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https://github.com/sui-feng-cb/AzurLaneAutoScript1.git
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Add: config for island production
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@@ -254,6 +254,10 @@
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"name": "Cross Month Daily",
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"help": " ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
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},
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"IslandProduction": {
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"name": "Island Production",
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"help": ""
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},
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"IslandFreebie": {
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"name": "Daily Supplies",
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"help": ""
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@@ -282,6 +286,10 @@
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"name": "Event Story",
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"help": ""
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},
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"IslandProductionPlanner": {
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"name": "Island Production Planner",
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"help": "Planner for optimizing island production plan to earn pt subject to given daily profit.\nWill export bootstrap inventory stock quantities and accumulating item quantities to config after running, which can be used for production planning in the future without scanning technology again.\nNote: The production plan is optimized based on the technology status at the time of scanning, if there are changes in technology status, it is recommended to run the planner again to get an updated production plan."
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},
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"Benchmark": {
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"name": "Performance Test",
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"help": ""
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@@ -2595,6 +2603,28 @@
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"22": "22 | NA Ocean SW Sector B"
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}
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},
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"IslandProduction": {
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"_info": {
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"name": "Island Production",
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"help": "Users need to config Island Business' restaurant level and waitress, then config and run Tools - Island Production Planner to generate the production plan.\nAfter that the Island Production will run normally."
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},
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"HardFloorItems": {
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"name": "Hard Floor Items",
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"help": "User-defined dead stock reserved for manual use\nProtected from recipes, restaurants, and normal orders\nNot used as an LP production constraint\nExample format:\n(item name on the current server): (quantity)"
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},
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"ReserveItems": {
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"name": "Soft Floor Items",
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"help": "User-defined minimum stock target for normal production and orders\nUrgent/season orders and restaurants may consume below this floor\nPlanner-generated restaurant menu capacity is merged into this floor\nExample format:\n(item name on the current server): (quantity)"
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},
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"DailyBufferItems": {
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"name": "Daily Buffer Items",
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"help": "Planner-generated width of the expected stock range (maximum minus soft minimum)\nRecipe production targets hard floor plus soft floor plus this daily buffer\nThis can be automatically generated by Island Production Planner in Tools."
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},
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"IdleAccumulatingItems": {
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"name": "Idle Accumulating Items",
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"help": "Items that may accumulate when production is idle and ingredients are sufficient\nThe value is the expected daily accumulation rate used for idle recipe priority\nThis can be automatically generated by Island Production Planner in Tools."
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}
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},
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"IslandFreebie": {
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"_info": {
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"name": "Daily Supplies",
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@@ -2803,6 +2833,45 @@
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"False": "False"
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}
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},
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"IslandProductionPlanner": {
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"_info": {
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"name": "Island Production Planner",
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"help": "Will use linear programming to optimize the production plan for the island based on the parameters you set and generate the config for Island Production module.\nPlease set Island Restaurant config and Island Production Preserved Items first.\nClear Task status to rerun Island Technology Scanner."
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},
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"RescanIslandTechnology": {
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"name": "Rescan Island Technology this time",
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"help": "Alas will rescan the island technology and update the config for Island Production module with the new technology levels\nThis is useful when you have just upgraded your island technology and want to update the production plan accordingly."
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},
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"DailyProfitLowerLimit": {
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"name": "Daily Profit Lower Limit",
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"help": "Negative value means accepting a daily loss, 0 means breaking even, and positive value means profit."
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},
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"DailyBufferSafetyMargin": {
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"name": "Daily Buffer Safety Margin",
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"help": "Multiplier margin applied to planner-generated daily buffer. 0.2 means exporting 120% of the calculated daily demand."
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},
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"FieldsEfficiency": {
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"name": "Faircrop Fields Efficiency",
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"help": "See character collecting reward for your value",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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},
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"OrchardEfficiency": {
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"name": "Sweetscent Orchard Efficiency",
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"help": "See character collecting reward for your value",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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},
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"NurseryEfficiency": {
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"name": "Newsprout Nursery Efficiency",
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"help": "See character collecting reward for your value",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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}
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},
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"Benchmark": {
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"_info": {
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"name": "Performance Test",
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