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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-07-12 10:42:51 +08:00

Fix: handle low emotion combat withdraw after sinking

This commit is contained in:
2026-06-21 02:40:44 +08:00
parent b69311d96b
commit 784a871514
3 changed files with 22 additions and 9 deletions

View File

@@ -355,6 +355,7 @@ class AutoSearchCombat(MapOperation, Combat, CampaignStatus):
confirm_timer = Timer(10)
confirm_timer.start()
exp_confirm_timer = Timer(1, count=2)
for _ in self.loop():
if self.handle_submarine_call(submarine_mode, call=force_call):
@@ -397,6 +398,13 @@ class AutoSearchCombat(MapOperation, Combat, CampaignStatus):
self.device.click(OPTS_INFO_D)
confirm_timer.reset()
continue
if self.appear(EXP_INFO_C) or self.appear(EXP_INFO_D):
if exp_confirm_timer.reached():
self._sinking = True
break
continue
else:
exp_confirm_timer.reset()
if self.appear(BATTLE_STATUS_S) or self.appear(BATTLE_STATUS_A) or self.appear(BATTLE_STATUS_B) \
or self.appear(EXP_INFO_S) or self.appear(EXP_INFO_A) or self.appear(EXP_INFO_B) \
or self.appear(GET_MISSION) or self.is_auto_search_running():
@@ -467,9 +475,11 @@ class AutoSearchCombat(MapOperation, Combat, CampaignStatus):
continue
if self.handle_popup_confirm('combat_status'):
continue
if self.handle_exp_info():
if self.handle_exp_info(handle_fail=True):
exp_info = True
continue
if self.appear_then_click(OPTS_INFO_D, offset=(30, 30), interval=2):
continue
def auto_search_combat(self, emotion_reduce=None, fleet_index=1, battle=None):
"""