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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-16 17:15:45 +08:00
This commit is contained in:
SevCrane
2024-06-05 23:20:28 +08:00
commit 5e482958f6
7329 changed files with 240086 additions and 0 deletions

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('A1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ -- MS -- ME -- -- ++ ++
SP -- -- ++ ME -- Me ++ ++
-- -- -- -- __ -- -- Me --
SP -- -- MS -- ME -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ME -- ME MB ME -- ME ++
-- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 10 10
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_HAS_MYSTERY = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
MAP_SWIPE_MULTIPLY = (1.196, 1.218)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.156, 1.178)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.122, 1.143)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ SP -- SP -- -- ++ -- ++ ++
++ -- -- -- -- -- -- ME -- ++
ME -- MS ++ -- MS -- -- ME --
ME -- -- -- -- ++ ME __ -- MB
-- Me ++ ++ Me ++ -- -- ME --
-- -- ++ ++ -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 10 10 10 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dorsetshire', 'Rodney', 'ArkRoyal']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ++ ++ -- ++ ++ ++
-- ++ -- Me ++ ++ Me -- ME ME
++ MS -- -- MB MB -- -- -- --
++ -- -- -- -- -- __ ++ ++ ME
SP -- -- MS ME ME -- ME ++ --
-- SP -- ++ ++ ++ -- -- ME --
"""
MAP.weight_data = """
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('B1')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ++ -- -- ME ++ ++ ++
-- ++ ++ Me -- -- ME -- --
++ ++ ++ -- ++ -- -- -- MB
-- Me -- Me -- -- ME -- --
-- -- MS -- __ MS ++ ++ ME
++ ++ ++ -- -- -- ++ ME --
++ -- SP -- MS -- -- -- ME
++ -- SP -- ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'Carabiniere']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_SWIPE_MULTIPLY = (1.021, 1.041)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.988, 1.006)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.959, 0.976)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K7'
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ -- ++ ++ ++ MB MB ++ ++ ++
-- -- -- ++ -- ME -- -- -- ME ++
SP -- SP ++ ME -- ++ ME -- ME ++
-- -- -- -- -- __ -- ++ -- -- --
++ -- ++ ++ ME -- ME -- -- Me Me
MS -- MS ++ -- -- -- -- Me ++ ++
-- MS -- ME -- ME ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Carabiniere', 'Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.167, 1.189)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.128, 1.149)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.095, 1.115)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
++ -- -- ME -- -- ME -- -- ++
-- -- ++ -- MB MB -- ++ -- --
++ -- -- ME -- -- ME -- -- ++
-- ++ ++ ME -- -- ME ++ ++ --
++ ++ MS -- __ __ -- MS ++ ++
++ ME -- -- ++ ++ -- -- ME ++
-- ME -- Me ++ ++ Me -- ME --
++ ++ -- -- Me Me -- -- ++ ++
-- ++ MS -- -- -- -- MS ++ --
-- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.946, 0.963)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.914, 0.931)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.888, 0.904)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('C1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ -- MS -- ME -- -- ++ ++
SP -- -- ++ ME -- Me ++ ++
-- -- -- -- __ -- -- Me --
SP -- -- MS -- ME -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ME -- ME MB ME -- ME ++
-- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 10 10
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_SWIPE_MULTIPLY = (1.196, 1.218)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.156, 1.178)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.122, 1.143)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ SP -- SP -- -- ++ -- ++ ++
++ -- -- -- -- -- -- ME -- ++
ME -- MS ++ -- MS -- -- ME --
ME -- -- -- -- ++ ME __ -- MB
-- Me ++ ++ Me ++ -- -- ME --
-- -- ++ ++ -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 10 10 10 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dorsetshire', 'Rodney', 'ArkRoyal']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,78 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ++ ++ -- ++ ++ ++
-- ++ -- Me ++ ++ Me -- ME ME
++ MS -- -- MB MB -- -- -- --
++ -- -- -- -- -- __ ++ ++ ME
SP -- -- MS ME ME -- ME ++ --
-- SP -- ++ ++ ++ -- -- ME --
"""
MAP.weight_data = """
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kongo', 'Yamashiro', 'Shokaku', 'Zuikaku']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,119 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('D1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ++ -- -- ME ++ ++ ++
-- ++ ++ Me -- -- ME -- --
++ ++ ++ -- ++ -- -- -- MB
-- Me -- Me -- -- ME -- --
-- -- MS -- __ MS ++ ++ ME
++ ++ ++ -- -- -- ++ ME --
++ -- SP -- MS -- -- -- ME
++ -- SP -- ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'Carabiniere']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.033, 1.053)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.999, 1.018)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.970, 0.988)
MAP_ENEMY_TEMPLATE = ['LightInvertedOrthant', 'MainInvertedOrthant', 'CarrierInvertedOrthant']
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,84 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K7'
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ -- ++ ++ ++ MB MB ++ ++ ++
-- -- -- ++ -- ME -- -- -- ME ++
SP -- SP ++ ME -- ++ ME -- ME ++
-- -- -- -- -- __ -- ++ -- -- --
++ -- ++ ++ ME -- ME -- -- Me Me
MS -- MS ++ -- -- -- -- Me ++ ++
-- MS -- ME -- ME ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Carabiniere', 'Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.167, 1.189)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.128, 1.149)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.095, 1.115)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,128 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
++ -- -- ME -- -- ME -- -- ++
-- -- ++ -- MB MB -- ++ -- --
++ -- -- ME -- -- ME -- -- ++
-- ++ ++ ME -- -- ME ++ ++ --
++ ++ MS -- __ __ -- MS ++ ++
++ ME -- -- ++ ++ -- -- ME ++
-- ME -- Me ++ ++ Me -- ME --
++ ++ -- -- Me Me -- -- ++ ++
-- ++ MS -- -- -- -- MS ++ --
-- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BBpurple', 'CVpurple', 'Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.946, 0.963)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.914, 0.931)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.888, 0.904)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'BBpurple': 1.111,
'CVpurple': 1.111,
}
MAP_ENEMY_TEMPLATE = ['MainPurple', 'CarrierPurple']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_5(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,104 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('SP')
MAP.shape = 'M10'
MAP.camera_data = ['F6', 'I6', 'G8']
MAP.camera_data_spawn_point = ['D8']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- -- -- ++ ++ -- -- -- -- -- --
-- ++ ++ ++ -- -- ++ -- -- ++ ++ ++ --
-- -- ++ ++ ++ ++ ++ ++ ++ ++ ++ -- --
-- -- ME -- ++ ++ ++ ++ ++ -- ME -- --
-- -- -- ME -- -- ++ -- -- ME -- -- --
-- -- -- -- ME ++ MB ++ ME -- Me Me --
-- SP -- -- -- MS -- MS -- -- ++ ++ --
-- -- SP -- -- -- __ -- -- -- ++ ++ --
-- -- -- -- -- MS -- MS -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'PeterStrasser']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_SWIPE_MULTIPLY = (0.946, 0.963)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.914, 0.931)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.888, 0.904)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()