mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-22 15:18:18 +08:00
AlasGG
This commit is contained in:
121
campaign/event_20210722_cn/campaign_base.py
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121
campaign/event_20210722_cn/campaign_base.py
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@@ -0,0 +1,121 @@
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from module.base.button import Button
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.exception import CampaignNameError
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from module.logger import logger
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ANIMATION_PINK = Button(
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area=(1186, 446, 1272, 493), color=(255, 153, 172), button=(1186, 446, 1272, 493), name='ANIMATION_PINK')
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ANIMATION_ORANGE = Button(
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area=(1186, 446, 1272, 493), color=(255, 177, 123), button=(1186, 446, 1272, 493), name='ANIMATION_ORANGE')
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ANIMATION_BLUE = Button(
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area=(1186, 446, 1272, 493), color=(176, 192, 251), button=(1186, 446, 1272, 493), name='ANIMATION_BLUE')
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class CampaignBase(CampaignBase_):
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"""
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In event Azur Anthem (event_20210722_cn), The Idol Master Collaboration, maps are:
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Chapter 1: SP1, SP2, SP3, SP4.
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Chapter 2: VSP.
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"""
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@staticmethod
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def _campaign_separate_name(name):
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"""
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Args:
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name (str): Stage name in lowercase, such as 7-2, d3, sp3.
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Returns:
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tuple[str]: Campaign_name and stage index in lowercase, Such as ['7', '2'], ['d', '3'], ['sp', '3'].
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"""
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if name == 'vsp' or name == 'sp': # Difference
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return 'ex_sp', '1'
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elif name.startswith('extra'):
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return 'ex_ex', '1'
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elif '-' in name:
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return name.split('-')
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elif name.startswith('sp'):
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return 'sp', name[-1]
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elif name[-1].isdigit():
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return name[:-1], name[-1]
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return CampaignBase_._campaign_separate_name(name)
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@staticmethod
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def _campaign_get_chapter_index(name):
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"""
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Args:
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name (str, int):
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Returns:
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int
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"""
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if isinstance(name, int):
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return name
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else:
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if name.isdigit():
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return int(name)
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elif name in ['a', 'c', 'as', 'cs', 'sp']:
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return 1
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elif name in ['b', 'd', 'bs', 'ds', 'ex_ex', 'ex_sp']: # Difference
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return 2
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else:
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raise CampaignNameError
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def campaign_set_chapter(self, name, mode='normal'):
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"""
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Args:
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name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
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mode (str): 'normal' or 'hard'.
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"""
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chapter, _ = self._campaign_separate_name(name)
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if chapter.isdigit():
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self.ui_goto_campaign()
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self.campaign_ensure_mode('normal')
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self.campaign_ensure_chapter(index=chapter)
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if mode == 'hard':
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self.campaign_ensure_mode('hard')
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self.campaign_ensure_chapter(index=chapter)
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elif chapter in ['a', 'b', 'c', 'd', 'ex_sp', 'as', 'bs', 'cs', 'ds']:
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self.ui_goto_event()
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if chapter in ['a', 'b', 'as', 'bs']:
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self.campaign_ensure_mode('normal')
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elif chapter in ['c', 'd', 'cs', 'ds']:
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self.campaign_ensure_mode('hard')
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elif chapter == 'ex_sp':
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# self.campaign_ensure_mode('ex')
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pass # Difference
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self.campaign_ensure_chapter(index=chapter)
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elif chapter == 'sp':
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# self.ui_goto_sp()
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self.ui_goto_event() # Difference
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self.campaign_ensure_chapter(index=chapter)
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else:
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logger.warning(f'Unknown campaign chapter: {name}')
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def campaign_get_entrance(self, name):
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if name == 'sp':
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name = 'vsp'
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return super().campaign_get_entrance(name)
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def is_event_animation(self):
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"""
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Animation in events after cleared an enemy.
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Returns:
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bool: If animation appearing.
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"""
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for button in [ANIMATION_PINK, ANIMATION_ORANGE, ANIMATION_BLUE]:
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if self.appear(button):
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logger.info('Idol Master animation, waiting')
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return True
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return False
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def campaign_match_multi(self, *args, **kwargs):
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# Lower campaign match threshold to 0.8, in order to detect 50% clear SP3
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kwargs['similarity'] = 0.8
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return super().campaign_match_multi(*args, **kwargs)
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78
campaign/event_20210722_cn/sp.py
Normal file
78
campaign/event_20210722_cn/sp.py
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@@ -0,0 +1,78 @@
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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MAP = CampaignMap('VSP')
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MAP.shape = 'G8'
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MAP.camera_data = ['D2', 'D6']
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MAP.camera_data_spawn_point = ['D6']
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MAP.map_data = """
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++ ++ ++ MB ++ ++ ++
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ME -- MS -- MS -- ME
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++ ++ -- MS -- ++ ++
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++ ME -- ++ -- ME ++
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++ ++ -- ++ -- ++ ++
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++ ++ -- __ -- ++ ++
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ME -- -- -- -- -- ME
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++ ++ SP -- SP ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'siren': 3},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 2},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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A8, B8, C8, D8, E8, F8, G8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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MAP_HAS_SIREN = True
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MAP_SIREN_TEMPLATE = ['AzusaMiura', 'ChihayaKisaragi', 'IoriMinase']
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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HOMO_EDGE_COLOR_RANGE = (0, 12)
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()
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70
campaign/event_20210722_cn/sp1.py
Normal file
70
campaign/event_20210722_cn/sp1.py
Normal file
@@ -0,0 +1,70 @@
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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MAP = CampaignMap('SP1')
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MAP.shape = 'H7'
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MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
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MAP.camera_data_spawn_point = ['E5']
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MAP.map_data = """
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-- ME -- ME ++ ME -- --
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-- ++ MB -- ME -- Me --
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ME ++ -- -- -- ++ ++ MS
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-- ME -- ME -- Me ++ --
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-- Me ++ -- __ -- ME --
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-- -- -- ME MS -- -- SP
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ME -- Me ++ -- -- SP ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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HOMO_EDGE_COLOR_RANGE = (0, 12)
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_enemy(scale=(1,)):
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return True
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if self.clear_enemy(scale=(2,)):
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return True
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if self.clear_enemy(scale=(3,)):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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83
campaign/event_20210722_cn/sp2.py
Normal file
83
campaign/event_20210722_cn/sp2.py
Normal file
@@ -0,0 +1,83 @@
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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from .sp1 import Config as ConfigBase
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MAP = CampaignMap('SP2')
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MAP.shape = 'H8'
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MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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++ ME -- -- ME ++ ++ ++
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++ -- MS ME -- ME -- --
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SP -- -- -- Me -- ++ ME
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SP -- Me -- __ -- -- --
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-- -- -- -- ++ Me -- MB
|
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++ -- ME MS ++ -- ME --
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-- Me ++ -- -- -- ++ ++
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ME -- ME -- ME ME ++ ++
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"""
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MAP.weight_data = """
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||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3, 'siren': 1},
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{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
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class Config(ConfigBase):
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# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['HarukaAmami']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
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MAP_HAS_SIREN = True
|
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MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
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MAP_HAS_AMBUSH = False
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||||
# ===== End of generated config =====
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||||
|
||||
MAP_SWIPE_MULTIPLY = (1.180, 1.203)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.142, 1.163)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
84
campaign/event_20210722_cn/sp3.py
Normal file
84
campaign/event_20210722_cn/sp3.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .campaign_base import CampaignBase
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- Me ME ++ ME -- ++ ++
|
||||
++ -- -- -- -- SP SP ++
|
||||
++ -- MS ME -- -- -- --
|
||||
ME -- -- Me __ ++ -- MS
|
||||
-- ME ++ -- MS -- Me --
|
||||
ME -- ME -- ME -- ++ ME
|
||||
-- MB -- -- -- Me ++ --
|
||||
ME ++ ++ ++ ME -- ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['AzusaMiura', 'IoriMinase']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.201, 1.223)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.161, 1.183)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.127, 1.148)
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
105
campaign/event_20210722_cn/sp4.py
Normal file
105
campaign/event_20210722_cn/sp4.py
Normal file
@@ -0,0 +1,105 @@
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .campaign_base import CampaignBase
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP4')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D2', 'D4', 'D6', 'F2', 'F4', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F6', 'D6']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ ME -- ME ++ ++ ++
|
||||
ME -- ++ -- MB -- ++ -- ME
|
||||
++ ME Me -- Me -- Me ME ++
|
||||
ME -- ME MS ++ MS ME -- ME
|
||||
++ ++ -- -- ++ -- -- ++ ++
|
||||
++ ++ -- MS __ MS -- ++ ++
|
||||
ME -- Me -- ME -- Me -- ME
|
||||
-- ME ++ SP -- SP ++ ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 40 10 50 10 40 50 50
|
||||
50 50 45 20 50 20 45 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 40 50 50 50 40 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['AzusaMiura', 'ChihayaKisaragi', 'IoriMinase']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.008, 1.027)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.975, 0.993)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.947, 0.964)
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
DETECTION_BACKEND = 'perspective'
|
||||
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
|
||||
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
|
||||
TRUST_EDGE_LINES = False
|
||||
TRUST_EDGE_LINES_THRESHOLD = 7
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 24),
|
||||
'width': (1.5, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 10, 255),
|
||||
'width': (1.5, 10),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
self.fleet_2_push_forward()
|
||||
|
||||
if self.clear_siren(genre=('Siren_AzusaMiura', 'Siren_IoriMinase')):
|
||||
return True
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user