mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-05-12 08:29:42 +08:00
Add: war_archives_20220818_cn and war_archives_20230803_cn
This commit is contained in:
@@ -58,6 +58,8 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20251106 | war archives 20220915 cn | Violet Tempest Blooming Lycoris | 紫绛槿岚 | Violet Tempest Blooming Lycoris | 赫の涙月 菫の暁風 | 紫絳槿嵐 |
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| 20251218 | war archives 20221222 cn | Parallel Superimposition | 定向折叠 | Parallel Superimposition | 積重なる事象の幻界 | 定向折疊 |
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| 20260129 | war archives 20230223 cn | Revelations of Dust | 湮烬尘墟 | Revelations of Dust | 黙示の遺構 | 湮燼塵墟 |
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| 20260409 | war archives 20220818 cn | Operation Convergence | 远汇点作战 | Operation Convergence | 結像点作戦 | 遠匯點作戰 |
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| 20260507 | war archives 20230803 cn | Anthem of Remembrance | 奏响鸢尾之歌 | Anthem of Remembrance | 燃ゆる聖都の回想曲 | 奏響鳶尾之歌 |
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| 20200227 | event 20200227 cn | Northern Overture | 北境序曲 | Northern Overture | 凍絶の北海 | - |
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| 20200312 | event 20200312 cn | The Solomon Ranger | 复刻斯图尔特的硝烟 | The Solomon Ranger Rerun | 南洋に靡く硝煙(復刻) | - |
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| 20200326 | event 20200326 cn | Microlayer Medley | 微层混合 | Microlayer Medley | 闇靄払う銀翼 | - |
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35
campaign/war_archives_20220818_cn/campaign_base.py
Normal file
35
campaign/war_archives_20220818_cn/campaign_base.py
Normal file
@@ -0,0 +1,35 @@
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from ..campaign_war_archives.campaign_base import CampaignBase as CampaignBase_
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class CampaignBase(CampaignBase_):
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def campaign_set_chapter_sp(self, chapter, mode='normal'):
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# SP event but has an `event` UI
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from module.logger import logger
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logger.info('Set chapter SP')
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if chapter in ['sp', 'sp_sp']:
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self.ui_goto_sp()
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self.campaign_ensure_chapter(chapter)
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return True
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else:
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return False
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@staticmethod
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def _campaign_separate_name(name):
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if name in ['esp', 'sp']:
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return 'sp_sp', '2'
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if name in ['ex']:
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return 'sp_ex', '3'
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return CampaignBase_._campaign_separate_name(name)
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def campaign_get_entrance(self, name):
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if name == 'sp':
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name = 'esp'
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return super().campaign_get_entrance(name)
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@staticmethod
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def _campaign_get_chapter_index(name):
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if name in ['sp_sp']:
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return 2
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if name in ['sp_ex']:
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return 3
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return CampaignBase_._campaign_get_chapter_index(name)
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77
campaign/war_archives_20220818_cn/sp1.py
Normal file
77
campaign/war_archives_20220818_cn/sp1.py
Normal file
@@ -0,0 +1,77 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('SP1')
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MAP.shape = 'I7'
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MAP.camera_data = ['D4', 'E5', 'F4']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ -- SP -- SP -- ++ ++
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-- ++ -- -- -- -- -- ME --
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ME -- -- -- MS -- -- -- ME
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-- -- Me ++ Me ++ Me -- --
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ME -- -- -- __ -- -- -- ME
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-- ++ ++ ME -- ME -- ME --
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-- -- ++ -- MB -- ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Z46', 'PrinzHeinrich', 'GrafZeppelin']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_SWIPE_MULTIPLY = (1.203, 1.226)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.164, 1.185)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.130, 1.150)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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76
campaign/war_archives_20220818_cn/sp2.py
Normal file
76
campaign/war_archives_20220818_cn/sp2.py
Normal file
@@ -0,0 +1,76 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .sp1 import Config as ConfigBase
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MAP = CampaignMap('SP2')
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MAP.shape = 'I8'
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MAP.camera_data = ['D3', 'D6']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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++ -- -- ++ -- -- ++ ++ --
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-- SP -- Me -- -- ++ ++ --
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-- -- -- -- -- MS -- -- --
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-- SP -- Me -- -- Me -- --
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++ ++ ++ -- ME __ -- ME --
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-- ME -- Me -- -- ME -- --
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MB -- -- -- -- Me ++ ++ --
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-- ME -- ME ++ -- -- -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3, 'siren': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Magdeburg', 'PrinzAdalbert', 'GrafZeppelin']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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81
campaign/war_archives_20220818_cn/sp3.py
Normal file
81
campaign/war_archives_20220818_cn/sp3.py
Normal file
@@ -0,0 +1,81 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .sp1 import Config as ConfigBase
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MAP = CampaignMap('SP3')
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MAP.shape = 'H8'
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MAP.camera_data = ['D5', 'E3', 'E5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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-- -- -- -- ++ ++ -- --
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++ ++ Me -- Me ++ ME --
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-- -- -- -- -- ME -- --
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SP -- -- MS __ -- -- MB
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SP -- -- MS -- ME -- --
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-- ++ Me -- Me -- -- ME
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-- ME -- ++ ++ ME ME ++
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-- -- -- ++ ++ -- -- ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3, 'siren': 2},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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A8, B8, C8, D8, E8, F8, G8, H8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['GrafZeppelin', 'Weser', 'PeterStrasser']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.091, 1.112)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.056, 1.075)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.025, 1.043)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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84
campaign/war_archives_20220818_cn/sp4.py
Normal file
84
campaign/war_archives_20220818_cn/sp4.py
Normal file
@@ -0,0 +1,84 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .sp1 import Config as ConfigBase
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MAP = CampaignMap('SP4')
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MAP.shape = 'I9'
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MAP.camera_data = ['D6', 'F6', 'E3']
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MAP.camera_data_spawn_point = ['E7']
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||||
MAP.map_data = """
|
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-- -- -- ME -- ME -- -- --
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-- ++ ME -- MB -- ME ++ --
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||||
-- -- -- -- Me -- -- -- --
|
||||
-- ++ ++ -- -- -- ++ ++ --
|
||||
-- ++ ++ Me MS Me ++ ++ --
|
||||
-- ME MS -- __ -- MS ME --
|
||||
ME -- -- ++ -- ++ -- -- ME
|
||||
-- ME -- -- -- -- -- ME --
|
||||
++ ++ ++ SP -- SP ++ ++ ++
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||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
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||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['UlrichVonHutten']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = True
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (0.995, 1.013)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.962, 0.980)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.934, 0.951)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
7
campaign/war_archives_20230803_cn/campaign_base.py
Normal file
7
campaign/war_archives_20230803_cn/campaign_base.py
Normal file
@@ -0,0 +1,7 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase as CampaignBase_
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
STAGE_INCREASE = [
|
||||
'SP1 > SP2 > SP3',
|
||||
]
|
||||
104
campaign/war_archives_20230803_cn/sp1.py
Normal file
104
campaign/war_archives_20230803_cn/sp1.py
Normal file
@@ -0,0 +1,104 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('SP1')
|
||||
MAP.shape = 'I6'
|
||||
MAP.camera_data = ['F2', 'F4']
|
||||
MAP.camera_data_spawn_point = ['D2', 'D4']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- ME -- -- --
|
||||
-- -- Me -- Me -- Me ++ ++
|
||||
SP -- -- -- -- ME -- MB ++
|
||||
-- -- -- MS -- -- __ -- ME
|
||||
SP -- -- -- ++ ME -- ME --
|
||||
-- ++ ME -- Me -- ME ++ --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 1, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['DD']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_HAS_WALK_SPEEDUP = True
|
||||
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
|
||||
MOVABLE_NORMAL_ENEMY_TURN = (2,)
|
||||
MAP_SIREN_MOVE_WAIT = 0.5
|
||||
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 24),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 24, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 24)
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
||||
'DD': 1.111,
|
||||
'CL': 1.111,
|
||||
'CAred': 1.111,
|
||||
'BBred': 1.111,
|
||||
'CV': 1.111,
|
||||
}
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.map_is_clear_mode:
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
else:
|
||||
if self.clear_any_enemy(sort=('cost_2',)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
80
campaign/war_archives_20230803_cn/sp2.py
Normal file
80
campaign/war_archives_20230803_cn/sp2.py
Normal file
@@ -0,0 +1,80 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP2')
|
||||
MAP.shape = 'H7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
|
||||
MAP.camera_data_spawn_point = ['E5', 'D5']
|
||||
MAP.map_data = """
|
||||
++ ME -- -- -- -- ME --
|
||||
ME -- -- Me Me -- ++ --
|
||||
ME -- Me ++ ++ ME ++ ME
|
||||
-- __ -- ++ ++ -- Me --
|
||||
ME -- MS MB MB MS __ ME
|
||||
++ -- -- -- -- -- -- ME
|
||||
++ ME -- SP SP -- ME ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.133, 1.155)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.096, 1.116)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.064, 1.083)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.map_is_clear_mode:
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
else:
|
||||
if self.clear_any_enemy(sort=('cost_2',)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
86
campaign/war_archives_20230803_cn/sp3.py
Normal file
86
campaign/war_archives_20230803_cn/sp3.py
Normal file
@@ -0,0 +1,86 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP3')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D2', 'D4', 'D6', 'F2', 'F4', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F2', 'D2']
|
||||
MAP.map_data = """
|
||||
-- -- ME ++ ++ ++ ME -- --
|
||||
++ Me -- -- MB -- -- Me ++
|
||||
ME -- -- SP -- SP -- -- ME
|
||||
-- MS -- -- __ -- -- MS --
|
||||
ME -- ++ -- ++ -- ++ -- ME
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
ME -- Me -- -- -- Me -- ME
|
||||
++ ME -- ++ ++ ++ -- ME ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['SirenBoss15']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.205, 1.227)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.165, 1.187)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.131, 1.151)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.map_is_clear_mode:
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
else:
|
||||
if self.clear_any_enemy(sort=('cost_2',)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user