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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-19 14:23:30 +08:00
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SevCrane
2024-06-05 23:20:28 +08:00
commit 5e482958f6
7329 changed files with 240086 additions and 0 deletions

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'G3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- ME ++ ++ ++ -- ++ ++ ++ ME --
ME -- -- Me ++ ++ ++ Me -- -- ME
++ -- -- -- ++ ++ ++ -- -- ME ++
++ -- MS __ ++ MB ++ __ MS -- --
-- ME -- -- SP -- SP -- -- ME --
-- -- ME ++ -- Me -- Me ++ ++ --
-- -- -- ME -- -- ME -- ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.108, 1.129)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.072, 1.092)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.041, 1.059)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'I10'
MAP.camera_data = ['D4', 'D6', 'E8', 'G5']
MAP.camera_data_spawn_point = ['E8']
MAP.map_data = """
++ ++ ++ -- -- -- ++ ++ ++
-- -- ++ -- -- -- ++ -- --
ME ME ++ ++ ++ ++ ++ ME ME
-- -- ME ++ MB ++ ME -- --
ME -- -- Me -- Me -- -- ME
++ -- Me -- -- -- Me -- ++
ME -- -- SP -- SP -- -- ME
-- -- ME -- __ -- ME -- --
++ ++ -- MS -- MS -- ++ ++
++ ++ -- -- MS -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dilloy']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.997, 1.016)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.964, 0.982)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.936, 0.953)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I10'
MAP.camera_data = ['D4', 'D6', 'F4', 'F6']
MAP.camera_data_spawn_point = ['E8']
MAP.map_data = """
++ ++ ++ -- -- -- ++ ++ ++
-- -- ++ -- MB -- ++ -- --
-- ME ++ ++ -- ++ ++ ME --
ME -- ME Me -- Me ME -- ME
ME -- -- -- -- -- -- -- ME
++ Me -- MS -- MS -- Me ++
ME -- -- -- -- -- -- -- ME
-- ME MS -- __ -- MS ME --
++ ++ -- -- -- -- -- ++ ++
++ ++ -- SP -- SP -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SirenBoss18', 'SirenBoss19']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.156, 1.178)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.118, 1.139)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.085, 1.105)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- Me ME ++ ++ ++ ME --
ME -- -- Me -- -- -- ME
++ ME -- -- __ ME ++ ++
MS -- -- ++ -- -- ++ ++
-- -- MS ++ ++ -- -- MB
-- SP -- MS __ -- ME --
SP -- Me ++ Me -- -- ME
-- SP -- -- -- Me ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dilloy']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (50, 100)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.082, 1.102)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.046, 1.065)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.016, 1.034)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D4', 'F2', 'H2']
MAP.camera_data_spawn_point = ['H4']
MAP.map_covered = ['J5']
MAP.map_data = """
-- ME ME ME ++ ME -- -- ME ++ --
ME -- -- -- -- -- ++ ++ -- -- Me
++ -- Me Me __ ME ++ ++ ME __ --
ME -- -- MS -- MS MB MB MS -- MS
-- Me -- -- -- -- -- -- -- -- --
++ ++ Me -- ME -- SP SP -- ++ --
-- ++ -- ++ ++ ++ -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.wall_data = """
· · | · · · · · · · · · ,
+ ,
· · · · · · · · · · | · ,
+ + + + + ,
· · | · · | · | · · · · | · · ,
+---+---+ | | + ,
· · · | · · | · · · · | · | · ,
+---+ +---+ +---+ +-- ,
· · · · · · · · · · · ,
,
· · · · · · · · · · · ,
,
· · · · · · · · · · · ,
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dilloy']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_WALL = True
MAP_SWIPE_MULTIPLY = (1.125, 1.146)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.088, 1.108)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.056, 1.075)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'N10'
MAP.camera_data = ['G6', 'F3', 'H4']
MAP.camera_data_spawn_point = ['G8']
MAP.map_data = """
-- -- -- -- -- ME -- -- ME -- -- -- -- ++
-- -- -- ME -- -- MB MB -- -- ME -- -- --
++ -- ME -- Me ME -- -- ME Me -- ME -- --
++ -- -- ME -- -- -- -- -- -- ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ --
-- ++ -- ME ++ ++ __ __ ++ ++ ME -- -- --
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
++ -- -- -- -- -- -- -- -- -- -- -- -- ++
-- -- -- -- -- -- SP SP -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.wall_data = """
· · · · · | · · · · | · · · · · ,
+-----------+ +-----------+ ,
· · | · · · | · · · · | · · · | · · ,
| | | | ,
· · | · · · | · · · · | · · · | · · ,
+---+ +---+ +----+ +---+ ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
+-----------+ +-----------+ ,
· · · · · · | · · | · · · · · · ,
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, N10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SirenBoss15', 'SirenBoss16']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_WALL = True
MAP_SWIPE_MULTIPLY = (1.001, 1.020)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.968, 0.986)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.940, 0.957)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'G3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- ME ++ ++ ++ -- ++ ++ ++ ME --
ME -- -- Me ++ ++ ++ Me -- -- ME
++ -- -- -- ++ ++ ++ -- -- ME ++
++ -- MS __ ++ MB ++ __ MS -- --
-- ME -- -- SP -- SP -- -- ME --
-- -- ME ++ -- Me -- Me ++ ++ --
-- -- -- ME -- -- ME -- ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.108, 1.129)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.072, 1.092)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.041, 1.059)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,85 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'I10'
MAP.camera_data = ['D4', 'D6', 'E8', 'G5']
MAP.camera_data_spawn_point = ['E8']
MAP.map_data = """
++ ++ ++ -- -- -- ++ ++ ++
-- -- ++ -- -- -- ++ -- --
ME ME ++ ++ ++ ++ ++ ME ME
-- -- ME ++ MB ++ ME -- --
ME -- -- Me -- Me -- -- ME
++ -- Me -- -- -- Me -- ++
ME -- -- SP -- SP -- -- ME
-- -- ME -- __ -- ME -- --
++ ++ -- MS -- MS -- ++ ++
++ ++ -- -- MS -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dilloy']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.997, 1.016)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.964, 0.982)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.936, 0.953)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'I10'
MAP.camera_data = ['D4', 'D6', 'F4', 'F6']
MAP.camera_data_spawn_point = ['E8']
MAP.map_data = """
++ ++ ++ -- -- -- ++ ++ ++
-- -- ++ -- MB -- ++ -- --
-- ME ++ ++ -- ++ ++ ME --
ME -- ME Me -- Me ME -- ME
ME -- -- -- -- -- -- -- ME
++ Me -- MS -- MS -- Me ++
ME -- -- -- -- -- -- -- ME
-- ME MS -- __ -- MS ME --
++ ++ -- -- -- -- -- ++ ++
++ ++ -- SP -- SP -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SirenBoss18', 'SirenBoss19']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.156, 1.178)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.118, 1.139)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.085, 1.105)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,81 @@
from module.base.timer import Timer
from module.base.utils import crop, rgb2gray
from module.campaign.assets import (
EVENT_20230817_STORY,
TEMPLATE_EVENT_20230817_STORY_E1,
TEMPLATE_EVENT_20230817_STORY_E2
)
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.logger import logger
from module.ui.page import page_event
class CampaignBase(CampaignBase_):
def handle_chapter_additional(self):
"""
event_20230817_cn has stories act as stage entrance,
stories must be cleared to unlock stages.
"""
if self.get_story_button():
self.event_20230817_story()
return True
else:
logger.info('No event_20230817_story')
return False
def get_story_button(self):
"""
This method costs about 26ms.
Returns:
Button:
"""
# Story before A1, E0-1 ~ E0-3
if self.appear(EVENT_20230817_STORY, offset=(20, 20)):
return EVENT_20230817_STORY
# Smaller image to run faster
area = (73, 135, 1223, 583)
image = rgb2gray(crop(self.device.image, area=area))
# E1-1 ~ E1-2
sim, button = TEMPLATE_EVENT_20230817_STORY_E1.match_result(image)
if sim > 0.85:
button = button.move(area[:2])
return button
# E21-1 ~ E2-7
sim, button = TEMPLATE_EVENT_20230817_STORY_E2.match_result(image)
if sim > 0.85:
button = button.move(area[:2])
return button
return None
def event_20230817_story(self, skip_first_screenshot=True):
logger.hr('event_20230817_story', level=2)
confirm = Timer(1, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.ui_page_appear(page_event):
if confirm.reached():
break
else:
confirm.reset()
if self.handle_story_skip():
continue
button = self.get_story_button()
if button:
self.device.click(button)
def is_stage_page_has_entrance(self):
if self.get_story_button():
return True
return super().is_stage_page_has_entrance()

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@@ -0,0 +1,105 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- Me ME ++ ++ ++ ME --
ME -- -- Me -- -- -- ME
++ ME -- -- __ ME ++ ++
MS -- -- ++ -- -- ++ ++
-- -- MS ++ ++ -- -- MB
-- SP -- MS __ -- ME --
SP -- Me ++ Me -- -- ME
-- SP -- -- -- Me ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dilloy']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (50, 100)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.082, 1.102)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.046, 1.065)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.016, 1.034)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,103 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D4', 'F2', 'H2']
MAP.camera_data_spawn_point = ['H4']
MAP.map_covered = ['J5']
MAP.map_data = """
-- ME ME ME ++ ME -- -- ME ++ --
ME -- -- -- -- -- ++ ++ -- -- Me
++ -- Me Me __ ME ++ ++ ME __ --
ME -- -- MS -- MS MB MB MS -- MS
-- Me -- -- -- -- -- -- -- -- --
++ ++ Me -- ME -- SP SP -- ++ --
-- ++ -- ++ ++ ++ -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.wall_data = """
· · | · · · · · · · · · ,
+ ,
· · · · · · · · · · | · ,
+ + + + + ,
· · | · · | · | · · · · | · · ,
+---+---+ | | + ,
· · · | · · | · · · · | · | · ,
+---+ +---+ +---+ +-- ,
· · · · · · · · · · · ,
,
· · · · · · · · · · · ,
,
· · · · · · · · · · · ,
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dilloy']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_WALL = True
MAP_SWIPE_MULTIPLY = (1.125, 1.146)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.088, 1.108)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.056, 1.075)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,117 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'N10'
MAP.camera_data = ['G6', 'F3', 'H4']
MAP.camera_data_spawn_point = ['G8']
MAP.map_data = """
-- -- -- -- -- ME -- -- ME -- -- -- -- ++
-- -- -- ME -- -- MB MB -- -- ME -- -- --
++ -- ME -- Me ME -- -- ME Me -- ME -- --
++ -- -- ME -- -- -- -- -- -- ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ --
-- ++ -- ME ++ ++ __ __ ++ ++ ME -- -- --
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
++ -- -- -- -- -- -- -- -- -- -- -- -- ++
-- -- -- -- -- -- SP SP -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.wall_data = """
· · · · · | · · · · | · · · · · ,
+-----------+ +-----------+ ,
· · | · · · | · · · · | · · · | · · ,
| | | | ,
· · | · · · | · · · · | · · · | · · ,
+---+ +---+ +----+ +---+ ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
| | ,
· · · | · · · · · · · · | · · · ,
+-----------+ +-----------+ ,
· · · · · · | · · | · · · · · · ,
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, N10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SirenBoss15', 'SirenBoss16']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_WALL = True
MAP_SWIPE_MULTIPLY = (1.001, 1.020)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.968, 0.986)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.940, 0.957)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'J8'
MAP.camera_data = ['D6', 'E3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ ++ ++ -- -- -- -- ++ ++ ++
-- -- -- MS -- -- MS -- -- --
-- MB -- -- ++ ++ -- -- MB --
-- -- -- -- ++ ++ -- -- -- --
ME -- -- MS -- -- MS -- -- ME
++ ++ ME -- __ __ -- ME ++ ++
++ ++ ME -- -- -- -- ME ++ ++
-- ME -- -- SP SP -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.wall_data = """
· · · · · · · · · · ,
+ + ,
· · · | · · · · | · · · ,
+ + ,
· · · · · · · · · · ,
+ + ,
· · · | · · · · | · · · ,
--+ +---+ +---+ +---,
· · · · · · · · · · ,
,
· · · · · · · · · · ,
,
· · · · · · · · · · ,
,
· · · · · · · · · · ,
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 4, 'enemy': 8},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
MAP.ignore_prediction(D1, is_siren=True)
MAP.ignore_prediction(E1, is_siren=True)
MAP.ignore_prediction(F1, is_siren=True)
MAP.ignore_prediction(H1, is_siren=True)
class Config:
# ===== Start of generated config =====
# Actually there's a pink dog at D2 and one red at G2
MAP_SIREN_TEMPLATE = ['Gascogne', 'Champagne', 'DogPink']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
MAP_HAS_WALL = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (1.087, 1.107)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.051, 1.070)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.020, 1.039)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()