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https://github.com/sui-feng-cb/AzurLaneAutoScript1.git
synced 2026-06-21 20:23:54 +08:00
Fix: handle low emotion combat withdraw after sinking
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@@ -47,13 +47,7 @@ class RaidCombat(Combat):
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"""
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if self.is_combat_executing():
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return False
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if super().handle_exp_info():
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return True
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if self.appear_then_click(EXP_INFO_C):
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self.device.sleep((0.25, 0.5))
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return True
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if self.appear_then_click(EXP_INFO_D):
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self.device.sleep((0.25, 0.5))
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if super().handle_exp_info(handle_fail=True):
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return True
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if self.appear_then_click(EXP_INFO_CF):
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self.device.sleep((0.25, 0.5))
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