mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-19 14:23:30 +08:00
AlasGG
This commit is contained in:
98
campaign/event_20230817_cn/a1.py
Normal file
98
campaign/event_20230817_cn/a1.py
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@@ -0,0 +1,98 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('A1')
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MAP.shape = 'K7'
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MAP.camera_data = ['D2', 'G3', 'E5']
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MAP.camera_data_spawn_point = ['E5']
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MAP.map_data = """
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-- ME ++ ++ ++ -- ++ ++ ++ ME --
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ME -- -- Me ++ ++ ++ Me -- -- ME
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++ -- -- -- ++ ++ ++ -- -- ME ++
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++ -- MS __ ++ MB ++ __ MS -- --
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-- ME -- -- SP -- SP -- -- ME --
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-- -- ME ++ -- Me -- Me ++ ++ --
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-- -- -- ME -- -- ME -- ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['DD', 'CL']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (150, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': 1.111,
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'CA': 1.111,
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'CV': 1.111,
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'BB': 1.111,
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}
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MAP_SWIPE_MULTIPLY = (1.108, 1.129)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.072, 1.092)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.041, 1.059)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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85
campaign/event_20230817_cn/a2.py
Normal file
85
campaign/event_20230817_cn/a2.py
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@@ -0,0 +1,85 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'I10'
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MAP.camera_data = ['D4', 'D6', 'E8', 'G5']
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MAP.camera_data_spawn_point = ['E8']
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MAP.map_data = """
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++ ++ ++ -- -- -- ++ ++ ++
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-- -- ++ -- -- -- ++ -- --
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ME ME ++ ++ ++ ++ ++ ME ME
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-- -- ME ++ MB ++ ME -- --
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ME -- -- Me -- Me -- -- ME
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++ -- Me -- -- -- Me -- ++
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ME -- -- SP -- SP -- -- ME
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-- -- ME -- __ -- ME -- --
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++ ++ -- MS -- MS -- ++ ++
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++ ++ -- -- MS -- -- ++ ++
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"""
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MAP.weight_data = """
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||||
50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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A10, B10, C10, D10, E10, F10, G10, H10, I10, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Dilloy']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (0.997, 1.016)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (0.964, 0.982)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.936, 0.953)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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85
campaign/event_20230817_cn/a3.py
Normal file
85
campaign/event_20230817_cn/a3.py
Normal file
@@ -0,0 +1,85 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'I10'
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MAP.camera_data = ['D4', 'D6', 'F4', 'F6']
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MAP.camera_data_spawn_point = ['E8']
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MAP.map_data = """
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++ ++ ++ -- -- -- ++ ++ ++
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-- -- ++ -- MB -- ++ -- --
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-- ME ++ ++ -- ++ ++ ME --
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ME -- ME Me -- Me ME -- ME
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ME -- -- -- -- -- -- -- ME
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++ Me -- MS -- MS -- Me ++
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ME -- -- -- -- -- -- -- ME
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-- ME MS -- __ -- MS ME --
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++ ++ -- -- -- -- -- ++ ++
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++ ++ -- SP -- SP -- ++ ++
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"""
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MAP.weight_data = """
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||||
50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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||||
]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
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||||
= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['SirenBoss18', 'SirenBoss19']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
|
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.156, 1.178)
|
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.118, 1.139)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.085, 1.105)
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||||
|
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|
||||
class Campaign(CampaignBase):
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MAP = MAP
|
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
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return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
104
campaign/event_20230817_cn/b1.py
Normal file
104
campaign/event_20230817_cn/b1.py
Normal file
@@ -0,0 +1,104 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('B1')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
-- Me ME ++ ++ ++ ME --
|
||||
ME -- -- Me -- -- -- ME
|
||||
++ ME -- -- __ ME ++ ++
|
||||
MS -- -- ++ -- -- ++ ++
|
||||
-- -- MS ++ ++ -- -- MB
|
||||
-- SP -- MS __ -- ME --
|
||||
SP -- Me ++ Me -- -- ME
|
||||
-- SP -- -- -- Me ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2, 'boss': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Dilloy']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (150, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
# 'width': (0, 7),
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_CANNY_THRESHOLD = (50, 100)
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
|
||||
MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
||||
'DD': 1.111,
|
||||
'CL': 1.111,
|
||||
'CA': 1.111,
|
||||
'CV': 1.111,
|
||||
'BB': 1.111,
|
||||
}
|
||||
MAP_SWIPE_MULTIPLY = (1.082, 1.102)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.046, 1.065)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.016, 1.034)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
94
campaign/event_20230817_cn/b2.py
Normal file
94
campaign/event_20230817_cn/b2.py
Normal file
@@ -0,0 +1,94 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'K7'
|
||||
MAP.camera_data = ['D2', 'D4', 'F2', 'H2']
|
||||
MAP.camera_data_spawn_point = ['H4']
|
||||
MAP.map_covered = ['J5']
|
||||
MAP.map_data = """
|
||||
-- ME ME ME ++ ME -- -- ME ++ --
|
||||
ME -- -- -- -- -- ++ ++ -- -- Me
|
||||
++ -- Me Me __ ME ++ ++ ME __ --
|
||||
ME -- -- MS -- MS MB MB MS -- MS
|
||||
-- Me -- -- -- -- -- -- -- -- --
|
||||
++ ++ Me -- ME -- SP SP -- ++ --
|
||||
-- ++ -- ++ ++ ++ -- -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.wall_data = """
|
||||
· · | · · · · · · · · · ,
|
||||
+ ,
|
||||
· · · · · · · · · · | · ,
|
||||
+ + + + + ,
|
||||
· · | · · | · | · · · · | · · ,
|
||||
+---+---+ | | + ,
|
||||
· · · | · · | · · · · | · | · ,
|
||||
+---+ +---+ +---+ +-- ,
|
||||
· · · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · · ,
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Dilloy']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_HAS_WALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.125, 1.146)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.088, 1.108)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.056, 1.075)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
108
campaign/event_20230817_cn/b3.py
Normal file
108
campaign/event_20230817_cn/b3.py
Normal file
@@ -0,0 +1,108 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'N10'
|
||||
MAP.camera_data = ['G6', 'F3', 'H4']
|
||||
MAP.camera_data_spawn_point = ['G8']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- ME -- -- ME -- -- -- -- ++
|
||||
-- -- -- ME -- -- MB MB -- -- ME -- -- --
|
||||
++ -- ME -- Me ME -- -- ME Me -- ME -- --
|
||||
++ -- -- ME -- -- -- -- -- -- ME -- -- --
|
||||
-- -- -- -- Me MS -- -- MS Me -- -- ++ --
|
||||
-- ++ -- ME ++ ++ __ __ ++ ++ ME -- -- --
|
||||
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
|
||||
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
|
||||
++ -- -- -- -- -- -- -- -- -- -- -- -- ++
|
||||
-- -- -- -- -- -- SP SP -- -- -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.wall_data = """
|
||||
· · · · · | · · · · | · · · · · ,
|
||||
+-----------+ +-----------+ ,
|
||||
· · | · · · | · · · · | · · · | · · ,
|
||||
| | | | ,
|
||||
· · | · · · | · · · · | · · · | · · ,
|
||||
+---+ +---+ +----+ +---+ ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
+-----------+ +-----------+ ,
|
||||
· · · · · · | · · | · · · · · · ,
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, N10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['SirenBoss15', 'SirenBoss16']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_HAS_WALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.001, 1.020)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.968, 0.986)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.940, 0.957)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
100
campaign/event_20230817_cn/c1.py
Normal file
100
campaign/event_20230817_cn/c1.py
Normal file
@@ -0,0 +1,100 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'K7'
|
||||
MAP.camera_data = ['D2', 'G3', 'E5']
|
||||
MAP.camera_data_spawn_point = ['E5']
|
||||
MAP.map_data = """
|
||||
-- ME ++ ++ ++ -- ++ ++ ++ ME --
|
||||
ME -- -- Me ++ ++ ++ Me -- -- ME
|
||||
++ -- -- -- ++ ++ ++ -- -- ME ++
|
||||
++ -- MS __ ++ MB ++ __ MS -- --
|
||||
-- ME -- -- SP -- SP -- -- ME --
|
||||
-- -- ME ++ -- Me -- Me ++ ++ --
|
||||
-- -- -- ME -- -- ME -- ++ ++ --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['DD', 'CL']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (150, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
# 'width': (0, 7),
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
|
||||
MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
||||
'DD': 1.111,
|
||||
'CL': 1.111,
|
||||
'CA': 1.111,
|
||||
'CV': 1.111,
|
||||
'BB': 1.111,
|
||||
}
|
||||
MAP_SWIPE_MULTIPLY = (1.108, 1.129)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.072, 1.092)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.041, 1.059)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
85
campaign/event_20230817_cn/c2.py
Normal file
85
campaign/event_20230817_cn/c2.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'E8', 'G5']
|
||||
MAP.camera_data_spawn_point = ['E8']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- -- ++ ++ ++
|
||||
-- -- ++ -- -- -- ++ -- --
|
||||
ME ME ++ ++ ++ ++ ++ ME ME
|
||||
-- -- ME ++ MB ++ ME -- --
|
||||
ME -- -- Me -- Me -- -- ME
|
||||
++ -- Me -- -- -- Me -- ++
|
||||
ME -- -- SP -- SP -- -- ME
|
||||
-- -- ME -- __ -- ME -- --
|
||||
++ ++ -- MS -- MS -- ++ ++
|
||||
++ ++ -- -- MS -- -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Dilloy']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (0.997, 1.016)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.964, 0.982)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.936, 0.953)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
86
campaign/event_20230817_cn/c3.py
Normal file
86
campaign/event_20230817_cn/c3.py
Normal file
@@ -0,0 +1,86 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'F4', 'F6']
|
||||
MAP.camera_data_spawn_point = ['E8']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- -- ++ ++ ++
|
||||
-- -- ++ -- MB -- ++ -- --
|
||||
-- ME ++ ++ -- ++ ++ ME --
|
||||
ME -- ME Me -- Me ME -- ME
|
||||
ME -- -- -- -- -- -- -- ME
|
||||
++ Me -- MS -- MS -- Me ++
|
||||
ME -- -- -- -- -- -- -- ME
|
||||
-- ME MS -- __ -- MS ME --
|
||||
++ ++ -- -- -- -- -- ++ ++
|
||||
++ ++ -- SP -- SP -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['SirenBoss18', 'SirenBoss19']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.156, 1.178)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.118, 1.139)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.085, 1.105)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
81
campaign/event_20230817_cn/campaign_base.py
Normal file
81
campaign/event_20230817_cn/campaign_base.py
Normal file
@@ -0,0 +1,81 @@
|
||||
from module.base.timer import Timer
|
||||
from module.base.utils import crop, rgb2gray
|
||||
from module.campaign.assets import (
|
||||
EVENT_20230817_STORY,
|
||||
TEMPLATE_EVENT_20230817_STORY_E1,
|
||||
TEMPLATE_EVENT_20230817_STORY_E2
|
||||
)
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.logger import logger
|
||||
from module.ui.page import page_event
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
def handle_chapter_additional(self):
|
||||
"""
|
||||
event_20230817_cn has stories act as stage entrance,
|
||||
stories must be cleared to unlock stages.
|
||||
"""
|
||||
if self.get_story_button():
|
||||
self.event_20230817_story()
|
||||
return True
|
||||
else:
|
||||
logger.info('No event_20230817_story')
|
||||
return False
|
||||
|
||||
def get_story_button(self):
|
||||
"""
|
||||
This method costs about 26ms.
|
||||
|
||||
Returns:
|
||||
Button:
|
||||
"""
|
||||
# Story before A1, E0-1 ~ E0-3
|
||||
if self.appear(EVENT_20230817_STORY, offset=(20, 20)):
|
||||
return EVENT_20230817_STORY
|
||||
|
||||
# Smaller image to run faster
|
||||
area = (73, 135, 1223, 583)
|
||||
image = rgb2gray(crop(self.device.image, area=area))
|
||||
|
||||
# E1-1 ~ E1-2
|
||||
sim, button = TEMPLATE_EVENT_20230817_STORY_E1.match_result(image)
|
||||
if sim > 0.85:
|
||||
button = button.move(area[:2])
|
||||
return button
|
||||
|
||||
# E21-1 ~ E2-7
|
||||
sim, button = TEMPLATE_EVENT_20230817_STORY_E2.match_result(image)
|
||||
if sim > 0.85:
|
||||
button = button.move(area[:2])
|
||||
return button
|
||||
|
||||
return None
|
||||
|
||||
def event_20230817_story(self, skip_first_screenshot=True):
|
||||
logger.hr('event_20230817_story', level=2)
|
||||
confirm = Timer(1, count=3).start()
|
||||
while 1:
|
||||
if skip_first_screenshot:
|
||||
skip_first_screenshot = False
|
||||
else:
|
||||
self.device.screenshot()
|
||||
|
||||
# End
|
||||
if self.ui_page_appear(page_event):
|
||||
if confirm.reached():
|
||||
break
|
||||
else:
|
||||
confirm.reset()
|
||||
|
||||
if self.handle_story_skip():
|
||||
continue
|
||||
|
||||
button = self.get_story_button()
|
||||
if button:
|
||||
self.device.click(button)
|
||||
|
||||
def is_stage_page_has_entrance(self):
|
||||
if self.get_story_button():
|
||||
return True
|
||||
return super().is_stage_page_has_entrance()
|
||||
105
campaign/event_20230817_cn/d1.py
Normal file
105
campaign/event_20230817_cn/d1.py
Normal file
@@ -0,0 +1,105 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
-- Me ME ++ ++ ++ ME --
|
||||
ME -- -- Me -- -- -- ME
|
||||
++ ME -- -- __ ME ++ ++
|
||||
MS -- -- ++ -- -- ++ ++
|
||||
-- -- MS ++ ++ -- -- MB
|
||||
-- SP -- MS __ -- ME --
|
||||
SP -- Me ++ Me -- -- ME
|
||||
-- SP -- -- -- Me ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Dilloy']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (150, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
# 'width': (0, 7),
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_CANNY_THRESHOLD = (50, 100)
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
|
||||
MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
||||
'DD': 1.111,
|
||||
'CL': 1.111,
|
||||
'CA': 1.111,
|
||||
'CV': 1.111,
|
||||
'BB': 1.111,
|
||||
}
|
||||
MAP_SWIPE_MULTIPLY = (1.082, 1.102)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.046, 1.065)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.016, 1.034)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
103
campaign/event_20230817_cn/d2.py
Normal file
103
campaign/event_20230817_cn/d2.py
Normal file
@@ -0,0 +1,103 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'K7'
|
||||
MAP.camera_data = ['D2', 'D4', 'F2', 'H2']
|
||||
MAP.camera_data_spawn_point = ['H4']
|
||||
MAP.map_covered = ['J5']
|
||||
MAP.map_data = """
|
||||
-- ME ME ME ++ ME -- -- ME ++ --
|
||||
ME -- -- -- -- -- ++ ++ -- -- Me
|
||||
++ -- Me Me __ ME ++ ++ ME __ --
|
||||
ME -- -- MS -- MS MB MB MS -- MS
|
||||
-- Me -- -- -- -- -- -- -- -- --
|
||||
++ ++ Me -- ME -- SP SP -- ++ --
|
||||
-- ++ -- ++ ++ ++ -- -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.wall_data = """
|
||||
· · | · · · · · · · · · ,
|
||||
+ ,
|
||||
· · · · · · · · · · | · ,
|
||||
+ + + + + ,
|
||||
· · | · · | · | · · · · | · · ,
|
||||
+---+---+ | | + ,
|
||||
· · · | · · | · · · · | · | · ,
|
||||
+---+ +---+ +---+ +-- ,
|
||||
· · · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · · ,
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Dilloy']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_HAS_WALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.125, 1.146)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.088, 1.108)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.056, 1.075)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
117
campaign/event_20230817_cn/d3.py
Normal file
117
campaign/event_20230817_cn/d3.py
Normal file
@@ -0,0 +1,117 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'N10'
|
||||
MAP.camera_data = ['G6', 'F3', 'H4']
|
||||
MAP.camera_data_spawn_point = ['G8']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- ME -- -- ME -- -- -- -- ++
|
||||
-- -- -- ME -- -- MB MB -- -- ME -- -- --
|
||||
++ -- ME -- Me ME -- -- ME Me -- ME -- --
|
||||
++ -- -- ME -- -- -- -- -- -- ME -- -- --
|
||||
-- -- -- -- Me MS -- -- MS Me -- -- ++ --
|
||||
-- ++ -- ME ++ ++ __ __ ++ ++ ME -- -- --
|
||||
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
|
||||
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
|
||||
++ -- -- -- -- -- -- -- -- -- -- -- -- ++
|
||||
-- -- -- -- -- -- SP SP -- -- -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.wall_data = """
|
||||
· · · · · | · · · · | · · · · · ,
|
||||
+-----------+ +-----------+ ,
|
||||
· · | · · · | · · · · | · · · | · · ,
|
||||
| | | | ,
|
||||
· · | · · · | · · · · | · · · | · · ,
|
||||
+---+ +---+ +----+ +---+ ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
| | ,
|
||||
· · · | · · · · · · · · | · · · ,
|
||||
+-----------+ +-----------+ ,
|
||||
· · · · · · | · · | · · · · · · ,
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, N10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['SirenBoss15', 'SirenBoss16']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_HAS_WALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.001, 1.020)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.968, 0.986)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.940, 0.957)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
134
campaign/event_20230817_cn/sp.py
Normal file
134
campaign/event_20230817_cn/sp.py
Normal file
@@ -0,0 +1,134 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('SP')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D6', 'E3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- -- -- ++ ++ ++
|
||||
-- -- -- MS -- -- MS -- -- --
|
||||
-- MB -- -- ++ ++ -- -- MB --
|
||||
-- -- -- -- ++ ++ -- -- -- --
|
||||
ME -- -- MS -- -- MS -- -- ME
|
||||
++ ++ ME -- __ __ -- ME ++ ++
|
||||
++ ++ ME -- -- -- -- ME ++ ++
|
||||
-- ME -- -- SP SP -- -- ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.wall_data = """
|
||||
· · · · · · · · · · ,
|
||||
+ + ,
|
||||
· · · | · · · · | · · · ,
|
||||
+ + ,
|
||||
· · · · · · · · · · ,
|
||||
+ + ,
|
||||
· · · | · · · · | · · · ,
|
||||
--+ +---+ +---+ +---,
|
||||
· · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · ,
|
||||
,
|
||||
· · · · · · · · · · ,
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'siren': 4, 'enemy': 8},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
MAP.ignore_prediction(D1, is_siren=True)
|
||||
MAP.ignore_prediction(E1, is_siren=True)
|
||||
MAP.ignore_prediction(F1, is_siren=True)
|
||||
MAP.ignore_prediction(H1, is_siren=True)
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
# Actually there's a pink dog at D2 and one red at G2
|
||||
MAP_SIREN_TEMPLATE = ['Gascogne', 'Champagne', 'DogPink']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
STAR_REQUIRE_1 = 0
|
||||
STAR_REQUIRE_2 = 0
|
||||
STAR_REQUIRE_3 = 0
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_IS_ONE_TIME_STAGE = True
|
||||
MAP_HAS_WALL = True
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (150, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
# 'width': (0, 7),
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.087, 1.107)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.051, 1.070)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.020, 1.039)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user