mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-01 01:10:35 +08:00
Add: 适配第二章
- 修复了不开启周回模式时, 会在出击界面开启自动的问题 - 修复了多打一战后, 打完BOSS不判定当前出击结束的问题 - 增加掉落新船时锁定的功能 - 增加了地图不支持周回模式时, 跳过周回检查的功能 周回模式的选项可以无脑开了 - 修改透视识别报warning为info 因为低级图地图小降低了检测的阈值, 导致需要纠正错误有点多 - 减少了战斗准备页面的多余点击 - 减少了挂委托时的多余点击
This commit is contained in:
65
campaign/campaign_main/campaign_2_1.py
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65
campaign/campaign_main/campaign_2_1.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.shape = 'F4'
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MAP.map_data = '''
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-- SP ME -- ME --
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SP -- ++ ++ ME MM
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++ -- ME -- ME ME
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++ ++ ++ MB -- ++
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'''
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MAP.weight_data = '''
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40 40 40 40 40 40
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30 30 30 30 30 30
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20 20 20 20 20 30
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10 10 10 10 10 10
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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= MAP.flatten()
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class Config:
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FLEET_2 = 0
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SUBMARINE = 0
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 40),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 40, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_2(self):
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self.clear_all_mystery()
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if not self.check_accessibility(D4):
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return self.battle_default()
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return self.clear_boss()
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54
campaign/campaign_main/campaign_2_2.py
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54
campaign/campaign_main/campaign_2_2.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_2_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'G5'
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MAP.camera_data = ['D3']
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MAP.map_data = '''
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++ ++ ++ MB ++ ++ ++
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++ ++ ++ ME MA ++ ++
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-- ME -- ME -- -- ME
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SP -- ME -- -- ME ME
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-- ME -- -- SP ME MM
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'''
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MAP.weight_data = '''
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10 10 10 10 10 10 10
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10 10 10 10 10 10 10
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50 50 50 50 50 50 50
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30 30 30 30 30 30 30
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30 30 30 30 30 30 30
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 2, 'boss':1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_3(self):
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self.clear_all_mystery()
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if not self.check_accessibility(D1):
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return self.battle_default()
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return self.clear_boss()
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54
campaign/campaign_main/campaign_2_3.py
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54
campaign/campaign_main/campaign_2_3.py
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@@ -0,0 +1,54 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_2_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'F5'
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MAP.camera_data = ['D3']
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MAP.map_data = '''
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SP -- ME -- MB ++
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-- ME -- ME ++ ++
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-- -- ME -- -- ++
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SP -- -- ME ME --
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++ ++ ++ -- ME MM
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'''
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MAP.weight_data = '''
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10 10 10 10 10 10
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50 50 10 10 10 10
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20 20 20 20 20 20
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20 20 20 20 30 30
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30 30 30 30 30 30
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 2, 'boss':1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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A5, B5, C5, D5, E5, F5, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_3(self):
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self.clear_all_mystery()
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if not self.check_accessibility(E1):
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return self.battle_default()
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return self.clear_boss()
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47
campaign/campaign_main/campaign_2_4.py
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47
campaign/campaign_main/campaign_2_4.py
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@@ -0,0 +1,47 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_2_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'G4'
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MAP.camera_data = ['D2']
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MAP.map_data = '''
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-- ++ ++ ++ ME ME MB
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SP -- ME -- -- ME --
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-- -- ME -- ME ++ ++
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-- ME -- SP -- MA ++
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'''
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MAP.weight_data = '''
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20 20 20 20 10 10 10
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20 20 20 20 10 10 10
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20 20 20 20 30 20 20
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20 20 20 20 20 20 20
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 2, 'boss':1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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return self.battle_default()
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def battle_3(self):
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if not self.check_accessibility(G1):
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return self.battle_default()
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return self.clear_boss()
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