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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-09 03:33:30 +08:00

Merge pull request #1400 from bookbug666/dev_alt

Add: Submarine supports in GemsFarming;EnemyFilter in SOS;Replace old EventAb and Cd with individual EventABCD
This commit is contained in:
LmeSzinc
2022-07-28 23:10:44 +08:00
committed by GitHub
28 changed files with 1353 additions and 226 deletions

View File

@@ -62,9 +62,19 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(1,)):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
return self.battle_default()
def battle_3(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -69,7 +69,13 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_2(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -79,7 +79,13 @@ class Campaign(CampaignBase):
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_3(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -73,7 +73,13 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_3(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -61,7 +61,13 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_4(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -64,7 +64,13 @@ class Campaign(CampaignBase):
if self.fleet_2_push_forward():
return True
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_4(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -75,10 +75,13 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return self.battle_default()
def battle_3(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -60,9 +60,13 @@ class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(1,)):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
return self.battle_default()
def battle_4(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

View File

@@ -6,6 +6,8 @@ from module.template.assets import TEMPLATE_STAGE_SOS
class CampaignBase(CampaignBase_):
ENEMY_FILTER = '1T > 1L > 1E > 1M > 2T > 2L > 2E > 2M > 3T > 3L > 3E > 3M'
def campaign_get_entrance(self, name):
"""
SOS stages don't have names in game, although players call them X-5 or X-sos.