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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: Handle retirement in opsi abyssal
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@@ -54,8 +54,8 @@ class Combat(Combat_, MapEventHandler):
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if self.appear(BATTLE_PREPARATION):
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if self.appear(BATTLE_PREPARATION):
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if self.handle_combat_automation_set(auto=auto == 'combat_auto'):
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if self.handle_combat_automation_set(auto=auto == 'combat_auto'):
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continue
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continue
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# if self.handle_retirement():
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if self.handle_retirement():
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# continue
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continue
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# if self.handle_combat_low_emotion():
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# if self.handle_combat_low_emotion():
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# continue
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# continue
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# if balance_hp and self.handle_emergency_repair_use():
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# if balance_hp and self.handle_emergency_repair_use():
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