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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Update campaign_13_4.py
Noticed one triangle carrier enemy may spawn, they were ignored
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@@ -103,7 +103,7 @@ class Campaign(CampaignBase):
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# return True
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if self.clear_enemy(scale=(3,2,1), genre=['light', 'main', 'enemy']):
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return True
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if self.clear_enemy(scale=(2,), genre=['carrier']):
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if self.clear_enemy(scale=(2,1), genre=['carrier']):
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return True
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return self.battle_default()
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