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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-12 22:37:00 +08:00

Fix: Walk logic in SP battle_7

This commit is contained in:
LmeSzinc
2023-03-10 20:00:14 +08:00
parent 8c0426b185
commit 60ab91f36a

View File

@@ -110,13 +110,16 @@ class Campaign(CampaignBase):
return True
def battle_7(self):
self.fleet_boss.switch_to()
self.goto(D7)
self.goto(D5)
self.goto(D6)
self.goto(D5)
self.goto(D3)
self.goto(D4)
self.goto(D3)
self.clear_chosen_enemy(D1, expected='boss')
if self.fleet_boss_index == 2:
self.fleet_boss.switch_to()
self.goto(D7)
self.goto(D5)
self.goto(D6)
self.goto(D5)
self.goto(D3)
self.goto(D4)
self.goto(D3)
self.clear_chosen_enemy(D1, expected='boss')
else:
self.clear_chosen_enemy(D1, expected='boss')
return True