mirror of
https://github.com/sui-feng-cb/AzurLaneAutoScript1.git
synced 2026-08-15 03:40:37 +08:00
Add: config for island production
This commit is contained in:
@@ -9319,6 +9319,69 @@
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}
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}
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},
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"IslandProduction": {
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"Scheduler": {
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"Enable": {
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"type": "checkbox",
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"value": false,
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"option": [
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true,
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false
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]
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},
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"NextRun": {
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"type": "datetime",
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"value": "2020-01-01 00:00:00",
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"validate": "datetime"
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},
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"Command": {
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"type": "input",
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"value": "IslandProduction",
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"display": "hide"
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},
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"SuccessInterval": {
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"type": "input",
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"value": 0,
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"display": "hide"
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},
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"FailureInterval": {
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"type": "input",
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"value": 120,
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"display": "hide"
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},
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"ServerUpdate": {
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"type": "input",
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"value": "00:00",
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"display": "hide"
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}
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},
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"IslandProduction": {
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"HardFloorItems": {
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"type": "textarea",
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"value": "{}"
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},
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"ReserveItems": {
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"type": "textarea",
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"value": "{}"
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},
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"DailyBufferItems": {
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"type": "textarea",
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"value": "{}"
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},
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"IdleAccumulatingItems": {
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"type": "textarea",
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"value": "{}"
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}
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},
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"Storage": {
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"Storage": {
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"type": "storage",
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"value": {},
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"valuetype": "ignore",
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"display": "disabled"
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}
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}
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},
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"IslandFreebie": {
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"Scheduler": {
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"Enable": {
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@@ -9747,6 +9810,57 @@
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}
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}
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},
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"IslandProductionPlanner": {
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"IslandProductionPlanner": {
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"RescanIslandTechnology": {
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"type": "checkbox",
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"value": false
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},
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"DailyProfitLowerLimit": {
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"type": "input",
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"value": 50000
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},
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"DailyBufferSafetyMargin": {
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"type": "input",
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"value": 0
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},
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"FieldsEfficiency": {
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"type": "select",
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"value": 0,
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"option": [
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0,
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0.04,
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0.12
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]
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},
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"OrchardEfficiency": {
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"type": "select",
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"value": 0,
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"option": [
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0,
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0.04,
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0.12
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]
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},
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"NurseryEfficiency": {
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"type": "select",
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"value": 0,
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"option": [
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0,
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0.04,
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0.12
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]
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}
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},
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"Storage": {
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"Storage": {
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"type": "storage",
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"value": {},
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"valuetype": "ignore",
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"display": "disabled"
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}
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}
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},
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"Benchmark": {
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"Benchmark": {
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"DeviceType": {
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@@ -746,6 +746,24 @@ OpsiHazard1Leveling:
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option: [ 0, 44, 22 ]
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# =================== Island ====================
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IslandProduction:
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HardFloorItems:
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type: textarea
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value: |-
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{}
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ReserveItems:
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type: textarea
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value: |-
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{}
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DailyBufferItems:
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type: textarea
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value: |-
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{}
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IdleAccumulatingItems:
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type: textarea
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value: |-
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{}
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IslandFreebie:
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Share: true
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IslandRestaurant:
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@@ -832,6 +850,19 @@ EventStory:
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type: checkbox
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value: false
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option: [ true, false ]
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IslandProductionPlanner:
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RescanIslandTechnology: false
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DailyProfitLowerLimit: 50000
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DailyBufferSafetyMargin: 0
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FieldsEfficiency:
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value: 0
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option: [ 0, 0.04, 0.12 ]
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OrchardEfficiency:
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value: 0
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option: [ 0, 0.04, 0.12 ]
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NurseryEfficiency:
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value: 0
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option: [ 0, 0.04, 0.12 ]
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Benchmark:
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DeviceType:
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value: emulator
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@@ -99,6 +99,7 @@
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"menu": "collapse",
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"page": "setting",
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"tasks": [
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"IslandProduction",
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"IslandFreebie",
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"IslandCollect",
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"IslandSeasonTask",
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@@ -112,6 +113,7 @@
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"Daemon",
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"OpsiDaemon",
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"EventStory",
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"IslandProductionPlanner",
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"Benchmark",
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"AzurLaneUncensored",
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"GameManager"
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@@ -330,6 +330,9 @@ Island:
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menu: 'collapse'
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page: 'setting'
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tasks:
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IslandProduction:
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- Scheduler
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- IslandProduction
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IslandFreebie:
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- Scheduler
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- IslandFreebie
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@@ -354,6 +357,8 @@ Tool:
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- OpsiDaemon
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EventStory:
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- EventStory
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IslandProductionPlanner:
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- IslandProductionPlanner
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Benchmark:
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- Benchmark
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AzurLaneUncensored:
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@@ -439,6 +439,12 @@ class GeneratedConfig:
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# Group `OpsiHazard1Leveling`
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OpsiHazard1Leveling_TargetZone = 0 # 0, 44, 22
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# Group `IslandProduction`
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IslandProduction_HardFloorItems = '{}'
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IslandProduction_ReserveItems = '{}'
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IslandProduction_DailyBufferItems = '{}'
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IslandProduction_IdleAccumulatingItems = '{}'
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# Group `IslandFreebie`
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IslandFreebie_Share = True
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@@ -477,6 +483,14 @@ class GeneratedConfig:
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# Group `EventStory`
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EventStory_SkipBattle = False # True, False
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# Group `IslandProductionPlanner`
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IslandProductionPlanner_RescanIslandTechnology = False
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IslandProductionPlanner_DailyProfitLowerLimit = 50000
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IslandProductionPlanner_DailyBufferSafetyMargin = 0
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IslandProductionPlanner_FieldsEfficiency = 0 # 0, 0.04, 0.12
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IslandProductionPlanner_OrchardEfficiency = 0 # 0, 0.04, 0.12
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IslandProductionPlanner_NurseryEfficiency = 0 # 0, 0.04, 0.12
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# Group `Benchmark`
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Benchmark_DeviceType = 'emulator' # emulator, plone_cloud_with_adb, phone_cloud_without_adb, android_phone, android_phone_vmos
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Benchmark_TestScene = 'screenshot_click' # screenshot_click, screenshot, click
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@@ -254,6 +254,10 @@
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"name": "Cross Month Daily",
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"help": " ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
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},
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"IslandProduction": {
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"name": "Island Production",
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"help": ""
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},
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"IslandFreebie": {
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"name": "Daily Supplies",
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"help": ""
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@@ -282,6 +286,10 @@
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"name": "Event Story",
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"help": ""
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},
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"IslandProductionPlanner": {
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"name": "Island Production Planner",
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"help": "Planner for optimizing island production plan to earn pt subject to given daily profit.\nWill export bootstrap inventory stock quantities and accumulating item quantities to config after running, which can be used for production planning in the future without scanning technology again.\nNote: The production plan is optimized based on the technology status at the time of scanning, if there are changes in technology status, it is recommended to run the planner again to get an updated production plan."
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},
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"Benchmark": {
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"name": "Performance Test",
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"help": ""
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@@ -2595,6 +2603,28 @@
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"22": "22 | NA Ocean SW Sector B"
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}
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},
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"IslandProduction": {
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"_info": {
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"name": "Island Production",
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"help": "Users need to config Island Business' restaurant level and waitress, then config and run Tools - Island Production Planner to generate the production plan.\nAfter that the Island Production will run normally."
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},
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"HardFloorItems": {
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"name": "Hard Floor Items",
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"help": "User-defined dead stock reserved for manual use\nProtected from recipes, restaurants, and normal orders\nNot used as an LP production constraint\nExample format:\n(item name on the current server): (quantity)"
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},
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"ReserveItems": {
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"name": "Soft Floor Items",
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"help": "User-defined minimum stock target for normal production and orders\nUrgent/season orders and restaurants may consume below this floor\nPlanner-generated restaurant menu capacity is merged into this floor\nExample format:\n(item name on the current server): (quantity)"
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},
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"DailyBufferItems": {
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"name": "Daily Buffer Items",
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"help": "Planner-generated width of the expected stock range (maximum minus soft minimum)\nRecipe production targets hard floor plus soft floor plus this daily buffer\nThis can be automatically generated by Island Production Planner in Tools."
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},
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"IdleAccumulatingItems": {
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"name": "Idle Accumulating Items",
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"help": "Items that may accumulate when production is idle and ingredients are sufficient\nThe value is the expected daily accumulation rate used for idle recipe priority\nThis can be automatically generated by Island Production Planner in Tools."
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}
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},
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"IslandFreebie": {
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"_info": {
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"name": "Daily Supplies",
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@@ -2803,6 +2833,45 @@
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"False": "False"
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}
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},
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"IslandProductionPlanner": {
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"_info": {
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"name": "Island Production Planner",
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"help": "Will use linear programming to optimize the production plan for the island based on the parameters you set and generate the config for Island Production module.\nPlease set Island Restaurant config and Island Production Preserved Items first.\nClear Task status to rerun Island Technology Scanner."
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},
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"RescanIslandTechnology": {
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"name": "Rescan Island Technology this time",
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"help": "Alas will rescan the island technology and update the config for Island Production module with the new technology levels\nThis is useful when you have just upgraded your island technology and want to update the production plan accordingly."
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},
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"DailyProfitLowerLimit": {
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"name": "Daily Profit Lower Limit",
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"help": "Negative value means accepting a daily loss, 0 means breaking even, and positive value means profit."
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},
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"DailyBufferSafetyMargin": {
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"name": "Daily Buffer Safety Margin",
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"help": "Multiplier margin applied to planner-generated daily buffer. 0.2 means exporting 120% of the calculated daily demand."
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},
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"FieldsEfficiency": {
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"name": "Faircrop Fields Efficiency",
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"help": "See character collecting reward for your value",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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},
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"OrchardEfficiency": {
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"name": "Sweetscent Orchard Efficiency",
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"help": "See character collecting reward for your value",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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},
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"NurseryEfficiency": {
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"name": "Newsprout Nursery Efficiency",
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"help": "See character collecting reward for your value",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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}
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},
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"Benchmark": {
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"_info": {
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"name": "Performance Test",
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@@ -254,6 +254,10 @@
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"name": "Cross Month Daily",
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"help": " ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
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},
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"IslandProduction": {
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"name": "離島生産",
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"help": ""
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},
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"IslandFreebie": {
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"name": "デイリー補給",
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"help": ""
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@@ -282,6 +286,10 @@
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"name": "Event Story",
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"help": ""
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},
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"IslandProductionPlanner": {
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"name": "離島生産ソルバー",
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"help": "線形計画法を使用して、指定した日次利益を満たしつつ ポイントを獲得します。\n実行後、ブートストラップの在庫数量と累積アイテム数量をコンフィグに出力します。これは、再度技術をスキャンしなくても将来の生産計画に使用できます。\n注意: 生産計画はスキャン時点の技術状況に基づいて最適化されるため、技術状況に変更がある場合は、更新された生産計画を得るために再度プランナーを実行することを推奨します。"
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},
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"Benchmark": {
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"name": "機能テスト",
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"help": ""
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@@ -2595,6 +2603,28 @@
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"22": "22"
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}
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},
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"IslandProduction": {
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"_info": {
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"name": "離島生産",
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"help": ""
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},
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"HardFloorItems": {
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"name": "ハード下限品目",
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"help": "手動使用のためにユーザーが指定するデッドストックです。\n生産レシピ、レストラン、通常依頼から保護されます。\nLPの生産制約には使用されません。\n形式例:\n(現在のサーバーでの品目名): (数量)"
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},
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"ReserveItems": {
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"name": "ソフト下限品目",
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"help": "通常の生産と依頼向けにユーザーが指定する最低在庫目標です。\n緊急依頼、シーズン依頼、レストランはこの下限を下回って消費できます。\nプランナーが生成したレストランのメニュー容量もこの下限に加算されます。\n形式例:\n(現在のサーバーでの品目名): (数量)"
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},
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"DailyBufferItems": {
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"name": "日次バッファ品目",
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"help": "プランナーが生成する想定在庫範囲の幅(最大値-ソフト下限)です。\nレシピ生産はハード下限、ソフト下限、日次バッファの合計を目標にします。\nこれはツール内の島生産プランナーで自動生成できます。"
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},
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"IdleAccumulatingItems": {
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"name": "アイドル累積品目",
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"help": "生産が空いていて素材が十分なときに累積してよい品目です。\n値はアイドル時のレシピ優先度に使う想定日次累積速度です。\nこれはツール内の島生産プランナーで自動生成できます。"
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}
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},
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"IslandFreebie": {
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"_info": {
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"name": "デイリー補給",
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@@ -2803,6 +2833,45 @@
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"False": "False"
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}
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},
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"IslandProductionPlanner": {
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"_info": {
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"name": "離島生産ソルバー",
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"help": "設定したパラメータに基づいて線形計画法で離島の生産計画を最適化し、離島生産モジュール用の設定を生成します。\nグルメ運営と離島生産の要望品目のコンフィグ設定を先に行ってください。\n任務状態を初期化すれば、離島技術を再度スキャンできます。"
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},
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"RescanIslandTechnology": {
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"name": "離島技術を再スキャン",
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"help": "離島技術のスキャンをやり直し、離島生産プランナーの設定を更新します。"
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},
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"DailyProfitLowerLimit": {
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"name": "日次利益下限",
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"help": "負の値は日次損失を許容、0は収支トントン、正の値は利益を意味します。"
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},
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"DailyBufferSafetyMargin": {
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"name": "日次バッファ安全マージン",
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"help": "生産プランナーが生成する日次バッファに適用する倍率マージンです。0.2 は計算された日次需要の 120% を出力します。"
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},
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"FieldsEfficiency": {
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"name": "豊穣の畑の効率",
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"help": "キャラの収集報酬を参照してください",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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},
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"OrchardEfficiency": {
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"name": "薫る果樹園の効率",
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"help": "キャラの収集報酬を参照してください",
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"0": "0",
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"0.04": "0.04",
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"0.12": "0.12"
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},
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"NurseryEfficiency": {
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"name": "青々苗場の効率",
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"help": "キャラの収集報酬を参照してください",
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"0": "0",
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||||
"0.04": "0.04",
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||||
"0.12": "0.12"
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||||
}
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},
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||||
"Benchmark": {
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||||
"_info": {
|
||||
"name": "Benchmark._info.name",
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||||
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||||
@@ -254,6 +254,10 @@
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||||
"name": "跨月每日",
|
||||
"help": " Alas将在大世界跨月重置之前10分钟进入大世界,等待大世界重置但不退出大世界,然后完成新一天的大世界每日、隐秘海域、深渊海域和短猫相接,以获得额外的金菜。运行大世界每日时,按\"大世界每日\"任务设置运行,其余同理。\n 重要:Alas等待跨月期间,请不要操作游戏。"
|
||||
},
|
||||
"IslandProduction": {
|
||||
"name": "岛屿生产",
|
||||
"help": "需要先配置店铺经营的店面属性、店员,然后配置工具-岛屿生产规划器,最后运行岛屿生产规划器,规划器运行得到结果后方可运行岛屿生产。"
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"name": "每日补给",
|
||||
"help": ""
|
||||
@@ -282,6 +286,10 @@
|
||||
"name": "活动剧情",
|
||||
"help": ""
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"name": "岛屿生产规划器",
|
||||
"help": "将根据用户设置的参数使用线性规划优化岛屿的生产计划,并生成岛屿生产模块的配置"
|
||||
},
|
||||
"Benchmark": {
|
||||
"name": "性能测试",
|
||||
"help": ""
|
||||
@@ -2595,6 +2603,28 @@
|
||||
"22": "22 | NA海域西南B"
|
||||
}
|
||||
},
|
||||
"IslandProduction": {
|
||||
"_info": {
|
||||
"name": "岛屿生产",
|
||||
"help": ""
|
||||
},
|
||||
"HardFloorItems": {
|
||||
"name": "硬性保底物品",
|
||||
"help": "用户为手动使用设置的不可动用库存\n不会被生产配方、餐厅和普通订单消耗\n不作为 LP 的生产约束\n格式示例:\n(物品在当前服务器的名称): (数量)"
|
||||
},
|
||||
"ReserveItems": {
|
||||
"name": "软性保底物品",
|
||||
"help": "用户为普通生产和订单设置的最低库存目标\n紧急订单、季节订单和餐厅可以消耗到低于此下限\n规划器生成的餐厅菜单容量会合并到此下限\n格式示例:\n(物品在当前服务器的名称): (数量)"
|
||||
},
|
||||
"DailyBufferItems": {
|
||||
"name": "每日缓冲物品",
|
||||
"help": "生产规划器生成的预期库存区间宽度(最大值减软性下限)\n配方生产目标为硬性保底、软性保底和每日缓冲之和\n可以通过工具中的岛屿生产规划器自动生成"
|
||||
},
|
||||
"IdleAccumulatingItems": {
|
||||
"name": "闲置累积物品",
|
||||
"help": "生产闲置且原料充足时可以继续累积的物品\n数值为预期每日累积速度,用于闲置配方优先级\n可以通过工具中的岛屿生产规划器自动生成"
|
||||
}
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"_info": {
|
||||
"name": "每日补给",
|
||||
@@ -2803,6 +2833,45 @@
|
||||
"False": "False"
|
||||
}
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"_info": {
|
||||
"name": "岛屿生产规划器",
|
||||
"help": "将使用线性规划根据用户设置的参数优化岛屿生产计划,并为岛屿生产模块生成配置。\n需要先配置好岛屿餐厅管理的参数和岛屿生产的追加需求物品。\n清除任务状态以重新扫描岛屿科技树。"
|
||||
},
|
||||
"RescanIslandTechnology": {
|
||||
"name": "本次重新扫描岛屿科技",
|
||||
"help": "如果你的岛屿科技树有变动,请勾选此项以重新扫描岛屿科技树并生成新的生产计划\n如果不勾选,Alas将使用上次扫描的结果,可能会导致生产计划不合理"
|
||||
},
|
||||
"DailyProfitLowerLimit": {
|
||||
"name": "每日利润下限",
|
||||
"help": "负值表示接受每日亏损,0表示收支平衡,正值表示利润"
|
||||
},
|
||||
"DailyBufferSafetyMargin": {
|
||||
"name": "每日缓冲安全余量",
|
||||
"help": "应用于生产规划器生成的每日缓冲的倍率余量。0.2 表示导出计算每日需求的 120%。"
|
||||
},
|
||||
"FieldsEfficiency": {
|
||||
"name": "丰壤农田效率",
|
||||
"help": "参见角色收集奖励中的数值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"OrchardEfficiency": {
|
||||
"name": "坠香果园效率",
|
||||
"help": "参见角色收集奖励中的数值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"NurseryEfficiency": {
|
||||
"name": "青芽苗圃效率",
|
||||
"help": "参见角色收集奖励中的数值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"_info": {
|
||||
"name": "性能测试",
|
||||
|
||||
@@ -254,6 +254,10 @@
|
||||
"name": "跨月每日",
|
||||
"help": " Alas將在大世界跨月重置之前10分鐘進入大世界,等待大世界重置但不退出大世界,然後完成新一天的大世界每日、隱秘海域、深淵海域和短貓相接,以獲得額外的金菜。運行大世界每日時,按\"大世界每日\"任務設定運行,其餘同理。\n 重要:Alas等待跨月期間,請不要操作遊戲。"
|
||||
},
|
||||
"IslandProduction": {
|
||||
"name": "離島生產",
|
||||
"help": ""
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"name": "每日補給",
|
||||
"help": ""
|
||||
@@ -282,6 +286,10 @@
|
||||
"name": "活動劇情",
|
||||
"help": ""
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"name": "離島生產規劃器",
|
||||
"help": "將根據用戶設定的參數使用線性規劃優化離島的生產計劃,並生成離島生產模組的配置"
|
||||
},
|
||||
"Benchmark": {
|
||||
"name": "性能測試",
|
||||
"help": ""
|
||||
@@ -2595,6 +2603,28 @@
|
||||
"22": "22 | NA海域西南B"
|
||||
}
|
||||
},
|
||||
"IslandProduction": {
|
||||
"_info": {
|
||||
"name": "離島生產",
|
||||
"help": "需要先配置店鋪經營的店面屬性、店員,然後配置工具-離島生產規劃器,最後執行離島生產規劃器,規劃器執行得到結果後方可執行離島生產。"
|
||||
},
|
||||
"HardFloorItems": {
|
||||
"name": "硬性保底物品",
|
||||
"help": "使用者為手動使用設定的不可動用庫存\n不會被生產配方、餐廳和普通訂單消耗\n不作為 LP 的生產約束\n格式示例:\n(物品在當前伺服器的名稱): (數量)"
|
||||
},
|
||||
"ReserveItems": {
|
||||
"name": "軟性保底物品",
|
||||
"help": "使用者為普通生產和訂單設定的最低庫存目標\n緊急訂單、季節訂單和餐廳可以消耗到低於此下限\n規劃器生成的餐廳菜單容量會合併到此下限\n格式示例:\n(物品在當前伺服器的名稱): (數量)"
|
||||
},
|
||||
"DailyBufferItems": {
|
||||
"name": "每日緩衝物品",
|
||||
"help": "生產規劃器生成的預期庫存區間寬度(最大值減軟性下限)\n配方生產目標為硬性保底、軟性保底和每日緩衝之和\n可以透過工具中的離島生產規劃器自動生成"
|
||||
},
|
||||
"IdleAccumulatingItems": {
|
||||
"name": "閒置累積物品",
|
||||
"help": "生產閒置且原料充足時可以繼續累積的物品\n數值為預期每日累積速度,用於閒置配方優先級\n可以透過工具中的離島生產規劃器自動生成"
|
||||
}
|
||||
},
|
||||
"IslandFreebie": {
|
||||
"_info": {
|
||||
"name": "每日補給",
|
||||
@@ -2803,6 +2833,45 @@
|
||||
"False": "False"
|
||||
}
|
||||
},
|
||||
"IslandProductionPlanner": {
|
||||
"_info": {
|
||||
"name": "離島生產規劃器",
|
||||
"help": "將使用線性規劃根據用戶設定的參數優化離島生產計畫,並為離島生產模組生成配置。\n需要先配置離島餐廳管理的參數及離島生產的追加需求物品。\n清除任務狀態以重新掃描離島科技樹。"
|
||||
},
|
||||
"RescanIslandTechnology": {
|
||||
"name": "重新掃描離島科技樹",
|
||||
"help": "如果你的離島科技樹有變動,請勾選此項以重新掃描離島科技樹並生成新的生產計畫\n如果不勾選,Alas將使用上次掃描的結果,可能會導致生產計畫不合理"
|
||||
},
|
||||
"DailyProfitLowerLimit": {
|
||||
"name": "每日利潤下限",
|
||||
"help": "負值表示接受每日虧損,0表示收支平衡,正值表示利潤"
|
||||
},
|
||||
"DailyBufferSafetyMargin": {
|
||||
"name": "每日緩衝安全餘量",
|
||||
"help": "套用於生產規劃器生成的每日緩衝的倍率餘量。0.2 表示匯出計算每日需求的 120%。"
|
||||
},
|
||||
"FieldsEfficiency": {
|
||||
"name": "豐壤農田效率",
|
||||
"help": "參見角色收集獎勵中的數值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"OrchardEfficiency": {
|
||||
"name": "墜香果園效率",
|
||||
"help": "參見角色收集獎勵中的數值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
},
|
||||
"NurseryEfficiency": {
|
||||
"name": "青芽苗圃效率",
|
||||
"help": "參見角色收集獎勵中的數值",
|
||||
"0": "0",
|
||||
"0.04": "0.04",
|
||||
"0.12": "0.12"
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"_info": {
|
||||
"name": "性能測試",
|
||||
|
||||
Reference in New Issue
Block a user