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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-28 13:48:08 +08:00

Fix: Walk logic in SP battle_7

This commit is contained in:
LmeSzinc
2023-03-10 20:00:14 +08:00
parent 8c0426b185
commit 60ab91f36a

View File

@@ -110,6 +110,7 @@ class Campaign(CampaignBase):
return True return True
def battle_7(self): def battle_7(self):
if self.fleet_boss_index == 2:
self.fleet_boss.switch_to() self.fleet_boss.switch_to()
self.goto(D7) self.goto(D7)
self.goto(D5) self.goto(D5)
@@ -119,4 +120,6 @@ class Campaign(CampaignBase):
self.goto(D4) self.goto(D4)
self.goto(D3) self.goto(D3)
self.clear_chosen_enemy(D1, expected='boss') self.clear_chosen_enemy(D1, expected='boss')
else:
self.clear_chosen_enemy(D1, expected='boss')
return True return True