_all_mystery()
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return self.battle_default()
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